| Literature DB >> 30418074 |
Doug Hyun Han1, Minkyoung Yoo2, Perry F Renshaw3, Nancy M Petry4.
Abstract
BACKGROUND AND AIMS: Although Internet gaming disorder (IGD) is included as a condition in the fifth edition of Diagnostic and Statistical Manual of Mental Disorders, little is known about its nature or treatment response. This study is a follow-up of 755 patients who received professional treatment for IGD over a 5-year period.Entities:
Keywords: Internet gaming disorder; family; psychological symptoms; social interaction; treatment outcomes
Mesh:
Year: 2018 PMID: 30418074 PMCID: PMC6376391 DOI: 10.1556/2006.7.2018.102
Source DB: PubMed Journal: J Behav Addict ISSN: 2062-5871 Impact factor: 6.756
Demographic characteristics
| Total (755) | Completers ( | Non-completers ( | ||
|---|---|---|---|---|
| Age (years)* | 22.4 ± 6.1 (11–44) | 21.6 ± 5.9 (11–44) | 22.8 ± 5.9 (12–42) | |
| Age category | ||||
| <20 ( | 312 (41.3%) | 212 (44.4%) | 100 (36.0%) | χ2 = 6.09, |
| 20–30 ( | 355 (47.0%) | 216 (45.3%) | 139 (50.0%) | |
| 30+ ( | 88 (11.7%) | 49 (10.3%) | 39 (14.0%) | |
| Sex (male/female) | 622/33 (95.6%/4.4%) | 454/23 (95.2%/4.8%) | 268/10 (96.4%/3.6%) | χ2 = 0.63, |
| School years (years) | 11.1 ± 2.4 (4–16) | 10.7 ± 2.6 (4–16) | 11.0 ± 2.2 (6–16) | |
| Game genre | ||||
| MMORPG | 295 (39.1%) | 192 (40.3%) | 103 (37.1%) | χ2 = 0.99, |
| RTS | 309 (40.9%) | 193 (40.5%) | 116 (41.7%) | |
| FPS | 77 (10.2%) | 48 (10.1%) | 29 (10.4%) | |
| Others | 74 (9.8%) | 44 (9.2%) | 30 (10.8%) | |
| Year of initial treatment | ||||
| 2015 | 191 (25.3%) | 115 (24.1%) | 76 (27.3%) | χ2 = 7.19, |
| 2014 | 165 (21.9%) | 97 (20.3%) | 68 (24.5%) | |
| 2013 | 128 (17.0%) | 78 (16.4%) | 50 (18.0%) | |
| 2012 | 97 (12.8%) | 65 (13.6%) | 32(11.5%) | |
| 2011 | 109 (14.4%) | 74 (15.5%) | 35 (12.6%) | |
| 2010 | 65 (8.6%) | 48 (10.1%) | 17 (6.1%) | |
| Diagnosis | ||||
| Only IGD | 273 (36.2%) | 161 (33.8%) | 112 (40.3%) | χ2 = 5.43, |
| IGD + ADHD | 203 (26.9%) | 137 (28.7%) | 66 (23.7%) | |
| IGD + MDD | 198 (26.2%) | 127 (26.6%) | 71 (25.5%) | |
| IGD + ADHD + MDD | 44 (5.8%) | 31 (6.5%) | 13 (4.7%) | |
| IGD + others | 37 (4.9%) | 21 (4.4%) | 16 (5.8%) | |
| Clinical scale scores | ||||
| IQ | 98.4 ± 14.6 (50–143) | 98.2 ± 14.3 (50–143) | 98.7 ± 15.1 | |
| YIAS | 63.7 ± 9.6 (50–93) | 64.1 ± 9.7 (51–93) | 63.2 ± 8.98 (51–91) | |
| K-ADHD-RS | 20.9 ± 12.4 (0–68) | 21.0 ± 13.0 (0–63) | 20.2 ± 13.0 (0–66) | |
| BDI | 15.0 ± 9.0 (0–46) | 15.1 ± 9.2 (0–46) | 14.8 ± 9.2 | |
| BAI | 9.1 ± 7.8 (0–47) | 9.5 ± 7.8 (0–47) | 8.7 ± 7.8 | |
| BIS/BAS | 53.5 ± 9.0 (5–98) | 53.7 ± 9.1 (27–98) | 53.1 ± 8.4 | |
| Social interaction factors | ||||
| FES* | 10.2 ± 3.1 (4–25) | 10.4 ± 3.2 (4-25) | 9.6 ± 2.7 | |
| SADS* | 79.7 ± 14.2 (39–130) | 77.8 ± 13.4 (39–130) | 80.6 ± 13.7 | |
| Smoking | ||||
| Heavy smoker | 70 (9.3%) | 43 (9.0%) | 27 (9.7%) | χ2 = 1.54, p = 0.46 |
| Occasional smoker | 230 (30.5%) | 153 (32.1%) | 77 (27.7%) | |
