| Literature DB >> 30684434 |
Lex van Velsen1,2, Mirka Evers1, Cristian-Dan Bara1, Harm Op den Akker1,2, Simone Boerema1, Hermie Hermens1,2.
Abstract
BACKGROUND: Studies that focus on the acceptance of an electronic health (eHealth) technology generally make use of surveys. However, results of such studies hold little value for a redesign, as they focus only on quantifying end-user appreciation of general factors (eg, perceived usefulness).Entities:
Keywords: acceptance; agile design; design; eHealth; walkthrough
Year: 2018 PMID: 30684434 PMCID: PMC6334698 DOI: 10.2196/10474
Source DB: PubMed Journal: JMIR Form Res ISSN: 2561-326X
Figure 1The human-centered design process and the place of the eHealth End-User Walkthrough (compare to ISO 9241-210 [21]).
Methods that form the basis for an eHealth End-User Walkthrough.
| Method | Description |
| Scenario development | A scenario is “a concrete description of an activity that the users engage in when performing specific tasks [ |
| Personas | Personas are descriptions of fictitious users whose characteristics resemble the average for an end-user (sub)population [ |
| Storyboarding | A storyboard is a short, often graphical, narrative [ |
| Walkthroughs | During a walkthrough, potential end-users are presented prototypical screens of the final digital service and are asked to comment on them, mostly on their graphical design and usability [ |
| Interviewing | Where discussions take place to elicit end-users’ rationale regarding the acceptance of specific technology features [ |
Figure 2The main stages of preparing and conducting an eHealth End-User Walkthrough.
Figure 3Early design sketch of the eWALL situated in a person’s home.
Figure 4The eWALL persona Michael.
Figure 5The eWALL sleep diary, whereby each episode of sleep or interruption of sleep is presented in text and cat icons.
Figure 6Mock-up of Pearl’s main interface, including a physical exercise suggestion