| Literature DB >> 30514697 |
Máté Kapitány-Fövény1,2, Eszter Vagdalt3, Zsófia Ruttkay4, Róbert Urbán5, Mara J Richman5, Zsolt Demetrovics5.
Abstract
BACKGROUND: In recent years, drug prevention networks and drug education programs have started using Web-based or mobile phone apps as novel prevention tools, testing their efficacy compared with face-to-face prevention.Entities:
Keywords: adolescent; alcohol abuse; cannabis; energy drinks; mHealth; secondary prevention; substance use
Year: 2018 PMID: 30514697 PMCID: PMC6299233 DOI: 10.2196/games.9944
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 4.143
Figure 1Visual appearance of the animated comics module.
Figure 2Visual appearance of the What if? roleplay game module.
Figure 3Visual appearance of the Substance-store module.
Figure 4Visual appearance of the Trans-formation module.
Sample characteristics and group differences at T0 participation.
| Sample characteristics | App group | Nonapp group | Significancea (app vs nonapp group) | Effect size, | ||
| VS1b | HS1c | VS2d | HS2e | |||
| T0 participation, N | 148 | 107 | 71 | 60 | N/Af | N/A |
| Age, mean (SD) | 16.7 (0.9) | 16.5 (1) | 16.9 (1) | 17.2 (0.7) | .23 | |
| Male participants, n (%) | 131 (89.1) | 54 (50.9) | 70 (98.6) | 24 (40) | χ21=0.1 | .01 |
| Repetition of year of study because of failure, n (%) | 13 (8.8) | 1 (0.9) | 5 (7) | 0 (0) | χ21=0.5 | .04 |
| Perceived socioeconomic status, mean (SD) | 4.5 (0.9) | 4.9 (0.9) | 4.5 (1.0) | 4.6 (1.0) | .06 | |
| Exercise frequency (minutes/day), mean (SD) | 103.9 (91.9) | 92.8 (51.9) | 169.5 (250.3) | 82.9 (47.4) | .10 | |
aIndependent sample t-test or Mann-Whitney U test or χ2 test or Fisher exact test.
bVS1: vocational school 1.
cHS1: high school 1.
dVS2: vocational school 2.
eHS2: high school 2.
fN/A: not applicable.
Sample characteristics and group differences at T1 participation.
| Sample characteristics | App group | Nonapp group | Significancea (app vs nonapp group) | Effect size, | ||
| VS1b | HS1c | VS2d | HS2e | |||
| T1 participation, N | 90 | 65 | 38 | 53 | N/Af | N/A |
| Age, mean (SD) | 16.7 (0.9) | 16.3 (0.9) | 16.7 (0.8) | 17.1 (0.7) | .22 | |
| Male participants, n (%) | 79 (87.8) | 33 (50.8) | 37 (97.4) | 18 (34) | χ21=3.7 | .12 |
| Repetition of year of study because of failure n (%) | 9 (10) | 1 (1.5) | 2 (5.3) | 0 (0) | N/A | |
| Perceived socioeconomic status, mean (SD) | 4.4 (0.9) | 5 (0.9) | 4.3 (1.1) | 4.6 (0.9) | .10 | |
| Exercise frequency (minutes/day), mean (SD) | 153.2 (208.9) | 88.3 (48.5) | 191.3 (257.5) | 84.6 (135.8) | .01 | |
aIndependent sample t-test or Mann-Whitney U test or χ2 test or Fisher exact test.
bVS1: vocational school 1.
cHS1: high school 1.
dVS2: vocational school 2.
eHS2: high school 2.
fN/A: not applicable.
Psychoactive substance use characteristics at baseline measurement.