| No use | 455 (60.3%) | 281 (58.9%) | 174 (62.6%) | |
| Alcohol use | ||||
| Heavy alcohol use | 26 (2.3%) | 19 (4.0%) | 7 (2.5%) | χ2 = 4.25, |
| Occasional alcohol use | 300 (39.1%) | 200 (41.9%) | 100 (36.0%) | |
| No use | 429 (58.6%) | 258 (54.1%) | 171 (62.6%) | |
Note. IGD: Internet gaming disorder; K-ADHD-RS: Korean-Attention Deficit Hyperactivity Disorder-Rating Scale; BDI: Beck Depressive Inventory; BAI: Beck Anxiety Inventory; BIS/BAS: Behavioral Inhibitory System/Behavioral Activation System Scale; FES: Family Environmental Scale; SADS: Social Avoidance and Distress Scale; MMORPG: massively multiplayer online role-playing game; RTS: real-time strategy; FPS: first-person shooter; IGD + others: IGD + autism spectrum disorder, bipolar disorder, or mental retardation; MDD: major depressive disorder; IQ: intelligent quotient.
*Statistically significant.
Logistic regression predicting extended treatment (n = 477)
| β | Wald | OR | 95% CI | ||||
|---|---|---|---|---|---|---|---|
| Age | −0.03 | 0.02 | −1.57 | .12 | 0.97 | 0.93 | 1.01 |
| Years of schooling | 0.15 | 0.09 | 3.17 | .09 | 1.16 | 0.99 | 1.39 |
| Gender | |||||||
| Female | Reference | ||||||
| Male | 0.16 | 0.43 | 0.37 | .71 | 1.17 | 0.51 | 2.70 |
| Game genre | |||||||
| MMORPG | Reference | ||||||
| RTS | 0.29 | 0.23 | 1.27 | .21 | 1.34 | 0.85 | 2.10 |
| FPS | 0.55 | 0.38 | 1.45 | .15 | 1.73 | 0.82 | 3.65 |
| Others | −0.19 | 0.37 | −0.52 | .61 | 0.82 | 0.39 | 1.72 |
| Year of treatment | −0.06 | 0.06 | −0.88 | .38 | 0.95 | 0.83 | 1.07 |
| Clinical scale | |||||||
| IQ | −0.01 | 0.01 | −1.23 | .22 | 0.99 | 0.97 | 1.01 |
| YIAS | 0.04 | 0.01 | 2.92 | .01 | 1.04 | 1.01 | 1.08 |
| BDI | 0.03 | 0.01 | 2.19 | .03 | 1.03 | 1.00 | 1.06 |
| BAI | 0.01 | 0.01 | 0.67 | .51 | 1.01 | 0.98 | 1.04 |
| BIS/BAS | 0.01 | 0.01 | 0.67 | .51 | 1.02 | 0.95 | 1.09 |
| K-ADHD-RS | 0.03 | 0.01 | 3.05 | <.01 | 1.03 | 1.01 | 1.05 |
| Social interaction factors | |||||||
| SADS | 0.01 | 0.01 | 1.09 | .28 | 1.01 | 0.99 | 1.03 |
| FES | 0.02 | 0.04 | 0.46 | .65 | 1.03 | 0.95 | 1.09 |
| Smoking status | |||||||
| Heavy smoker | Reference | ||||||
| Occasional smoker | −0.23 | 0.37 | −0.61 | .54 | 0.80 | 0.38 | 1.66 |
| No use | −0.07 | 0.45 | −0.15 | .88 | 0.94 | 0.39 | 2.25 |
| Alcohol use | |||||||
| Heavy alcohol use | Reference | ||||||
| Occasional alcohol use | −0.59 | 0.52 | −1.14 | .26 | 0.55 | 0.20 | 1.53 |
| No use | −0.89 | 0.59 | −1.51 | .13 | 0.41 | 0.13 | 1.31 |
Note. MMORPG: massively multiplayer online role-playing game; RTS: real-time strategy; FPS: first-person shooter; K-ADHD-RS: Korean-Attention Deficit Hyperactivity Disorder-Rating Scale; BDI: Beck Depressive Inventory; BAI: Beck Anxiety Inventory; BIS/BAS: Behavioral Inhibitory System/Behavioral Activation System Scale; FES: Family Environment Scale; SADS: Social Avoidance and Distress Scale; YIAS: Young Internet Addiction Scale; CI: confidence interval; OR: odds ratio; IQ: intelligent quotient; SE: standard error.
