| Literature DB >> 31063468 |
Abstract
When designing mobile games, how to understand preferences and cognition of players is a topic worth exploring. The main objectives of this paper are to obtain design features of music games on mobile devices, and explore players' perceptions toward music games. The results can serve as an orientation during decision-making in game design. Based on Miryoku Engineering and the Evaluation Grid Method, this study interviewed 22 frequent users to get concrete features of game design; Moreover, 210 subjects were divided into high, medium, and low involvement groups according to CIP measures, and then this study used Multiple Regression analysis to determine whether players with different levels of involvement had different perceptions of the design features of music games. The results found 44 concrete features and six original evaluations items of game design, and also discovered that there were perception differences in different involvement groups, and only two concrete design features significantly influenced all three groups: 'Extra games to earn more points after completing levels' and 'Playable without internet'.Entities:
Mesh:
Year: 2019 PMID: 31063468 PMCID: PMC6504098 DOI: 10.1371/journal.pone.0216276
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Fig 1Three methods in the research process.
Fig 2Formation of EGM.
Fig 3EGM of music games.
Socio-demographic information.
| Number | ||
|---|---|---|
| Gender | Male | 127 |
| Female | 83 | |
| Age | 10–19 | 147 |
| 20–29 | 50 | |
| 30–39 | 8 | |
| 40–49 | 5 | |
| Education | Elementary school | 33 |
| Junior high school | 2 | |
| Senior high school | 82 | |
| College or University | 89 | |
| Graduate school | 4 | |
| Profession | Student | 190 |
| Government employee | 15 | |
| Service | 4 | |
| Manufacturing | 1 | |
Grouping of involvement.
| Sum of score | Involvement | Number of subjects |
|---|---|---|
| 51 | ||
| 105 | ||
| 54 |
Fig 4Example of the first item for concept of multiple regression analysis.
Multiple regression analysis with LI.
| Original Evaluations Items | Concrete Design Features with Significant Impact | Constant | B Value | Beta | T Value | Sig. | Mean/SD |
|---|---|---|---|---|---|---|---|
| E. Increasing difficulty or speed of the levels | 1.945 | .788 | .482 | 3.846 | .000 | 3.014 | |
| C. Soft and coordinated colours | .974 | 1.026 | .789 | 8.982 | .000 | 3.087 | |
| A. Ease of control by clicking or sliding a finger | .789 | .557 | .415 | 3.240 | .002 | 3.168 | |
| G. Large buttons | .492 | .375 | 2.292 | .005 | |||
| B. Extra games to earn more points after completing levels | 1.227 | .881 | .138 | 6.387 | .000 | 3.181 | |
| C. Original songs created by well-known composers | 1.878 | .841 | .643 | 5.881 | .000 | 3.302 | |
| C. Designs playable without Internet | 2.345 | .772 | .611 | 5.402 | .000 | 3.480 |
*P < 0.0
** P <0.0
*** P < 0.001
Multiple regression analysis with MI.
| Original Evaluations Items | Concrete Design Features with Significant Impact | Constant | B Value | Beta | T Value | Sig. | Mean/SD |
|---|---|---|---|---|---|---|---|
| E. Increasing difficulty or speed of the levels | 3.108 | .432 | .328 | 3.511 | .001 | 3.668 | |
| J. Ability to download other music to play game | .189 | .187 | 1.998 | 0.048 | |||
| E. High recognition in artistic styles | 2.513 | .418 | .304 | 3.314 | .001 | 3.656 | |
| F. Cute characters | .323 | .292 | 3.184 | .002 | |||
| F. One-dimensional progress of rhythm graphics | 2.899 | .321 | .254 | 2.491 | .014 | 3.655 | |
| B. Designs that prompt rhythm points using glowing or flashing | .316 | .239 | 2.343 | .021 | |||
| E. Characters grow or become stronger after a level is completed | 1.963 | .533 | .399 | 4.574 | .000 | 3.724 | |
| B. Extra games to earn more points after completing levels | .330 | .233 | 2.668 | .009 | |||
| A. Diverse music styles | .746 | .691 | .481 | 5.637 | .000 | 3.823 | |
| G. Music with powerful rhythms | .309 | .233 | 2.614 | .010 | |||
| E. Funny and cute music | .229 | .186 | 2.253 | .013 | |||
| B. Ability to continue paused game anytime | 1.654 | .507 | .320 | 3.356 | .001 | 3.998 | |
| C. Designs playable without Internet | .421 | .304 | 3.195 | .002 |
* P < 0.0
** P <0.01
*** P < 0.001
Multiple regression analysis with HI.
| Original Evaluations Items | Concrete Design Features with Significant Impact | Constant | B Value | Beta | T Value | Sig. | Mean/SD |
|---|---|---|---|---|---|---|---|
| G. Rhythm notes with diverse actions | 2.481 | .455 | .273 | 2.105 | .04 | 4.029 | |
| A. Teaching mode | .316 | .261 | 2.015 | .049 | |||
| B. Gorgeous special effects | 2.656 | .674 | .413 | 3.273 | .002 | 3.962 | |
| A. Ease of control by clicking or sliding a finger | 1.809 | .886 | .528 | 4.484 | .000 | 3.881 | |
| B. Extra games to earn more points after completing levels | 3.466 | .521 | .438 | 3.515 | .001 | 3.984 | |
| C. Original songs created by well-known composers | 4.386 | .432 | .325 | 2.475 | .017 | 4.082 | |
| C. Designs playable without Internet | 2.949 | .609 | .552 | 4.773 | .000 | 4.171 |
* P < 0.05
** P <0.01
*** P < 0.001
Comparison of the concrete design features reaching significant levels to impact different involvement groups.
| Original Evaluation Items | |||
|---|---|---|---|
| G. Rhythm notes with diverse actions | |||
| A. Teaching mode | |||
| E. Increasing difficulty or speed of the levels | E. Increasing difficulty or speed of the levels | ||
| J. Ability to download other music to play game | |||
| B. Gorgeous special effects | |||
| F. Cute characters | |||
| E. High recognition in artistic styles | |||
| C. Soft and Coordinated colours | |||
| A. Ease of control by clicking or sliding a finger | A. Ease of control by clicking or sliding a finger | ||
| F. One-dimensional progress of rhythm graphics | |||
| B. Designs that prompt rhythm points using glowing or flashing | |||
| G. Large buttons | |||
| B. Extra games to earn more points after completing levels | B. Extra games to earn more points after completing levels | B. Extra games to earn more points after completing levels | |
| E. Characters grow or become stronger after a level is completed | |||
| C. Original songs created by well-known composers | C. Original songs created by well-known composers | ||
| A. Diverse music styles | |||
| G. Music with powerful rhythms | |||
| E. Funny and cute music | |||
| C. Playable without Internet | C. Playable without Internet | C. Playable without Internet | |
| B. Ability to continue paused game anytime |