| Literature DB >> 30698531 |
Maya Adam1, Shannon A McMahon2,3, Charles Prober1, Till Bärnighausen2,4,5.
Abstract
Drawing on 5 years of experience designing, producing, and disseminating video health education programs globally, we outline the process of creating accessible, engaging, and relevant video health education content using a community-based, human-centered design approach. We show that this approach can yield a new generation of interventions, which are better aligned with the needs and contexts of target communities. The participation of target communities and local stakeholders in the content production and design process fosters ownership of the content and increases the likelihood that the resulting intervention will resonate within its intended primary audience and be disseminated broadly. Ease of future adaptation for additional global audiences and modification of the content for multiple dissemination pathways are important early considerations to ensure scalability and long-term impact of the intervention. Recent advances in mobile technology can facilitate the dissemination of accessible, engaging health education at scale, thereby enhancing the potential impact of video-based educational tools. Accessible and engaging health education is a cornerstone of health behavior change. Especially in low- and middle-income countries, increasing access to effective health education can contribute to improved health outcomes. Prior research has identified several characteristics of effective health education interventions. These include the integration of pictures, narratives, and entertainment-education, in which the health messages that make up the educational content are embedded. However, the effectiveness and long-term impact of health messages ultimately depend on how well the end users can identify with the content that is presented. This identification, in turn, is a function of how well the messages correspond to user needs and wants and how this correspondence is communicated through the design characteristics of the health education intervention. ©Maya Adam, Shannon A McMahon, Charles Prober, Till Bärnighausen. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 30.01.2019.Entities:
Keywords: community health workers; eHealth; health behavior; health knowledge, attitudes, practice; health promotion; human-centered design; mHealth; telemedicine
Mesh:
Year: 2019 PMID: 30698531 PMCID: PMC6372941 DOI: 10.2196/12128
Source DB: PubMed Journal: J Med Internet Res ISSN: 1438-8871 Impact factor: 5.428
Health and medical education initiatives (2013-2018).
| Content subject matter | Technology, skill requirements, and scope | Audiences with delivery platforms, reach, and sample content | Collaborators, design approach, and feedback summary |
| Basic physiology and child health (2013) | Undergraduate students in a flipped-classroom Stanford Human Biology 121 course (content accessed by approximately 400 Stanford students via unlisted YouTube playlist [ | Exploratory content; created by a single faculty member; modeled on Khan Academy teaching style; employed a purely didactic teaching approach; faculty content creator did not use a human-centered design approach; content was relatively cost-effective to produce: no professional illustrator was needed because basic editing was done by faculty content creator; students responded favorably to gradually unfolding visual elements, liked having the ability to pause, rewind, or watch at 2x speed if needed; black background wasted too much ink for students who wished to print out end screen as a study tool (feedback: public comments can be viewed here [ | |
| Infectious diseases (microbiology and immunology, 2014) | International medical students as part of required microbiology/immunology course offerings (via university learning management systems and Stanford Medicine YouTube Playlist [ | Content created in collaboration with faculty experts and medical students at Stanford University, University of California San Francisco; Duke University, University of Washington; and University of Michigan; formative feedback from medical students collected via focus groups throughout the course development period; medical student advisors attended weekly meetings, participated in script-writing and storyboarding process; medical student content users reported that the patient-centered narrative approach, interwoven with didactic elements, provided a useful framework for remembering the material and preferred a white background for easier printing of end screen as a study tool; (feedback from international Coursera learners: 99% positive, based on 4904 ratings) | |
| Child nutrition and cooking (2014) | Undergraduate students in a flipped-classroom Stanford Human Biology 81 Q (content accessed via YouTube playlist [ | Stanford School of Medicine Faculty Nutrition Experts collaborated with parents and teachers at Stanford’s Bing Nursery School; children and local celebrity chefs also featured to stimulate and empower parents to apply principles presented in nutrition education videos; parents responded favorably to positive role modeling, inclusion of children and celebrity chefs, and the connection made between theory and practice of child nutrition; adults without children requested a similar course on adult nutrition topics (feedback from international Coursera learners: 99% positive, based on 12,918 ratings) | |
| Community maternal and child health (2015-18) | 14 videos, 3 to 4 min each; digital illustrations using reveal animation (illustrations masked, then revealed to mimic live drawing, using Premier Pro software); illustration and editing support required; content adapted for: | Community health workers (CHWs) and their clients in (1) South Africa 2015: content [ | Stanford School of Medicine Health Educators collaborated with CHWs and supervisors at the Philani Maternal Child Health and Nutrition Trust in Khayelitsha, South Africa; didactic and story-based maternal-child health education videos; illustrated by local artists and students; professional voiceover service used for the early videos: relatively expensive, language delivery did not consistently resonate with end users; 2016: began using the voices of CHWs and supervisors; content area priorities and scripts collaboratively developed and translated by Philani staff; Philani CHW end users responded favorably in a 2016 qualitative feasibility study [ |
| Food and health for adults (2016) | Stanford medical students as part of their nutrition unit (course content accessed via Stanford’s university learning management system); practicing physicians via continuing medical education (CME) course (course content [ | Stanford School of Medicine Faculty Nutrition Experts collaborated with a celebrity food journalist, local animators, and a food/lifestyle channel; video series integrated animation and multimedia, E-E; Course piloted by Stanford medical students in required nutrition block; students and international learners responded favorably to integration of celebrity food journalist’s perspective and E-E approach; (feedback from international Coursera learners: 98% positive, based on 21,087 ratings) | |
| Gender identity and children’s health (2017) | International learners (via Health Across the Gender Spectrum [ | Stanford faculty at the School of Medicine collaborated with local stakeholders: Gender Spectrum, Planned Parenthood, the Stanford University Gender Clinic, Vaden Student Health Center; authentic narratives of transgender children, their parents, physicians, teachers, and 2 acclaimed transgender Stanford academics used to enhance engagement in the course content; interviewees (featured in the videos as animated line drawings, to protect their identities) played a formative role, through Rapid Iterative Testing and Evaluation [ | |
| Breastfeeding promotion (2018) | The general public (via Stanford’s Short Course on Breastfeeding [ | Stanford Center for Health Education established its international education outreach arm, Digital Medical Education International Collaborative (Digital MEdIC) South Africa, with a local team based in Cape Town, led by the first author; video series created in collaboration with United Nations International Children's Emergency Fund; the Western Cape Department of Health; the National Department of Health in South Africa; as well as the University of Cape Town, Stellenbosch University and the Philani Maternal Child Health and Nutrition Trust; series features celebrities and community mothers, who participated in content creation by reacting to early drafts via WhatsApp; Philani CHWs responded positively to the inclusion of celebrities, multimedia approach, and branding of the course as well as its delivery using tablet devices, explored during “bodystorming” [ | |
| National and regional government health education programs (completion in 2019) | The general public with a focus on mothers and caregivers, (dissemination via National Department of Health programs); see samples below: | Digital MEdIC South Africa invited to collaborate with the Western Cape Department of Health, the National Department of Health, the DG Murray Trust, and Ilifa Labantwana to create content in support of South Africa’s Road to Health Book [ |
Visual development progression.
