| Literature DB >> 30213177 |
Somya Prasad1, Ruby Aikat1, Satyanarayana Labani2, Neha Khanna1.
Abstract
STUDYEntities:
Keywords: Nintendo Wii; Quadriplegia; Spinal cord injuries; Upper limb function; Virtual reality
Year: 2018 PMID: 30213177 PMCID: PMC6147867 DOI: 10.31616/asj.2018.12.5.927
Source DB: PubMed Journal: Asian Spine J ISSN: 1976-1902
Demographic and clinical characteristics of the patients included in the study
| Characteristic | Group I (n=12) | Group II (n=10) |
|---|---|---|
| Age (yr) | 23.7±5.2 | 33.9±7.1 |
| Sex | ||
| Male | 11 (92) | 10 (100) |
| Female | 1 (8) | 0 |
| Neurological level | ||
| C5 | 5 (42) | 6 (60) |
| C6 | 6 (50) | 3 (30) |
| C7 | 1 (8) | 1 (10) |
| ISNCSCI grade | ||
| ASIA-A | 1 (8) | 4 (40) |
| ASIA-B | 6 (50) | 3 (30) |
| ASIA-C | 2 (17) | 2 (20) |
| ASIA-D | 3 (25) | 1 (10) |
| Spinal cord injury type | ||
| Complete | 1 (8) | 4 (40) |
| Incomplete | 11 (92) | 6 (60) |
| Time since injury (mo) | 15.2±11.2 | 10.2±5.7 |
| Dominant hand | ||
| Right hand | 12 (100) | 10 (100) |
| Left hand | 0 | 0 |
| Target hand | ||
| Right hand | 6 (50) | 9 (90%) |
| Left hand | 6 (50) | 1 (10%) |
Values are presented as mean±standard deviation or number (%).
Group I: Nintendo Wii virtual reality group and group II: conventional therapy group.
ASIA, American Spinal Injury Association.
International standard for neurological classification of spinal cord injury grade.
Fig. 1.Flow of subjects through the trial.
Fig. 2.The average percentage change of group I and group II from pre-intervention to post-intervention. CUE, Capabilities of Upper Extremity; BBT, Box and Block Test.
Pre- and post-intervention CUE and BBT scores of both group I and group II
| Group | CUE scores | BBT scores | ||
|---|---|---|---|---|
| Pre-intervention | Post-intervention (4 wk) | Pre-intervention | Post-intervention (4 wk) | |
| Group I | ||||
| 52 | 52 | 10 | 13 | |
| 124 | 96 | 37 | 38 | |
| 184 | 193 | 22 | 22 | |
| 66 | 100 | 2 | 6 | |
| 136 | 143 | 49 | 52 | |
| 119 | 146 | 13 | 21 | |
| 97 | 170 | 41 | 56 | |
| 66 | 127 | 11 | 20 | |
| 142 | 172 | 23 | 33 | |
| 161 | 193 | 26 | 35 | |
| 112 | 146 | 7 | 12 | |
| Group II | ||||
| 174 | 172 | 19 | 20 | |
| 124 | 161 | 30 | 36 | |
| 83 | 111 | 11 | 13 | |
| 100 | 75 | 32 | 32 | |
| 120 | 165 | 4 | 5 | |
| 126 | 130 | 23 | 23 | |
| 169 | 172 | 43 | 45 | |
| 91 | 97 | 8 | 10 | |
| 100 | 120 | 12 | 12 | |
Group I: Nintendo Wii virtual reality group and group II: conventional therapy group.
CUE, Capabilities of Upper Extremity; BBT, Box and Block Test.