| Literature DB >> 30356512 |
Qiu-Hua Yu1, Amy S N Fu2, Adeline Kho3, Jie Li4, Xiao-Hua Sun5, Chetwyn C H Chan1.
Abstract
PURPOSE: This study aimed to investigate the construct of external visual imagery (EVI) vs. internal visual imagery (IVI) by comparing the athletes' imagery ability with their levels of skill and types of sports.Entities:
Keywords: External visual imagery; Internal visual imagery; Open sports; Skills; Youth
Year: 2015 PMID: 30356512 PMCID: PMC6188598 DOI: 10.1016/j.jshs.2014.12.008
Source DB: PubMed Journal: J Sport Health Sci ISSN: 2213-2961 Impact factor: 7.179
Fig. 1The external visual imagery task. (A) The participant was required to recognize the posture of a human figure (top left), and then associate it with an artificial figure (top right) by superimposing the former on the latter (below). (B) The participant was presented with a human figure, which they had previously learned in training, for 2 s. An artificial figure was then presented with a specific angle of rotation (which appeared in a halo) for 10 s. The participant was then expected to generate the human body figure image. The task was to superimpose the image onto the artificial figure, and then rotate it to a position so that it aligned with the angle specified by the halo. Finally, the participant had to visualize the position of the body parts of the human body figure image and decide whether any of these overlapped with the circle that appeared on the screen. In 10 s, the participant pressed “M” on the keyboard if any part of the human body figure overlapped with the circle, or “C” if no part overlapped.
Fig. 2The design of the internal visual imagery task (extracted from a morning exercise practiced by all students in the Mainland of China). The starting position of the 4-rhythmic-step movement: stand with feet and legs together and arms at the sides. First step: step forward with left leg with knees slightly flexed, both arms fully extended above the head, and looking ahead. Second step: lower arms and bend forward at the waist; touch toes with fingertips. Third step: bend down and do a full squat; place hands (fingertips facing toward each other) on the knees and look at the floor ahead. Fourth step: return to the starting position.
Participants' performance on the external visual imagery task stratified by the Sport Type and Skill-Level (mean ± SD).
| Accuracy rate (%) | Response time (ms) | |
|---|---|---|
| High skill-level and open sports | 62.4 ± 8.1 | 3337 ± 1267 |
| Low skill-level and open sports | 53.6 ± 7.4 | 3254 ± 1327 |
| High skill-level and closed sports | 57.2 ± 9.1 | 3275 ± 1450 |
| Low skill-level and closed sports | 57.8 ± 6.1 | 3213 ± 894 |
Participants' performance on the internal visual imagery task stratified by the Sport Type and Skill-Level (d-value (ms), mean ± SD).
| High skill-level | Low skill-level | Total | |
|---|---|---|---|
| Open sports | 365 ± 208 | 644 ± 283 | 495 ± 281 |
| Closed sports | 563 ± 292 | 783 ± 398 | 685 ± 365 |
| Total | 431 ± 253 | 702 ± 338 |
Note: the d-value is defined as the absolute difference in the time taken between the execution and the imagery conditions.