| Literature DB >> 30761054 |
Daniel Gromer1, Max Reinke1, Isabel Christner1, Paul Pauli1,2.
Abstract
Virtual reality plays an increasingly important role in research and therapy of pathological fear. However, the mechanisms how virtual environments elicit and modify fear responses are not yet fully understood. Presence, a psychological construct referring to the 'sense of being there' in a virtual environment, is widely assumed to crucially influence the strength of the elicited fear responses, however, causality is still under debate. The present study is the first that experimentally manipulated both variables to unravel the causal link between presence and fear responses. Height-fearful participants (N = 49) were immersed into a virtual height situation and a neutral control situation (fear manipulation) with either high versus low sensory realism (presence manipulation). Ratings of presence and verbal and physiological (skin conductance, heart rate) fear responses were recorded. Results revealed an effect of the fear manipulation on presence, i.e., higher presence ratings in the height situation compared to the neutral control situation, but no effect of the presence manipulation on fear responses. However, the presence ratings during the first exposure to the high quality neutral environment were predictive of later fear responses in the height situation. Our findings support the hypothesis that experiencing emotional responses in a virtual environment leads to a stronger feeling of being there, i.e., increase presence. In contrast, the effects of presence on fear seem to be more complex: on the one hand, increased presence due to the quality of the virtual environment did not influence fear; on the other hand, presence variability that likely stemmed from differences in user characteristics did predict later fear responses. These findings underscore the importance of user characteristics in the emergence of presence.Entities:
Keywords: acrophobia; fear; presence; virtual reality; visual realism
Year: 2019 PMID: 30761054 PMCID: PMC6363698 DOI: 10.3389/fpsyg.2019.00141
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
FIGURE 1Example for the manipulation of visual realism. In the low and high sensory realism conditions, the rock was rendered with 152 vertices and simplified texture (left), and 2,342 vertices and fine-grained texture (right), respectively.
FIGURE 2Screenshots of the control situations (left) and height situation (right) with low (top) and high (bottom) sensory realism.
Questionnaire data.
| Low sensory realism | High sensory realism | |||||
|---|---|---|---|---|---|---|
| Age | 27.64 | 11.48 | 26.00 | 10.53 | 0.52 | 0.605 |
| AQ Anxiety | 36.28 | 14.35 | 39.09 | 13.81 | −0.68 | 0.498 |
| AQ Avoidance | 7.48 | 4.82 | 8.96 | 3.51 | −1.22 | 0.229 |
| STAI State | 35.60 | 6.53 | 33.46 | 5.53 | 1.24 | 0.221 |
| STAI State | 39.43 | 10.81 | 35.52 | 7.22 | 1.44 | 0.157 |
| STAI Trait | 37.00 | 7.36 | 37.75 | 10.13 | −0.29 | 0.771 |
| SSQ Total | 26.80 | 30.26 | 25.56 | 24.15 | −0.16 | 0.875 |
FIGURE 3Mean ratings (±standard error) of presence (A) and fear (B), and mean changes (±standard error) in skin conductance level (SCL) (C) and heart rate (HR) (D) differentiated for the three virtual environment conditions (fear manipulation) and the two sensory realism conditions (presence manipulation). ∗p < 0.05, ∗∗p < 0.01, ∗∗∗p < 0.001.
FIGURE 4(A) Cross-lagged panel model for the high sensory realism condition with presence and fear ratings measured at three time points: control situation 1, height situation, and control situation 2. Black lines indicate significant paths of p < 0.01, gray lines indicate non-significant paths, and numbers display standardized path coefficients. (B) Scatter plot displaying the correlation between presence ratings in the control situation 1 and fear ratings in the height situation, differentiated for the two sensory realism conditions (presence manipulation).