| Literature DB >> 30459305 |
Yi Luo1, Sébastien Hétu1,2, Terry Lohrenz1, Andreas Hula3, Peter Dayan4,5, Sharon Landesman Ramey1, Libbie Sonnier-Netto1, Jonathan Lisinski1, Stephen LaConte1, Tobias Nolte4,6, Peter Fonagy6,7, Elham Rahmani8, P Read Montague9,10, Craig Ramey1.
Abstract
Early childhood educational investment produces positive effects on cognitive and non-cognitive skills, health, and socio-economic success. However, the effects of such interventions on social decision-making later in life are unknown. We recalled participants from one of the oldest randomized controlled studies of early childhood investment-the Abecedarian Project (ABC)-to participate in well-validated interactive economic games that probe social norm enforcement and planning. We show that in a repeated-play ultimatum game, ABC participants who received high-quality early interventions strongly reject unequal division of money across players (disadvantageous or advantageous) even at significant cost to themselves. Using a multi-round trust game and computational modeling of social exchange, we show that the same intervention participants also plan further into the future. These findings suggest that high quality early childhood investment can result in long-term changes in social decision-making and promote social norm enforcement in order to reap future benefits.Entities:
Mesh:
Year: 2018 PMID: 30459305 PMCID: PMC6246600 DOI: 10.1038/s41467-018-07138-5
Source DB: PubMed Journal: Nat Commun ISSN: 2041-1723 Impact factor: 14.919
Participant retention and attrition
| Intervention Female | Intervention Male | Control Female | Control Male | |||||
|---|---|---|---|---|---|---|---|---|
| Followed | Attritted | Followed | Attritted | Followed | Attritted | Followed | Attritted | |
| Initial enrollment ( | 28 | 0 | 29 | 0 | 31 | 0 | 23 | 0 |
| Fifth decade ( | 24 | 4 | 26 | 3 | 26 | 5 | 19 | 4 |
| Behavior analysis | ||||||||
| ( | 20 | 8 | 22 | 7 | 21 | 10 | 15 | 8 |
Fig. 1The ultimatum game (UG) and multi-round trust game (MRT) in the current study. a Procedure for UG comprising of 60 rounds, with Mean and SD of offer size in each round across Medium-Low-Medium (MLM) or Medium-High-Medium (MHM) conditioning type. Each participant was told he/she was the Responder in this game who decided to accept or reject the offer (s) from different Proposers in each round. Offers were sampled from one of the three Gaussian distributions: low offers (mean $4, SD $1.5); medium offers (mean $8, SD $1.5); and high offers (mean $12, SD $1.5). b Procedure for MRT comprising 10 consecutive rounds. Participants were told that they, as the Investor, were playing with the same Trustee across the whole game. In each round, the participant received $20 and decided how much of it to send to the Trustee. This amount of money (I) received by the Trustee was tripled (3*I) and any portion of it was then repaid to the investor (R*3*I). SD standard deviation
Fig. 2Offer distribution, rejection rates, and model-based parameters in the ultimatum game. a Distribution of offer size for Medium-High-Medium (MHM) conditioning type. The frequency is the average occurrence for each offer size across participants in MHM. b Rejection rates for MHM grouped by level of equality. All groups had higher rejection rates for disadvantageous offers than equal offers. Advantageous offers were not rejected more than equal offers in ABC Control and Roanoke Control, while ABC Interventions rejected advantageous offers more than equal offers. c Rejection rates for MHM grouped by offer size. Only ABC Interventions increased rejection rates as a function of inequality, regardless of them being personally advantageous or disadvantageous, presenting a “V shape” pattern. d Parameter estimates from the behavioral modeling using a Fehr–Schmidt inequality aversion model. Both ABC Interventions and ABC Controls have a higher level of envy (unwillingness to accept unequal offers which are disadvantageous to the participant) than Roanoke Controls. The ABC Interventions had a higher guilt (unwillingness to accept unequal offers which are advantageous to the participant) than ABC Controls and Roanoke Controls. e The horizontal axis presents different levels of equality: DU disadvantageous unequal, E equal, AU advantageous unequal. The vertical axis presents the disutility defined by the inequality aversion (IA) model (i.e., sensitivity × inequality). The slope of each line presents the sensitivity for inequality aversion (IA; envy for DU and guilt for AU). A steeper slope corresponds to higher inequality aversion. Compared with the control groups, ABC Interventions presented a much more symmetric IA pattern (i.e., the same level of envy and guilt). Shaded areas are bounded by mean ± s.e.m. *p < 0.05, **p < 0.001 (post hoc t-test p-values). Error bar represents s.e.m.