| Visual style development | Visual considerations and feedback |
| Live footage of interviews with community members and local celebrity mothers used to enhance engagement in the 100% Breastfed Health Education series; changing voiceovers allowed for in-country adaptation for different learner populations but adapting the course for other African countries would require significant resources as on-camera interviews would need to be rerecorded for each new country | |
| Freehand digital illustrations by local illustrator featured South African (SA) mothers and families; characters designed to represent varying demographics to enhance identification with the content broadly across SA; each teaching video incorporated different characters, underscoring the common experiences and challenges faced by new mothers, related to infant feeding | |
| Icon-style concept art (iteration 1) developed to elicit feedback on the icon approach; visual style not favorably received by community members and local stakeholders: (1) Characters appeared to belong to 1 ethnic group due to skin color and hair (with limited adaptability for non-Western audiences) and (2) clothing styles were also thought to be unacceptable for many non-Western audiences | |
| New icon-style concept art (iteration 2) developed; visual style favorably received by community members and local stakeholders, with some limitations: (1) textures and simplicity of images found to be acceptable, with neutral background and concept of | |
| New icon-style concept art (iteration 3) developed; visual style somewhat favorably received by community members and local stakeholders, with some limitations: (1) simple icon characters thought to be more easily generalizable across different cultures and demographics and (2) early feedback suggested that images may be too juvenile (“cartoony”) for adult learners and might too closely resemble emojis | |
| New icon-style concept art (iteration 4) developed; prototype resonated with national government and nongovernmental organizations as well as community advisors: (1) neutral background incorporating | |
| New icon-style concept art (iteration 5) developed; prototype approved for use in the Road to Health Book initiative by the National Department of Health and resonated with community advisors: (1) prototype incorporates |
Production workflow.
| Main objectives | Description | Example |
| Instructional design phase | Define target audience for final video (1) identify general intent/purpose of the video for each audience, (2) specify learning objectives, (3) decide on the target length of video, (4) define visual style of video, (5) define pedagogic approach (ie, narrative, didactic, or hybrid), (6) create a design document [ | The Grow Great design document [ |
| Drafting of an audio-visual script | Consider how the learner will be guided through the learning objectives, including which background information may need to be provided; draft core dialogue if the video will be “scripted” or record interviews if teaching scripts will be derived from recorded interviews. | Audio-visual script [ |
| Storyboarding | Plan accompanying visuals for each frame (each sentence or main point of the video); generate rough sketches of illustrations to be used; obtain video footage or other images if relevant | Audio-visual script [ |
| Obtaining feedback from stakeholders and end users | Share A/V script with relevant local stakeholders and selected creative advisors within the target community. (Feedback can be collected via Google Drive, videoconference with screen sharing or Word documents by email with “track changes” to manage version control); mobile communication tools that support video transfers (such as WhatsApp) are valuable for soliciting feedback from target community members who do not regularly use email. | |
| Audio recording | Identify community members from within the target community to record the voiceover for the video. (This process may involve | |
| Animatics (creating sequences of images or sketches) | Combine still frames of storyboard with recorded audio using editing software such as Camtasia, Premiere Pro, or others; use video collaboration review tools such as Frame.io for internal review and feedback from local stakeholders; use WhatsApp or face-to-face meetings to gather feedback from end users who are more comfortable with these feedback avenues; use | |
| Art assets | Digital illustration tools such as Photoshop or Adobe Illustrator are useful; if animations will be incorporated, specify the naming conventions for layers and individual elements to be animated, for example: “character_bodypart” (eg, girl_head, girl_body, girl_armL, girl_armR, girl_legL) | |
| Animation (art assets edited to create the illusion of movement) | If animation used, | |
| Delivery | Render (export) videos for high definition and mobile viewing; upload to Frame.io and Google Drive for sharing and a final round of feedback. | |
| Archiving | Name final videos according to consistently defined conventions (ie, FINAL_ Grow Great_1_July18); file video creation documents and all iterations for future look-back; file art, music, and sound assets in a production library for reuse in future projects. |