| Literature DB >> 30987151 |
Ignacio Miralles1, Carlos Granell2.
Abstract
This work identifies major areas of knowledge and proposes a set of relevant dimensions by area that must be taken into account in the design and delivery of context-aware mobile applications for mental health interventions. We argue that much of the related research has focused only on a few dimensions, paying little or no attention to others and, most importantly, to potential relationships between them. Our belief is that the improvement of the effectiveness of mobile interventions to support mental health necessarily implies that developers and therapists comprehensively consider the interaction between the proposed dimensions. Taking as a starting point the three areas of knowledge (Technology, Context, and Mental Health), we re-examine each area to identify relevant dimensions, discuss the relationships between them and finally draw a series of considerations. The resulting considerations can help therapists and developers to devise, design, and generate custom mobile applications in a way that increases the motivation and engagement of patients and, therefore, the effectiveness of psychological treatments.Entities:
Keywords: context-aware mobile apps; design considerations; gamification; geographic concepts; location-based interfaces; m-health; mental health interventions; place; sense of place
Mesh:
Year: 2019 PMID: 30987151 PMCID: PMC6479344 DOI: 10.3390/ijerph16071197
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Figure 1Qualitative research methods in relation to the RQs and their correspondence with the elements of the general theory of scientific knowledge [36] and the basics of the grounded theory method [33,34].
Sociodemographic data of the participants of the focus group one.
| Participant | Expertise/Professional Profile | Education Level | Gender | Age |
|---|---|---|---|---|
| Participant 1 | Physical Education | Bachelor’s Degree | Male | 35 |
| Participant 2 | Computer Science and Geographic Information Systems | PhD | Male | 40 |
| Participant 3 | Clinical Psychology | PhD | Female | 37 |
| Participant 4 | Psychology and Ergonomics | PhD | Female | 40 |
| Participant 5 | Clinical Psychology | PhD | Female | 44 |
| Participant 6 | Architect | PhD | Male | 45 |
| Participant 7 | Physical Education | Bachelor’s Degree | Male | 35 |
| Participant 8 | Computer Science and Education | PhD | Female | 51 |
| Participant 9 | Computer Science and Education | PhD | Female | 49 |
Sociodemographic data of the participants of the focus group two. The ICTs Knowledge column represents the participant’s ability with the use of information and communication technologies. Zero means non-ICT knowledge and four denotes an expert level.
| Participant | ICT Knowledge | Education Level | Gender | Age |
|---|---|---|---|---|
| Participant 1 | 2 | PhD | Female | 38 |
| Participant 2 | 2 | PhD | Female | 30 |
| Participant 3 | 3 | Bachelor’s Degree | Female | 35 |
| Participant 4 | 2 | Bachelor’s Degree | Female | 26 |
| Participant 5 | 2 | Bachelor’s Degree | Female | 31 |
| Participant 6 | 4 | PhD | Male | 32 |
| Participant 7 | 2 | Bachelor’s Degree | Male | 23 |
| Participant 8 | 2 | Bachelor’s Degree | Female | 26 |
Figure 2Areas of knowledge and the relevant dimensions that influence the design of context-aware mobile apps as mental health intervention.
Summary of selected dimensions grouped by area of knowledge, together with the main sources and references analyzed to reinterpret each dimension.
| Area | Dimension | Main Sources and References |
|---|---|---|
|
| Interface | BinDhim et al. [ |
| Gamification | Seaborn and Fels [ | |
| and Tondello et al. [ | ||
|
| Place | Kuhn [ |
| Ahlqvist and Schlieder [ | ||
| Spatial | Ahlqvist and Schlieder [ | |
| Relationship | Egenhofer et al. [ | |
| Sense of Place | Stedman [ | |
| Gotham and Brumley [ | ||
| Acedo et al. [ | ||
|
| Profile | Andone et al. [ |
| Diagnosis | Nathan and Gorman [ | |
| and Ellard et al. [ | ||
| Actors | Turkington et al. [ |
Figure 3Relationships between dimensions. The diagnosis dimension drives the remaining dimensions, since different diagnoses bring different ways of organizing the other dimensions to design context-aware mobile applications as intervention tools.
Figure 4The design process of context-aware mobile apps is influenced by several interrelated dimensions that need to be considered as a whole.