Categorical variables.
Statistically significant results at α = .05; dependent variable (1/0): more than 8 weeks of treatment/just 8 weeks of treatment.
Logistic regression predicting recovery from IGD at the follow-up (n = 367)
| β | Wald | OR | 95% CI | ||||
|---|---|---|---|---|---|---|---|
| Age | 0.11 | 0.02 | 4.95 | <.01 | 1.12 | 1.07 | 1.17 |
| Years of schooling (year) | 0.09 | 0.07 | 1.92 | .17 | 0.96 | 0.91 | 1.25 |
| Gender | |||||||
| Female | Reference | ||||||
| Male | 0.26 | 0.65 | 0.39 | .69 | 1.29 | 0.36 | 4.66 |
| Game genre | |||||||
| MMORPG | Reference | ||||||
| RTS | −0.22 | 0.26 | −0.85 | .40 | 0.80 | 0.48 | 1.33 |
| FPS | −0.07 | 0.41 | −0.17 | .86 | 0.93 | 0.41 | 2.09 |
| Others | 0.08 | 0.46 | 0.17 | .87 | 1.08 | 0.44 | 2.65 |
| Year of treatment | −0.34 | 0.08 | −3.96 | <.01 | 0.71 | 0.60 | 0.84 |
| Clinical scales | |||||||
| IQ | 0.00 | 0.01 | −0.27 | .79 | 1.00 | 0.98 | 1.01 |
| YIAS | −0.01 | 0.02 | 0.11 | .14 | 0.96 | 0.91 | 1.01 |
| BDI | −0.05 | 0.02 | −3.02 | <.01 | 0.95 | 0.92 | 0.98 |
| BAI | −0.02 | 0.02 | −1.56 | .12 | 0.98 | 0.95 | 1.01 |
| BIS/BAS | −0.02 | 0.01 | −1.47 | .14 | 0.98 | 0.95 | 1.01 |
| K-ADHD-RS | −0.03 | 0.01 | −3.53 | <.01 | 0.97 | 0.95 | 0.98 |
| Social interaction factors | |||||||
| SADS | −0.01 | 0.01 | −0.97 | .33 | 0.99 | 0.98 | 1.01 |
| FES | −0.05 | 0.04 | −1.23 | .22 | 0.95 | 0.89 | 1.03 |
| Smoking status | |||||||
| Heavy smoker | Reference | ||||||
| Occasional smoker | 0.13 | 0.50 | 0.26 | .79 | 1.14 | 0.43 | 3.06 |
| No use | −0.28 | 0.64 | −0.43 | .67 | 0.76 | 0.22 | 2.66 |
| Alcohol use | |||||||
| Heavy alcohol use | Reference | ||||||
| Occasional alcohol use | 0.01 | 0.76 | 0.02 | .99 | 1.01 | 0.23 | 4.46 |
| No use | 0.68 | 0.84 | 0.81 | .42 | 1.97 | 0.38 | 10.22 |
| Extended treatment | |||||||
| Beyond 8 weeks | Reference | ||||||
| Just 8 weeks | 1.57 | 0.35 | 17.66 | <.01 | 4.29 | 2.49 | 9.42 |
Note. MMORPG: massively multiplayer online role-playing game; RTS: real-time strategy; FPS: first-person shooter; K-ADHD-RS: Korean-Attention Deficit Hyperactivity Disorder-Rating Scale; BDI: Beck Depressive Inventory; BAI: Beck Anxiety Inventory; BIS/BAS: Behavioral Inhibitory System/Behavioral Activation System Scale; FES: Family Environment Scale; SADS: Social Avoidance and Distress Scale; YIAS: Young Internet Addiction Scale; CI: confidence interval; OR: odds ratio; IQ: intelligent quotient; SE: standard error.
Categorical variables.
Statistically significant results at α = .05; dependent variable (1/0): recovery from IGD/non-recovery from IGD.