Literature DB >> 30656527

A Game-Based Repeated Assessment for Cognitive Monitoring: Initial Usability and Adherence Study in a Summer Camp Setting.

Rachel M Flynn1,2, Nirmaliz Colón-Acosta3, Jimmy Zhou4, Jeffrey Bower4.   

Abstract

The current feasibility study examined the adherence, reliability, and assessment potential of an evidence-based game-like mobile Monitoring Tool (Akili Interactive Labs), to monitor 100 participants' cognition for eight sessions at a summer camp for children with special needs. A validated measure of attention was administered at baseline. In the last session, participants completed an exit questionnaire. The Monitoring Tool was found to be enjoyable, and showed a high rate of adherence. No Monitor-related adverse events were reported. Monitor metrics showed good reliability across repeated measurements, indicating it is stable over long-term cognitive monitoring. There was evidence that the Monitoring Tool was able to detect differences in cognition between the children diagnosed with attention deficit hyperactivity disorder and autism spectrum disorders.

Entities:  

Keywords:  Attention deficit hyperactivity disorder; Autism spectrum disorders; Clinical assessment; Cognition; Learning disorders; Video game

Mesh:

Year:  2019        PMID: 30656527     DOI: 10.1007/s10803-019-03881-w

Source DB:  PubMed          Journal:  J Autism Dev Disord        ISSN: 0162-3257


  5 in total

1.  Functionality of Apps for People with Autism: Comparison between Educators from Florence and Granada.

Authors:  Carmen Del Pilar Gallardo-Montes; Antonio Rodríguez Fuentes; María Jesús Caurcel Cara; Davide Capperucci
Journal:  Int J Environ Res Public Health       Date:  2022-06-08       Impact factor: 4.614

2.  Serious Video Games: Angels or Demons in Patients With Attention-Deficit Hyperactivity Disorder? A Quasi-Systematic Review.

Authors:  María Rodrigo-Yanguas; Carlos González-Tardón; Marcos Bella-Fernández; Hilario Blasco-Fontecilla
Journal:  Front Psychiatry       Date:  2022-04-27       Impact factor: 5.435

Review 3.  Video games for the assessment and treatment of attention-deficit/hyperactivity disorder: a systematic review.

Authors:  Inmaculada Peñuelas-Calvo; Lin Ke Jiang-Lin; Braulio Girela-Serrano; David Delgado-Gomez; Rocio Navarro-Jimenez; Enrique Baca-Garcia; Alejandro Porras-Segovia
Journal:  Eur Child Adolesc Psychiatry       Date:  2020-05-18       Impact factor: 4.785

4.  Application of an Adaptive, Digital, Game-Based Approach for Cognitive Assessment in Multiple Sclerosis: Observational Study.

Authors:  Wan-Yu Hsu; William Rowles; Joaquin Anguera; Chao Zhao; Annika Anderson; Amber Alexander; Simone Sacco; Roland Henry; Adam Gazzaley; Riley Bove
Journal:  J Med Internet Res       Date:  2021-01-20       Impact factor: 5.428

5.  Assessing young children's national identity through human-computer interaction: A game-based assessment task.

Authors:  Xiumin Hong; Qianqian Liu
Journal:  Front Psychol       Date:  2022-09-28
  5 in total

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