| Literature DB >> 30740065 |
Sebastian Burchert1, Mohammed Salem Alkneme1, Martha Bird2, Kenneth Carswell3, Pim Cuijpers4, Pernille Hansen2, Eva Heim5, Melissa Harper Shehadeh3, Marit Sijbrandij4, Edith Van't Hof3, Christine Knaevelsrud1.
Abstract
Introduction: The aim of this study is to describe the initial stages of the iterative and user-centered mobile mental health adaptation process of Step-by-Step (SbS), a modularized and originally web-based e-mental health intervention developed by the World Health Organization (WHO). Given the great need for improving the responsiveness and accessibility of health systems in host countries, the EU-funded STRENGTHS consortium studies the adaptation, implementation and scaling-up of SbS for Syrian refugees in Germany, Sweden and Egypt. Using early prototyping, usability testing and identification of barriers to implementation, the study demonstrates a user-centered process of contextual adaptation to the needs and expectations of Syrian refugees. Materials andEntities:
Keywords: Syrian; e-mental health; global mental health; mobile mental health; psychosocial support; refugees; user centered design
Year: 2019 PMID: 30740065 PMCID: PMC6355704 DOI: 10.3389/fpsyt.2018.00663
Source DB: PubMed Journal: Front Psychiatry ISSN: 1664-0640 Impact factor: 4.157
Figure 1Selected prototype screens (text on screen 3 and illustrations depicting Step-by-Step characters and icons are adapted and reproduced with permission from WHO).
Definitions of the Health-ITUEM usability dimensions used for deductive data analysis (adapted based on 49, 51, and 52).
| Health impact | Expected impacts of the Step-by-Step app on the mental health of Syrian refugees. | G: “It will indeed help people, especially those with mental problems because those people are really looking for help.” (+) |
| Information needs | The extent to which information content meets user's needs. | |
| Other outcomes | Other system-specific outcomes representing higher levels of expectations. | S: “If I really need something like this I could browse the internet to find out the solution to my problem or I could visit a psychologist.” (–) |
| Performance speed | Temporal efficiency when completing tasks within the app (e.g., learning from a narrative or practicing a technique). | S: “It should be short, clear, concentrated and up-to-date and shouldn't need a long time to use or it will be boring.” (s) |
| Flexibility and customizability | Providing alternative ways for accomplishing tasks, which allows different users to operate the system as preferred. | |
| Learnability | First-time users are easily able to understand and operate the Step-by-Step app. | S: “It is easy to use, simple language and the vocabularies are not difficult everyone can understand them.” |
| Competency | Users express confidence in their ability to use the Step-by-Step app. | (This theme did not occur in the data.) |
| Memorability | Users can remember easily how to perform tasks through the Step-by-Step app after not using it for a while. | (This theme did not occur in the data.) |
| Error prevention | The Step-by-Step app offers error management, such as error messages as feedback, error correction through undo function, or error prevention, such as instructions or reminders, to assist users performing tasks. | (This theme did not occur in the data.) |
Responses were coded as either positive (+), negative (–) or suggestion (s), E, comment from Egypt; G, comment from Germany; S, comment from Sweden.
Results on the use of Information and Communication Technologies (ICTs) found in free list interviews in Germany, Sweden and Egypt (each N = 20).
| Number (n) and percentage of coding references per country | |||||||
| Germany | Sweden | Egypt | |||||
| 1 | Smartphones | 14 | (70%) | 10 | (50%) | 9 | (45%) |
| 2 | Laptops | 6 | (30%) | 1 | (5%) | 2 | (10%) |
| 1 | 6 | (30%) | 13 | (65%) | 20 | (100%) | |
| 2 | 14 | (70%) | 19 | (95%) | 16 | (80%) | |
| 3 | Viber | – | – | 8 | (40%) | 14 | (70%) |
| 4 | IMO messenger | – | – | 2 | (10%) | 12 | (60%) |
| 5 | YouTube | 7 | (35%) | 1 | (5%) | 8 | (40%) |
| 6 | Banking apps | – | – | 6 | (35%) | – | – |
| 7 | Official government service apps | – | – | 9 | (45%) | – | – |
| 1 | High costs of mobile internet | – | – | 1 | (5%) | 14 | (70%) |
| 2 | No access to landlines | – | – | – | – | 10 | (50%) |
| 3 | Low technical literacy | 5 | (25%) | 10 | (50%) | 8 | (40%) |
| 4 | Bad mobile internet access/coverage | 7 | (35%) | – | – | 6 | (30%) |
| 5 | High costs of smartphones | – | – | – | – | 5 | (25%) |
| 6 | Language barrier | 8 | (40%) | 7 | (35%) | 5 | (25%) |
| 1 | Increasing the technical literacy | 6 | (30%) | 7 | (35%) | 9 | (45%) |
| 2 | Providing easier internet access | 4 | (20%) | 1 | (5%) | 8 | (40%) |
| 3 | Reducing the costs of mobile internet | – | – | 1 | (5%) | 5 | (25%) |
| 4 | Providing versions in Arabic | 7 | (35%) | 3 | (15%) | 2 | (10%) |
Participants were asked to respond for the Syrian community as a whole and not on the basis of individual preferences or problems.