Rejection rates between offer sizes in Medium-High-Medium conditioning type
| Offer size | Rejection rate (mean ± s.e.m.) | Comparison | Difference | |
|---|---|---|---|---|
|
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| offers < 8 | 64.9 ± 8.4% | > | offers = 8 | |
| offers = 8 | 42.2 ± 8.6% | > | offers = 9 | |
| offers = 9 | 21.3 ± 6.2% | > | offers = 10 | |
| offers = 10 | 5.0 ± 2.8% | < | offers = 11 | |
| offers = 11 | 25.2 ± 7.9% | < | offers = 12 | |
| offers = 12 | 44.1 ± 9.4% | < | offers > 12 | |
| offers > 12 | 54.5 ± 9.7% | – | – |
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| offers < 8 | 62.0 ± 9.6% | > | offers = 8 | |
| offers = 8 | 34.7 ± 10.9% | n.s. | offers = 9 | |
| offers = 9 | 20.8 ± 8.6% | > | offers = 10 | |
| offers = 10 | 1.0 ± 1. 0% | n.s. | offers = 11 | |
| offers = 11 | 1.1 ± 1.1% | n.s. | offers = 12 | |
| offers = 12 | 3.0 ± 2.1% | n.s. | offers > 12 | |
| offers > 12 | 8.8 ± 5.5% | – | – |
|
|
| ||||
| offers < 8 | 36.7 ± 3.4% | > | offers = 8 | |
| offers = 8 | 12.8 ± 2.2% | > | offers = 9 | |
| offers = 9 | 5.6 ± 1.3% | n.s. | offers = 10 | |
| offers = 10 | 1.0 ± 0.6% | n.s. | offers = 11 | |
| offers = 11 | 2.5 ± 1.2% | n.s. | offers = 12 | |
| offers = 12 | 0.9 ± 0.8% | n.s. | offers > 12 | |
| offers > 12 | 2.3 ± 1.0% | – | – |
|
s.e.m. standard error of the mean
n.s. means the difference was not significant
P-values were Bonferroni corrected
Fig. 3Emotion rating across 60 rounds in Medium-High-Medium (MHM) type in the ultimatum game. a Emotion rating for MHM grouped by level of equality. ABC Interventions rated equal offers as more pleasant than both disadvantageous and advantageous offers. ABC Controls rated disadvantageous offers as less pleasant than equal offers but did not report different feelings about equal and advantageous offers. Roanoke Controls rated disadvantageous offers as less pleasant than equal offers but advantageous offers as more pleasant than equal offers. b Emotion rating across 60 rounds in MHM grouped by offer size. ABC Interventions rated equal offer as more pleasant than each disadvantageous offer as well as than each advantageous unequal offer, while ABC Controls decreased emotion rating for more disadvantageous offers but reported no difference between equal and advantageous offers. Compared with ABC Controls and Roanoke Controls, ABC Interventions rated each advantageous offer as significantly less pleasant. *p < 0.05, **p < 0.001 (post hoc t-test p-values). Error bar represents s.e.m.
Emotion ratings between offer sizes in Medium-High-Medium conditioning type
| Offer size | Emotion ratings (mean ± s.e.m.) | Comparison | Difference | |
|---|---|---|---|---|
|
| ||||
| offers < 8 | 4.5 ± 0.4 | < | offers = 8 | |
| offers = 8 | 5.0 ± 0.4 | < | offers = 9 | |
| offers = 9 | 5.5 ± 0.4 | < | offers = 10 | |
| offers = 10 | 8.1 ± 0.3 | > | offers = 11 | |
| offers = 11 | 6.1 ± 0.4 | n.s. | offers = 12 | |
| offers = 12 | 5.9 ± 0.4 | n.s. | offers > 12 | |
| offers > 12 | 5.6 ± 0.5 | – | – |
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|
| ||||
| offers < 8 | 4.0 ± 0.5 | < | offers = 8 | |
| offers = 8 | 4.9 ± 0.3 | n.s. | offers = 9 | |
| offers = 9 | 5.3 ± 0.3 | < | offers = 10 | |
| offers = 10 | 7.6 ± 0.3 | n.s. | offers = 11 | |
| offers = 11 | 7.6 ± 0.3 | n.s. | offers = 12 | |
| offers = 12 | 7.7 ± 0.3 | n.s. | offers > 12 | |
| offers > 12 | 7.8 ± 0.4 | – | – |
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|
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| offers < 8 | 3.6 ± 0.1 | < | offers = 8 | |
| offers = 8 | 4.8 ± 0.1 | < | offers = 9 | |
| offers = 9 | 5.5 ± 0.1 | < | offers = 10 | |
| offers = 10 | 7.0 ± 0.1 | n.s. | offers = 11 | |
| offers = 11 | 7.2 ± 0.1 | < | offers = 12 | |
| offers = 12 | 7.5 ± 0.1 | n.s. | offers > 12 | |
| offers > 12 | 7.6 ± 0.1 | – | – |
|
s.e.m. standard error of the mean
n.s. means the difference was not significant
P-values were Bonferroni corrected
Fig. 4The Planning horizon in the multi-round trust game (MRT). a In each round, the Investor (played by the participant; indicated in blue) received $20 and decided how much of it to send to the Trustee (played by a computer algorithm; indicated in black). The amount (I) the Investor sent was tripled and delivered to the Trustee, who decided what fraction (R) of this total (3*I) to send back to the Investor. The Investor ended up with 20-I+R*3*I; the Trustee with (1-R)*3*I. Planning horizon quantifies how many steps of the future interactions the participant took into account when assessing the results of his/her investment during the MRT. b Distribution of the future planning capacity parameter (planning horizon) in ABC Intervention, ABC Control, and Roanoke Control group, respectively