| Literature DB >> 30142899 |
Zhaojun Yang1, Xiangchun Kong2, Jun Sun3, Yali Zhang4.
Abstract
Ant Forest is an emerging mobile application platform that engages people in environment-friendly behavior with fragmented time and helps them cultivate ecological awareness and habit. Users grow virtual trees on the platform with the energy saved from daily low-carbon activities, and Ant Forest plants real saplings in desertified areas when the "trees" become big enough. Facilitating the public's participation in such green welfare, Ant Forest is a new-generation persuasive system with functions like social media and gamification. In addition to perceived persuasiveness in the existing literature, this study includes sense of achievement and perceived entertainment as extrinsic and intrinsic motivations, respectively, to explain people's continuous use of such a system and consequent behavior change. The results of a survey suggest that primary task support, perceived credibility, and perceived social support associated with Ant Forest positively affect the user's continuance intention through the mediation of perceived persuasiveness, sense of achievement, and perceiving entertaining. Furthermore, perceived persuasiveness and continuance intention lead to ultimate behavior change. The findings suggest the importance of both persuasive and motivational considerations in the implementation of new-generation persuasive systems to make them effective in the long run.Entities:
Keywords: Ant Forest; continuance intention; individual behavior change; motivation theory; persuasive system
Mesh:
Year: 2018 PMID: 30142899 PMCID: PMC6164512 DOI: 10.3390/ijerph15091819
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Figure 1Sample Ant Forest interfaces.
Figure 2Ant Forest use process.
Figure 3Research Model.
Measurement items and sources.
| Variable | Item | Source |
|---|---|---|
| Primary Task Support | The AF helps me in reaching my goals gradually. | [ |
| The AF helps me change my green life/behavior habits. | [ | |
| With AF, I can plant a tree through the hard work. | Self-developed | |
| AF allows me to participate in environmental protection. | Self-developed | |
| Perceived Credibility | In my opinion, the AF is trustworthy. | [ |
| In my opinion, the AF is reliable/believable. | [ | |
| I believe AF will plant a real tree when my virtual tree matures. | Self-developed | |
| AF can be trusted in user privacy protection. | Self-developed | |
| Perceived Social Support | People who influence my behavior think that I should use AF. | [ |
| People who are important to me think that I should use AF. | [ | |
| Using AF is a trend, which I have to keep up with. | Self-developed | |
| Many people around me are using AF and I want to become a member. | Self-developed | |
| Perceived Persuasiveness | AF has an influence on me. | [ |
| AF is personally relevant for me. | [ | |
| AF makes me reconsider my green life habits. | [ | |
| AF makes me want to increase my green activity. | [ | |
| I think AF would be useful in increasing my green activity. | [ | |
| I appreciate what AF is designed to do. | Self-developed | |
| Sense of Achievement | When I “planted” a tree, I was very excited. | [ |
| When I “planted” a tree, I felt a sense of achievement. | Self-developed | |
| When I “planted” a tree, I was very proud. | [ | |
| I am very satisfied with what I have done with AF. | [ | |
| I think it’s worth the time and effort to use AF. | [ | |
| Perceived Entertainment | Using AF is fun. | [ |
| Using AF is enjoyable. | [ | |
| Using AF is very entertaining. | [ | |
| Continuance Intention | I will continue to use AF. | [ |
| I will keep using AF frequently | [ | |
| I would like to introduce AF to my relatives and friends. | [ | |
| Individual Behavior Change | Since my enrollment, I have developed a daily routine to use AF. | [ |
| Since I used AF, my daily life has become greener and healthier. | [ | |
| Whenever there is a chance, I take an action that can produce AF green energy. | [ | |
| Fantasizing | I daydream a lot. | [ |
| When I go to the movies I find it easy to lose myself in the film. | [ | |
| I often think of what might have been. | [ |
Note: AF—Ant Forest.