| Category, substance, and characteristics | App group | Nonapp group | Significancea (app vs nonapp group) | Effect size, | ||||
| VS1b | HS1c | VS2d | HS2e | |||||
| Lifetime use | 123 (92.5) | 94 (88.7) | 60 (92.3) | 57 (95) | χ21=0.9 | .05 | ||
| Last month | 65 (56) | 53 (50.5) | 33 (55.9) | 40 (67.8) | χ21=2.2 | .08 | ||
| Lifetime use | 77 (52) | 84 (77.6) | 42 (59.2) | 50 (83.3) | χ21=2.1 | .07 | ||
| Last month use | 35 (45.5) | 20 (24.1) | 16 (38.1) | 12 (24) | χ21=0.4 | .04 | ||
| Lifetime use | 14 (13.1) | 14 (14.1) | 10 (17.2) | 5 (8.5) | χ21=0.0 | .01 | ||
| Last month use | 2 (1.9) | 7 (7.1) | 4 (6.9) | 1 (1.7) | χ21=0.0 | .001 | ||
| Lifetime use | 3 (2.8) | 0 (0) | 6 (10.3) | 1 (1.7) | N/Ag | |||
| Last month use | 1 (0.9) | 0 (0) | 2 (3.4) | 0 (0) | N/A | |||
| Lifetime use | 2 (1.9) | 1 (1) | 3 (5.2) | 1 (1.7) | N/A | |||
| Last month use | 1 (0.9) | 0 (0) | 2 (3.4) | 0 (0) | N/A | |||
| Lifetime use | 1 (0.9) | 0 (0) | 5 (8.6) | 1 (1.7) | N/A | |||
| Last month use | 1 (0.9) | 0 (0) | 2 (3.4) | 0 (0) | N/A | |||
| Lifetime use | 3 (2.8) | 1 (1) | 4 (6.9) | 0 (0) | N/A | |||
| Last month use | 2 (1.9) | 0 (0) | 2 (3.4) | 0 (0) | N/A | |||
| Lifetime use | 1 (0.9) | 0 (0) | 2 (3.4) | 0 (0) | N/A | |||
| Last month use | 1 (0.9) | 0 (0) | 2 3.4) | 0 (0) | N/A | |||
| Lifetime use | 2 (1.9) | 0 (0) | 3 (5.2) | 0 (0) | N/A | |||
| Last month use | 1 (0.9) | 0 (0) | 3 (5.2) | 0 (0) | N/A | |||
| Lifetime use | 1 (0.9) | 0 (0) | 2 (3.4) | 0 (0) | N/A | |||
| Last month use | 1 (0.9) | 0 (0) | 2 (3.4) | 0 (0) | N/A | |||
| Lifetime use | 2 (1.9) | 0 (0) | 3 (5.3) | 0 (0) | N/A | |||
| Last month use | 1 (0.9) | 0 (0) | 2 (3.5) | 0 (0) | N/A | |||
| Lifetime use | 5 (4.7) | 0 (0) | 3 (5.2) | 0 (0) | N/A | |||
| Last month use | 1 (0.9) | 0 (0) | 2 (3.4) | 0 (0) | N/A | |||
| Lifetime use | 6 (5.7) | 4 (4.2) | 8 (13.8) | 3 (5.1) | N/A | |||
| Last month use | 1 (0.9) | 1 (1) | 4 (6.9) | 0 (0) | N/A | |||
aχ2 test or Fisher exact test.
bVS1: vocational school 1.
cHS1: high school 1.
dVS2: vocational school 2.
eHS2: high school 2.
fP<.05.
gN/A: not applicable.
hP<.01.
iLSD: lysergic acid diethylamide.
jNPS: novel psychoactive substance.
kGHB: gamma-hydroxybutyrate.
lMDPV: methylenedioxypyrovalerone.
Evaluation of the app’s distinct modules by the respondents.
| Modules | Utility, mean (SD) | Subjective preference, mean (SD) |
| Animated comics | 3.3 (1.3) | 3.5 (1.4) |
| Quiz game | 3.9 (1.2) | 3.8 (1.3) |
| What if? | 3.8 (1.3) | 3.9 (1.3) |
| Substance store | 3.9 (1.3) | 3.8 (1.3) |
| Trans-formation | 3.9 (1.3) | 3.7 (1.3) |
| Where to go? | 3.5 (1.4) | 3.3 (1.5) |
General evaluation of the app by the respondents.
| General evaluation of the app | Mean (SD) |
| “Utilization of the app is easy and clear.” | 4 (1.2) |
| “By using the app, I received novel and relevant information.” | 3.9 (1.2) |
| “Visual realization fits the topic of substance use.” | 3.6 (1.4) |
| “I think that the use of this app can change the user’s attitudes toward both legal and illegal substances.” | 3.6 (1.4) |
| “The app is intriguing and entertaining.” | 3.5 (1.3) |
| “The structure of the app is diverse and captures the user’s attention.” | 3.4 (1.3) |
| “I think that the use of the app might facilitate treatment seeking among substance users.” | 3.3 (1.3) |
| “The quality of visual realization is high.” | 3.3 (1.3) |
| “I think that the use of this app helps in decreasing the frequency of substance use.” | 3.3 (1.4) |
| “The app helps in the destigmatization of substance users.” | 3.2 (1.4) |
| “The app helps in the promotion of exercise.” | 3.1 (1.4) |
| “The app increases empathy and tolerance.” | 3.1 (1.4) |