| Literature DB >> 30202029 |
Anne Böckler1,2, Anita Tusche3,4, Peter Schmidt5,6, Tania Singer3.
Abstract
Global challenges such as climate change or the refugee crises emphasize the necessity of altruism and cooperation. In a large-scale 9-month intervention study, we investigated the malleability of prosociality by three distinct mental trainings cultivating attention, socio-affective, or socio-cognitive skills. We assessed numerous established measures of prosociality that capture three core facets: Altruistically motivated behaviours, norm motivated behaviours, and self-reported prosociality. Results of multiple time point confirmatory factor analyses support the validity and temporal stability of this model. Furthermore, linear mixed effects models reveal differential effects of mental trainings on the subcomponents of prosociality: Only training care and compassion effectively boosted altruistically motivated behaviour. No effects were revealed for norm-based behaviour. Self-reported prosociality increased with all training modules; this increase was, however, unrelated to changes in task-based measures of altruistic behaviour. These findings corroborate our motivation-based framework of prosociality, challenge economic views of fixed preferences by showing that socio-affective training boosts altruism, and inform policy makers and society about how to increase global cooperation.Entities:
Mesh:
Year: 2018 PMID: 30202029 PMCID: PMC6131389 DOI: 10.1038/s41598-018-31813-8
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.379
Figure 1Structure of human prosociality. The figure schematically illustrates the proposed relationship of various prosocial measures and three latent variables of prosociality[34,35]. ZPG: Zurich Prosocial Game, SVO: Social Value Orientation, IRI: Interpersonal Reactivity Index. +/− indicate positive/negative standardized regression weights. Note that the variables 2nd and 3rd Party Punishment were constrained to equality. Note that the variable Social Discounting was modelled to also load on the factor Self-Reported Prosocial Behaviour in[35]. This relation was added in a data-driven manner (indicated by model modification indices) and is not depicted here, nor was it modelled in the analyses of the present study.
Figure 2Design and training exercises of the ReSource study. Panel (A) Design and timeline of the longitudinal study. Training and testing took place from April 2013 until February 2016. The timelines for retest control cohorts (RCC1 and RCC2) and training cohorts (TC1, TC2, TC3) are represented one below the other. Training modules in the training cohorts are depicted by coloured areas (yellow for the Presence Module; red for the Affect Module, and green for the Perspective Module); data collection phases are depicted by grey areas (T0-T4). Specifically, TC1 and TC2 completed all three training modules and differed only in the order of the Affect and Perspective Module. TC3 only completed the Affect Module. R in coloured boxes indicates the retreats that took place in the beginning of each module. RCC1 and RCC2 were split for logistical reasons into two smaller cohorts but were jointly analysed. Both retest control cohorts completed all measurements but did not receive any training. Panel (B) Illustration of the trained skills and the core exercises of the three modules (left to right): Presence (yellow), Affect (red), Perspective (green). Source: Figure courtesy of[46].
Short description of included measures of prosociality.
| Description | Measure | |
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| Dictator Game (DG)[ | Participants were informed about MUs at their disposal and choose how many MUs they wanted to give to Player B (2 rounds). | Mean % of given MUs |
| Trust Game (TG)[ | Participants were informed about MUs and chose how many MUs to invest in the other player (TG, 1 round) | % invested MUs in TG |
| 2nd Party Punishment Game (2nd PPG)[ | Participants were informed about MUs and then Player A chose how many MUs to transfer to Player B; Player B could then invest MUs to punish Player A (1 invested MU = −3 MU Player A). Participants played 2 rounds as Player A, followed by 3 rounds as Player B. | (a) Mean % MUs invested as Player B (=2nd person punishment) |
| 3rd Party Punishment Game (3rd PPG)[ | Participants were informed about Player A’s endowment, saw how many MUs Player A transferred to another anonymous Player B, and had the possibility to punish Player A (1 invested MU = −3 MU Player A) (3 rounds). | Mean % of invested MUs to punish Player A |
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| Zurich Prosocial Game (ZPG)[ | Participants navigated a figure through a maze to receive a treasure (=50 Eurocents), using a limited number of keys to remove obstacles from their path (or from another player who moved on a separate route). | (a) Overall helping (% of keys invested to remove obstacles from the other player’s paths) |
| Donation Task[ | Participants saw short descriptions of charities and indicated how much of their endowment (50 €) they wanted to donate (8 trials, 1 randomly chosen and implemented at the end of the task). | Mean % donations |
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| Social Discounting[ | For each of 7 imagined acquaintances of different social distances to them, participants made 9 distribution choices (either selfish of generous; crossover point between last selfish and first altruistic choice represents the amount they were willing to forgo for an acquaintance). | Degree of discounting (k) (assuming hyperbolic function between social distance and amounts participants were willing to forgo) |
| Social Value Orientation Scale (SVO)[ | Participants choose between three distribution options (prosocial = optimizing other’s gain; individualistic = optimizing one’s own gain; competitive = maximizing the difference in gains) (9 rounds). | Number of prosocial choices |
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| Prosocialness Scale[ | Assesses propensity to help and support others, e.g., “I am available for volunteer activities to help those who are in need”. | Subject-specific mean scores |
| Machiavelli Scale[ | Assesses tendency to favor strategic self-interest over moral-based behaviour, e.g., “Acquaintances should be selected according to whether they are beneficial”. | Subject-specific sum scores |
| Interpersonal Reactivity Index (IRI)[ | Assesses empathic concern, personal distress, perspective taking, and empathic fantasy, e.g., “When I see someone being taken advantage of, I feel protective towards them”. | Subject-specific sum scores |
Fit indication for the multiple time point confirmatory factor analyses.