Sample characteristics.
| Variable | Options | Frequency | Proportion |
|---|---|---|---|
| Gender | Males | 150 | 50.8% |
| Females | 145 | 49.2% | |
| Age | 18–25 | 227 | 76.9% |
| 26–30 | 58 | 19.7% | |
| 31–40 | 10 | 3.4% | |
| Education | Elementary | 5 | 1.7% |
| High-school | 13 | 4.4% | |
| Undergraduate | 120 | 40.7% | |
| Master | 141 | 47.8% | |
| Ph.D. | 8 | 2.7% | |
| Missing/Unreported | 8 | 2.7% |
Reliability and Composite Reliability (CR).
| Variable | Items | Loadings | Cronbach’s α | CR |
|---|---|---|---|---|
| Primary Task Support | PTS1 | 0.902 | 0.894 | 0.926 |
| PTS2 | 0.863 | |||
| PTS3 | 0.813 | |||
| PTS4 | 0.904 | |||
| Perceived Credibility | PC1 | 0.929 | 0.923 | 0.946 |
| PC2 | 0.948 | |||
| PC3 | 0.885 | |||
| PC4 | 0.844 | |||
| Perceived Social Support | SS1 | 0.873 | 0.895 | 0.927 |
| SS2 | 0.865 | |||
| SS3 | 0.874 | |||
| SS4 | 0.876 | |||
| Perceived Persuasiveness | PP1 | 0.897 | 0.950 | 0.962 |
| PP2 | 0.897 | |||
| PP3 | 0.939 | |||
| PP4 | 0.938 | |||
| PP5 | 0.926 | |||
| PP6 | 0.802 | |||
| Sense of Achievement | SA1 | 0.927 | 0.953 | 0.963 |
| SA2 | 0.933 | |||
| SA3 | 0.934 | |||
| SA4 | 0.908 | |||
| SA5 | 0.861 | |||
| Perceived Entertainment | PE1 | 0.956 | 0.959 | 0.974 |
| PE2 | 0.970 | |||
| PE3 | 0.959 | |||
| Continuance Intention | CU1 | 0.927 | 0.895 | 0.935 |
| CU2 | 0.903 | |||
| CU3 | 0.912 | |||
| Individual Behavior Change | BC1 | 0.908 | 0.901 | 0.938 |
| BC2 | 0.933 | |||
| BC3 | 0.886 | |||
| Fantasizing | FA1 | 0.913 | 0.801 | 0.882 |
| FA2 | 0.902 | |||
| FA3 | 0.706 |
Descriptive statistics and correlation matrix.
| Mean | PTS | PC | SS | SA | PE | PP | CU | BC | FA | |
|---|---|---|---|---|---|---|---|---|---|---|
| PTS | 5.288 (1.285) |
| ||||||||
| PC | 5.470 (1.239) | 0.797 |
| |||||||
| SS | 4.812 (1.360) | 0.714 | 0.679 |
| ||||||
| SA | 5.595 (1.197) | 0.768 | 0.742 | 0.664 |
| |||||
| PE | 5.382 (1.372) | 0.754 | 0.692 | 0.664 | 0.815 |
| ||||
| PP | 5.136 (1.255) | 0.761 | 0.729 | 0.718 | 0.816 | 0.818 |
| |||
| CU | 5.403 (1.304) | 0.744 | 0.655 | 0.637 | 0.776 | 0.754 | 0.765 |
| ||
| BC | 4.999 (1.464) | 0.728 | 0.645 | 0.666 | 0.734 | 0.747 | 0.815 | 0.822 |
| |
| FA | 4.059 (1.465) | 0.151 | 0.138 | 0.242 | 0.145 | 0.176 | 0.247 | 0.122 | 0.224 |
|
Note: Standard deviations are included in the parentheses beside the means. Bolded on the diagonal of correlation matrix are the square roots of average variance extracted (AVEs). PTS—primary task support; PC—perceived credibility; SS—perceived social support; SA—sense of achievement; PE—perceived entertainment; PP—perceived persuasiveness; CU—continuance intention; BC—individual behavior change; FA—fantasizing (marker variable).
Figure 4Standardized model estimates. Note: All regression weights were significant at the 0.001 level (two-tailed test).