Literature DB >> 30193810

Virtual Reality in Upper Extremity Rehabilitation of Stroke Patients: A Randomized Controlled Trial.

Sevgi Ikbali Afsar1, Ilkin Mirzayev2, Oya Umit Yemisci3, Sacide Nur Cosar Saracgil3.   

Abstract

OBJECTIVE: Virtual reality game system is one of novel approaches, which can improve hemiplegic extremity functions of stroke patients. We aimed to evaluate the effect of the Microsoft Xbox 360 Kinect video game system on upper limb motor functions for subacute stroke patients.
METHODS: The study included 42 stroke patients of which 35 (19 Virtual reality group, 16 control group) completed the study. All patients received 60 minutes of conventional therapy for upper extremity, 5 times per-week for 4 weeks. Virtual reality group additionally received Xbox Kinect game system 30 minutes per-day. Patients were evaluated prior to the rehabilitation and at the end of 4 weeks. Box&Block Test, Functional independence measure self-care score, Brunnstorm stage and Fugl-Meyer upper extremity motor function scale were used as outcome measures.
RESULTS: The Brunnstrom stages and the scores on the Fugl-Meyer upper extremity, Box&Block Test and Functional independence measure improved significantly from baseline to post-treatment in both the experimental and the control groups. The Brunnstrom stage-upper extremity and Box&Block Test gain for the experimental group were significantly higher compared to the control group, while the Brunnstrom stage-hand, the Functional independence measure gain and Fugl-Meyer gain were similar between the groups.
CONCLUSIONS: We found evidence that kinect-based game system in addition to conventional therapy may have supplemental benefit for stroke patients. However, for virtual reality game systems to enter the routine practice of stroke rehabilitation, randomized controlled clinical trials with longer follow-up periods and larger sample sizes are needed especially to determine an optimal duration and intensity of the treatment.
Copyright © 2018. Published by Elsevier Inc.

Entities:  

Keywords:  Hemiplegia; stroke rehabilitation; upper extremity; virtual reality

Mesh:

Year:  2018        PMID: 30193810     DOI: 10.1016/j.jstrokecerebrovasdis.2018.08.007

Source DB:  PubMed          Journal:  J Stroke Cerebrovasc Dis        ISSN: 1052-3057            Impact factor:   2.136


  11 in total

1.  Virtual Reality Customized 360-Degree Experiences for Stress Relief.

Authors:  Miguel A Vaquero-Blasco; Eduardo Perez-Valero; Christian Morillas; Miguel A Lopez-Gordo
Journal:  Sensors (Basel)       Date:  2021-03-22       Impact factor: 3.576

Review 2.  Augmented Reality in Physical Therapy: Systematic Review and Meta-analysis.

Authors:  Maria Jesus Vinolo Gil; Gloria Gonzalez-Medina; David Lucena-Anton; Veronica Perez-Cabezas; María Del Carmen Ruiz-Molinero; Rocío Martín-Valero
Journal:  JMIR Serious Games       Date:  2021-12-15       Impact factor: 4.143

Review 3.  Applying Game-Based Approaches for Physical Rehabilitation of Poststroke Patients: A Systematic Review.

Authors:  Soheila Saeedi; Marjan Ghazisaeedi; Sorayya Rezayi
Journal:  J Healthc Eng       Date:  2021-09-14       Impact factor: 2.682

4.  Medical Data Acquisition and Internet of Things Technology-Based Cerebral Stroke Disease Prevention and Rehabilitation Nursing Mobile Medical Management System.

Authors:  Yunna Song; Wenjing Zhang; Qingjiang Li; Wenhui Ma
Journal:  Comput Math Methods Med       Date:  2022-01-28       Impact factor: 2.238

Review 5.  Kinect-Based Rehabilitation Systems for Stroke Patients: A Scoping Review.

Authors:  Sohrab Almasi; Hossein Ahmadi; Farkhondeh Asadi; Leila Shahmoradi; Goli Arji; Mojtaba Alizadeh; Hoshang Kolivand
Journal:  Biomed Res Int       Date:  2022-03-27       Impact factor: 3.411

6.  The Impact of Cognitive Function on Virtual Reality Intervention for Upper Extremity Rehabilitation of Patients With Subacute Stroke: Prospective Randomized Controlled Trial With 6-Month Follow-up.

Authors:  Yan Leng; Wai Leung Ambrose Lo; Yu Rong Mao; Ruihao Bian; Jiang Li Zhao; Zhiqin Xu; Le Li; Dong Feng Huang
Journal:  JMIR Serious Games       Date:  2022-07-08       Impact factor: 3.364

7.  Brain-machine interface-based training for improving upper extremity function after stroke: A meta-analysis of randomized controlled trials.

Authors:  Yu-Lei Xie; Yu-Xuan Yang; Hong Jiang; Xing-Yu Duan; Li-Jing Gu; Wu Qing; Bo Zhang; Yin-Xu Wang
Journal:  Front Neurosci       Date:  2022-08-03       Impact factor: 5.152

Review 8.  Examining the effectiveness of virtual, augmented, and mixed reality (VAMR) therapy for upper limb recovery and activities of daily living in stroke patients: a systematic review and meta-analysis.

Authors:  Sze Chit Leong; Yuk Ming Tang; Fong Mei Toh; Kenneth N K Fong
Journal:  J Neuroeng Rehabil       Date:  2022-08-24       Impact factor: 5.208

Review 9.  Effectiveness of Using Virtual Reality-Supported Exercise Therapy for Upper Extremity Motor Rehabilitation in Patients With Stroke: Systematic Review and Meta-analysis of Randomized Controlled Trials.

Authors:  Jiayin Chen; Calvin Kalun Or; Tianrong Chen
Journal:  J Med Internet Res       Date:  2022-06-20       Impact factor: 7.076

Review 10.  Digital Therapeutics: Emerging New Therapy for Neurologic Deficits after Stroke.

Authors:  Mi Joo Choi; Hana Kim; Hyun-Wook Nah; Dong-Wha Kang
Journal:  J Stroke       Date:  2019-09-30       Impact factor: 6.967

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