Literature DB >> 30955212

Loot box limit-setting is not sufficient on its own to prevent players from overspending: a reply to Drummond, Sauer & Hall.

Daniel L King1, Paul H Delfabbro1.   

Abstract

Keywords:  Gaming; convergence; gambling; limit-setting; loot box; policy

Mesh:

Year:  2019        PMID: 30955212     DOI: 10.1111/add.14628

Source DB:  PubMed          Journal:  Addiction        ISSN: 0965-2140            Impact factor:   6.526


× No keyword cloud information.
  7 in total

1.  Reserve your judgment on "Draconian" Chinese video gaming restrictions on children •.

Authors:  Leon Y Xiao
Journal:  J Behav Addict       Date:  2022-05-27       Impact factor: 7.772

2.  Loot box purchasing is linked to problem gambling in adolescents when controlling for monetary gambling participation.

Authors:  Nerilee Hing; Matthew Rockloff; Alex M T Russell; Matthew Browne; Philip Newall; Nancy Greer; Daniel L King; Hannah Thorne
Journal:  J Behav Addict       Date:  2022-04-05       Impact factor: 7.772

3.  A Perspective on Age Restrictions and Other Harm Reduction Approaches Targeting Youth Online Gambling, Considering Convergences of Gambling and Videogaming.

Authors:  Jing Shi; Michelle Colder Carras; Marc N Potenza; Nigel E Turner
Journal:  Front Psychiatry       Date:  2021-01-25       Impact factor: 4.157

4.  Loot box engagement: A scoping review of primary studies on prevalence and association with problematic gaming and gambling.

Authors:  Irene Montiel; Aránzazu Basterra-González; Juan M Machimbarrena; Jéssica Ortega-Barón; Joaquín González-Cabrera
Journal:  PLoS One       Date:  2022-01-27       Impact factor: 3.240

5.  Skin gambling predicts problematic gambling amongst adolescents when controlling for monetary gambling.

Authors:  Nerilee Hing; Alex M T Russell; Gabrielle M Bryden; Philip Newall; Daniel L King; Matthew Rockloff; Matthew Browne; Nancy Greer
Journal:  J Behav Addict       Date:  2021-11-15       Impact factor: 6.756

6.  Loot box spending is associated with problem gambling but not mental wellbeing.

Authors:  Peter J Etchells; Alexandra L Morgan; Daniel S Quintana
Journal:  R Soc Open Sci       Date:  2022-08-17       Impact factor: 3.653

7.  The relationship between problem gambling, excessive gaming, psychological distress and spending on loot boxes in Aotearoa New Zealand, Australia, and the United States-A cross-national survey.

Authors:  Aaron Drummond; James D Sauer; Christopher J Ferguson; Lauren C Hall
Journal:  PLoS One       Date:  2020-03-23       Impact factor: 3.240

  7 in total

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