| χ2 | df | RMSEA | TLI | CFI | ∆ CFI | |
|---|---|---|---|---|---|---|
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| Configural invariance | 1269.44 | 810 | 0.041 | 0.914 | 0.930 | — |
| Metric invariance | 1300.23 | 831 | 0.041 | 0.914 | 0.928 | −0.002 |
| Scalar invariance | 1384.97 | 854 | 0.043 | 0.906 | 0.919 | −0.009 |
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| Configural invariance | 1396.51 | 865 | 0.043 | 0.907 | 0.919 | — |
| Metric invariance | 1425.64 | 886 | 0.043 | 0.908 | 0.917 | −0.002 |
| Scalar invariance | 1528.50 | 910 | 0.045 | 0.897 | 0.905 | −0.012 |
χ2 = values of the Likelihood Ratio Test (chi-square); df = degrees of freedom; RMSEA = Root Mean Square Error of Approximation; TLI = Tucker-Lewis-Index; CFI = Comparative Fit Index.
Re-test reliability (correlation coefficients) for scores on the three factors of prosociality in the retest control cohort (RCC).
| T1 | T2 | T3 | |
|---|---|---|---|
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| T0 | 0.667*** | 0.567*** | 0.477*** |
| T1 | 0.685*** | 0.501*** | |
| T2 | 0.751*** | ||
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| T0 | 0.217* | 0.251* | 0.266* |
| T1 | 0.515*** | 0.404*** | |
| T2 | 0.631*** | ||
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| T0 | 0.851*** | 0.845*** | 0.802*** |
| T1 | 0.896*** | 0.879*** | |
| T2 | 0.877*** | ||
*** Indicates significant correlations at p < 0.001 (2-tailed), *p < 0.05 (2-tailed).
Figure 3Results. Panel (A) Schematic depiction of the study design. Four cohorts were tested, three training cohorts (TC1, TC2, and TC3) and a retest control cohort (RCC). Colour coding in all panels is in accordance to this scheme, showing results for the RCC in blue, results after the Presence Module in yellow, results after the Affect Module in red, and results after the Perspective Module in green. Panel (B) Left graph: Results for scores on altruistically motivated prosocial behaviour for all cohorts and all time points. The y-axis displays factor scores as mean z-value + 0.5 (preventing negative scores and enhancing readability). Standard errors are displayed. The cohorts did not significantly differ in factor scores at T0. While no significant increases in factor scores were revealed for the RCC and Cohort 1 (TC1), TC2 and TC3 showed significant increases of altruistically motivated behaviour over time. Right graph: Average change scores of the factor altruistically motivated prosocial behaviour for the RCC and the three training modules of the ReSource Study. * depict significant differences from RCC (p < 0.05), corrected for multiple comparisons. Standard errors are displayed. Panel (C) Results for scores on norm motivated prosocial behaviour. Cohorts did not significantly differ in factor scores at T0. All cohorts showed a significant decrease in factor scores over time. Panel (D) Results for scores on the factor self-reported prosocial behaviour. Cohorts did not significantly differ in factor scores at T0. The RCC did not show significant change in factor scores over time, while all training cohorts did.