| Literature DB >> 30958271 |
Tomás Ruiz-López1, Sagar Sen2, Elisabeth Jakobsen3, Ameli Tropé3, Philip E Castle4, Bo Terning Hansen1, Mari Nygård1.
Abstract
BACKGROUND: Human papillomavirus (HPV) is the most common sexually transmitted infection globally. High-risk HPV types can cause cervical cancer, other anogenital cancer, and oropharyngeal cancer; low-risk HPV types can cause genital warts. Cervical cancer is highly preventable through HPV vaccination and screening; however, a lack of awareness and knowledge of HPV and these preventive strategies represents an important barrier to reducing the burden of the disease. The rapid development and widespread use of mobile technologies in the last few years present an opportunity to overcome this lack of knowledge and create new, effective, and modern health communication strategies.Entities:
Keywords: early detection of cancer; educational technology; health education; learning; mobile applications; papillomavirus infections; papillomavirus vaccines; primary prevention; secondary prevention; uterine cervical neoplasms
Year: 2019 PMID: 30958271 PMCID: PMC6475825 DOI: 10.2196/games.8540
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 4.143
Characteristics of participants in beta testing and focus groups.
| User group | Participants, n | Age range (years) | Gender | Description |
| Beta test | 40 | 30-60 | Male and female | Employees of the Cancer Registry of Norway |
| Focus group 1 | 6 | 40-60 | Female | Members of the Norwegian Women's Public Health Association |
| Focus group 2 | 23 (10 girls, 13 boys) | 16-18 | Male and female | High school students |
Figure 1Characters and interactions between characters, that is, game rules in FightHPV. Low-risk HPV (human papillomavirus) can transform Epithelial cell to Wart. Wart can be transformed back to Epithelial cell using Ointment. High-risk HPV can transform Epithelial cell to Precancerous cell. Precancerous cell can be transformed by an Excision back to Epithelial cell. Intercourse will release both types of viruses onto the board, but this can be averted by applying Prevention Method. Immune System in response to HPV Vaccine transforms into a powerful HPV Antibody, which can kill both Low-risk HPV and High-risk HPV. Finally, Exfoliated cells can be tested by Screening.
Figure 2In-game feedback and social networking in FightHPV. Screenshots from immediate feedback to players when they (a) complete or (b) fail a level. Players are encouraged to (c) share their score on social media to drive user acquisition and engagement. An example, (d) shows how users can share their score on Twitter.
Figure 3Timeline of the design-development-evaluation loop of FightHPV. Development of FightHPV started in April 2015.
Summary of the changes in the design of FightHPV after each evaluation. Character names are in italics.
| Feature | Initial design | After beta testing | After focus groups 1 | After focus groups 2 |
| Characters | 14 characters were created | Appearance of | —a | — |
| Episodes | 60 levels were organized into 6 episodes. Each level was accessible sequentially, that is, only after the previous level was completed | — | Open access to all 6 episodes at any time. However, the 10 levels within the episode were accessible sequentially | — |
| Levels | Initial puzzle design | Adjusted difficulty for levels with highest proportion of failures | — | Adjusted difficulty for levels with highest proportion of failures |
| Textual information | Initial writing of human papillomavirus -related information | — | Reduce childlike tone to appeal to more mature audiences | Reduce technical language to increase understandability. Linked real-world images to characters to ease concept comprehension. |
| In-game feedback | Success or failure only | Background music and sound effects added | — | Animations after game actions added |
| Competitive elements | Achievements and leader boards | — | Social features added to compare player’s performance with others/friends | — |
| User interface miscellaneous | — | — | Ability to toggle music/sound on and off | Changed text font for readability |
aNo changes were made to this feature at this development stage.
Results from beta testing. Frequency of in-game events.
| Episode | Game actions | Event count |
| 1. Epithelial cells | Connecting cells on the board | 307 |
| 2. Low-risk HPVa | Connecting cells on the board | 459 |
| 2. Low-risk HPV | Using | 354 |
| 3. High-risk infection | Connecting cells on the board | 96 |
| 4. Prevention | Using | 73 |
| 5. HPV vaccine | Generating antibody | 27 |
| 5. HPV vaccine | Eliminating virus | 72 |
| 6. Screening | Using | 15 |
| 6. Screening | Using | 15 |
aHPV: human papillomavirus.
Figure 4Results from beta testing. (a) Frequency of wins, fails, and retries per day during a period of 1 month (December 2015). (b) Frequency of wins, fails, and retries per level. HPV: human papillomavirus.
Knowledge about different topics related to human papillomavirus before and after playing FightHPV. Self-reported knowledge scores ranging from 1 (very low) to 5 (very high) among 22 participants of focus group 2 who returned the questionnaire.
| Topics, scores | Scale | Median score (interquartile range) | |||||||
| 1 | 2 | 3 | 4 | 5 | |||||
| .001 | |||||||||
| Before | 14 | 4 | 4 | 0 | 0 | 1.00 (1.00- 2.00) | —b | ||
| After | 3 | 9 | 8 | 2 | 0 | 2.00 (2.00-3.00) | — | ||
| .001 | |||||||||
| Before | 13 | 4 | 4 | 1 | 0 | 1.00 (1.00-2.00) | — | ||
| After | 5 | 7 | 6 | 3 | 1 | 2.00 (2.00-3.00) | — | ||
| .006 | |||||||||
| Before | 9 | 8 | 3 | 2 | 0 | 2.00 (1.00-2.00) | — | ||
| After | 3 | 9 | 4 | 5 | 1 | 2.00 (2.00-3.75) | — | ||
| .006 | |||||||||
| Before | 11 | 6 | 4 | 0 | 1 | 1.50 (1.00-2.00) | — | ||
| After | 5 | 9 | 3 | 2 | 3 | 2.00 (2.00-3.00) | — | ||
| .01 | |||||||||
| Before | 16 | 3 | 2 | 1 | 0 | 1.00 (1.00-1.75) | — | ||
| After | 10 | 8 | 2 | 1 | 1 | 2.00 (1.00-2.00) | — | ||
aOne-sided Wilcoxon signed rank test (N=22; 10 females, 12 males, all attending Ullern High School).
bNot applicable.
cHPV: human papillomavirus.