Literature DB >> 27960603

Elderly people's perceptions of using Wii sports bowling - A qualitative study.

Fredrik Glännfjord1, Helena Hemmingsson1, Åsa Larsson Ranada1.   

Abstract

The Nintendo Wii is a gaming console with motion-sensitive controls that is making inroads into health care and rehabilitation. However, there is still limited knowledge on how elderly people perceive the use of such a product. The aim of this study was to examine how the use of the Wii Sports Bowling in an activity group was perceived by elderly people. The data consisted of observations and interviews with participants who used Wii Sports Bowling and was analysed with content analysis. The findings are described in three themes; 'The use of the Wii Sports game', 'Engagement in the game' and 'Social interaction around the activity'. Wii Sports Bowling was described as easier to play compared to real-life bowling and was enjoyable and a social activity. The opportunity to meet the group each week was important for the participants. Playing the game resulted in signs of immersion and a flow-like state. The Wii was perceived to be easy to use, to provide a way to socialize with peers and to give opportunities to participate in activities in a new way. More studies regarding elderly people's experiences and apprehensions regarding new technology such as gaming consoles and virtual reality are needed.

Entities:  

Keywords:  Virtual reality; gaming; occupational therapy; qualitative content analysis

Mesh:

Year:  2016        PMID: 27960603     DOI: 10.1080/11038128.2016.1267259

Source DB:  PubMed          Journal:  Scand J Occup Ther        ISSN: 1103-8128            Impact factor:   2.611


  4 in total

1.  The Factors Affecting Older Adults' Intention toward Ongoing Participation in Virtual Reality Leisure Activities.

Authors:  Tsu-Ming Yeh; Fan-Yun Pai; Mei-Yuan Jeng
Journal:  Int J Environ Res Public Health       Date:  2019-01-25       Impact factor: 3.390

Review 2.  Occupational Therapy and the Use of Technology on Older Adult Fall Prevention: A Scoping Review.

Authors:  María Del Carmen Miranda-Duro; Laura Nieto-Riveiro; Patricia Concheiro-Moscoso; Betania Groba; Thais Pousada; Nereida Canosa; Javier Pereira
Journal:  Int J Environ Res Public Health       Date:  2021-01-15       Impact factor: 3.390

Review 3.  Nintendo® Wii Therapy Improves Upper Extremity Motor Function in Children with Cerebral Palsy: A Systematic Review with Meta-Analysis.

Authors:  Desirée Montoro-Cárdenas; Irene Cortés-Pérez; María Del Rocío Ibancos-Losada; Noelia Zagalaz-Anula; Esteban Obrero-Gaitán; María Catalina Osuna-Pérez
Journal:  Int J Environ Res Public Health       Date:  2022-09-28       Impact factor: 4.614

4.  The Elderly Perceived Meanings and Values of Virtual Reality Leisure Activities: A Means-End Chain Approach.

Authors:  Cheng-Shih Lin; Mei-Yuan Jeng; Tsu-Ming Yeh
Journal:  Int J Environ Res Public Health       Date:  2018-04-03       Impact factor: 3.390

  4 in total

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