Overview of feedback on the app prototype gathered through key informant interviews (N = 36) and focus groups (N = 6) in Germany, Sweden and Egypt (combined).
| Health impact | 28 | 78% | 6 | 100% | 5 | 14% | 3 | 50% | 11 | 31% | 2 | 33% |
| Information needs | 5 | 14% | 3 | 50% | 9 | 25% | 1 | 17% | 7 | 19% | - | - |
| Other outcomes | 2 | 6% | 2 | 33% | 6 | 17 | 1 | 17% | 10 | 28% | 3 | 50% |
| Performance speed | - | - | 2 | 33% | 9 | 25% | 5 | 83% | 8 | 22% | 3 | 50% |
| Flexibility/Customizability | 19 | 53% | 5 | 83% | 4 | 11% | 2 | 33% | 11 | 31% | 4 | 67% |
| Learnability | 12 | 33% | 4 | 67% | 8 | 22% | 4 | 67% | 11 | 31% | - | - |
| Perceived credibility | 8 | 22% | 3 | 50% | 4 | 11% | 1 | 17% | 3 | 8% | 1 | 17% |
| Anonymity | 9 | 25% | 4 | 67% | - | - | - | - | - | - | - | - |
| Motivation | 14 | 39% | 4 | 67% | 10 | 28% | 3 | 50% | 10 | 28% | 4 | 67% |
| Aesthetics | 8 | 22% | 4 | 67% | 12 | 33% | 4 | 67% | 10 | 28% | 2 | 33% |
| Cultural adaptation | 13 | 36% | 2 | 33 | 5 | 14% | 4 | 67% | 9 | 25% | 1 | 17% |
KI, key informant interviews; FG, focus groups.
Themes based on the Health-ITUEM (dimensions without codes are omitted).
Additional themes generated through inductive data analysis.
Definitions of user experience themes identified in the data through inductive analysis.
| Perceived credibility | Users express that they trust the app or consider it a reliable source of help for Syrian refugees experiencing psychological distress. | |
| Anonymity | Feelings in regard to the anonymity of using an app instead of seeing a professional in person. | G: “In my opinion, this app could help people who feel a bit shy to be treated by a psychologist.” (+) |
| Motivation | Users express positive feelings toward the app such as being interested, excited or generally motivated to use the app. | E: “Anyone who will see the app will have curiosity to try it.” (+) |
| Aesthetics | User comments in regard to the visual design qualities of the Step-by-Step app prototype. | E: “The design is calming and relaxing.” (+) |
| Cultural adaptation | Comments that refer to culturally adapted content of the app (i.e. narrative content, dialect and illustrations). | G: “The best thing is the spoken mother tongue.” (+) |
UX, user experience; responses were coded as either positive (+), negative (-) or suggestion (s); E, comment from Egypt; G, comment from Germany; S, comment from Sweden.
Overview of barriers and facilitators to use of the Step-by-Step app gathered through key informant interviews (N = 36) and focus groups (N = 6) in Germany, Sweden and Egypt (combined).
| 1 | Acceptability | 16 | 44% | 3 | 50% | 1 | Promotion (general) | 14 | 38% | 3 | 50% |
| 2 | Credibility | 11 | 31% | 5 | 83% | 1(a) | Outreach | 18 | 50% | 5 | 83% |
| 3 | Technical requirements | 8 | 22% | 2 | 33% | 1(b) | Social media | 14 | 39% | 6 | 100% |
| 4 | Technical literacy | 6 | 17% | 2 | 33% | 1(c) | Personal recommendation | 5 | 14% | 4 | 67% |
| 5 | Too distressed | 4 | 11% | 1 | 17% | Tutorials or trainings | - | - | 3 | 50% | |
KI, key informant interviews; FG, focus groups.