| Literature DB >> 30796287 |
Nicola Binetti1, Tianchang Cheng2, Isabelle Mareschal3, Duncan Brumby2, Simon Julier4, Nadia Bianchi-Berthouze2.
Abstract
We investigated gaze direction determination in dyadic interactions mediated by an Augmented Reality (AR) head-mounted-display. With AR, virtual content is overlaid on top of the real-world scene, offering unique data visualization and interaction opportunities. A drawback of AR however is related to uncertainty regarding the AR user's focus of attention in social-collaborative settings: an AR user looking in our direction might either be paying attention to us or to augmentations positioned somewhere in between. In two psychophysical experiments, we assessed what impact assumptions concerning the positioning of virtual content attended by an AR user have on other people's sensitivity to their gaze direction. In the first experiment we found that gaze discrimination was better when the participant was aware that the AR user was focusing on stimuli positioned on their depth plane as opposed to being positioned halfway between the AR user and the participant. In the second experiment, we found that this modulatory effect was explained by participants' assumptions concerning which plane the AR user was focusing on, irrespective of these being correct. We discuss the significance of AR reduced gaze determination in social-collaborative settings as well as theoretical implications regarding the impact of this technology on social behaviour.Entities:
Year: 2019 PMID: 30796287 PMCID: PMC6384932 DOI: 10.1038/s41598-019-39311-1
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.379
Figure 1(a) Experimental setup. On each trial the Actor (HoloLens user) was asked to fixate on 1 of 14 possible holographic spherical stimuli, displayed at two depths (Near and Far planes) and seven levels of horizontal deviation. The Observer classified the Actor’s gaze as being leftward or rightward, relative to a direct fixation. Participants swapped Actor/Observer roles across blocks. (b) Psychometric fit of participant “rightward gaze” responses as a function of the Actor’s degrees of gaze deviation. We extracted the 50% point (PSD = Point of Subjective Direct gaze; measure of bias in perceived gaze direction) and the standard deviation (SD = standard deviation; measure of gaze direction sensitivity) of the underlying Gaussian distribution. (c) Pooled data psychometric fits for gaze direction classifications on Near and Far planes. (d) Average SD values for Near and Far planes. (e) Average confidence scores (1 = not confident at all −7 = fully confident) for performance in gaze classification task. Error bars depict the Standard Error of the Mean (SEM).
Figure 2(a) Pooled data psychometric fit (top) and average SD values (bottom) for Near and Far plane gaze direction classifications, based on plane on which stimulus was factually presented (Objective Plane Comparison). (b) Pooled data psychometric fit (top) and average SD values (bottom) for Near and Far plane gaze direction classifications, based on plane on which participant thought that stimulus was presented (Subjective Plane Comparison). (c) Percentage (%) of correct rate of classification across all trials presented on Far & Near planes, or within Far/Near plane trials considered separately.