Literature DB >> 24122561

Interactive rehabilitation system for improvement of balance therapies in people with cerebral palsy.

Antoni Jaume-i-Capó, Pau Martínez-Bueso, Biel Moyà-Alcover, Javier Varona.   

Abstract

The present study covers a new experimental system, designed to improve the balance and postural control of adults with cerebral palsy. This system is based on a serious game for balance rehabilitation therapy, designed using the prototype development paradigm and features for rehabilitation with serious games: feedback, adaptability, motivational elements, and monitoring. In addition, the employed interaction technology is based on computer vision because motor rehabilitation consists of body movements that can be recorded, and because vision capture technology is noninvasive and can be used for clients who have difficulties in holding physical devices. Previous research has indicated that serious games help to motivate clients in therapy sessions; however, there remains a paucity of clinical evidence involving functionality. We rigorously evaluated the effects of physiotherapy treatment on balance and gait function of adult subjects with cerebral palsy undergoing our experimental system. A 24-week physiotherapy intervention program was conducted with nine adults from a cerebral palsy center who exercised weekly in 20-min sessions. Findings demonstrated a significant increase in balance and gait function scores resulting in indicators of greater independence for our participating adults. Scores improved from 16 to 21 points in a scale of 28, according to the Tinetti Scale for risk of falls, moving from high fall risk to moderate fall risk. Our promising results indicate that our experimental system is feasible for balance rehabilitation therapy.

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Year:  2014        PMID: 24122561     DOI: 10.1109/TNSRE.2013.2279155

Source DB:  PubMed          Journal:  IEEE Trans Neural Syst Rehabil Eng        ISSN: 1534-4320            Impact factor:   3.802


  12 in total

1.  Effectiveness of Exercise on Functional Mobility in Adults with Cerebral Palsy: A Systematic Review.

Authors:  Hillary Lawrence; Sara Hills; Nicole Kline; Kyra Weems; Antonette Doty
Journal:  Physiother Can       Date:  2016       Impact factor: 1.037

2.  Improving vision-based motor rehabilitation interactive systems for users with disabilities using mirror feedback.

Authors:  Antoni Jaume-i-Capó; Pau Martínez-Bueso; Biel Moyà-Alcover; Javier Varona
Journal:  ScientificWorldJournal       Date:  2014-09-11

3.  A Virtual Environment to Improve the Detection of Oral-Facial Malfunction in Children with Cerebral Palsy.

Authors:  María-Luisa Martín-Ruiz; Nuria Máximo-Bocanegra; Laura Luna-Oliva
Journal:  Sensors (Basel)       Date:  2016-03-26       Impact factor: 3.576

4.  Evaluation of cervical posture improvement of children with cerebral palsy after physical therapy based on head movements and serious games.

Authors:  Miguel A Velasco; Rafael Raya; Luca Muzzioli; Daniela Morelli; Abraham Otero; Marco Iosa; Febo Cincotti; Eduardo Rocon
Journal:  Biomed Eng Online       Date:  2017-08-18       Impact factor: 2.819

Review 5.  Markerless motion capture systems as training device in neurological rehabilitation: a systematic review of their use, application, target population and efficacy.

Authors:  Els Knippenberg; Jonas Verbrugghe; Ilse Lamers; Steven Palmaers; Annick Timmermans; Annemie Spooren
Journal:  J Neuroeng Rehabil       Date:  2017-06-24       Impact factor: 4.262

6.  Feasibility of Kinect-Based Games for Balance Rehabilitation: A Case Study.

Authors:  Ines Ayed; Adel Ghazel; Antoni Jaume-I-Capó; Gabriel Moya-Alcover; Javier Varona; Pau Martínez-Bueso
Journal:  J Healthc Eng       Date:  2018-07-09       Impact factor: 2.682

7.  Changes of Plantar Pressure and Gait Parameters in Children with Mild Cerebral Palsy Who Used a Customized External Strap Orthosis: A Crossover Study.

Authors:  Wen-Dien Chang; Nai-Jen Chang; Hung-Yu Lin; Ping-Tung Lai
Journal:  Biomed Res Int       Date:  2015-11-10       Impact factor: 3.411

8.  Real-time estimation of FES-induced joint torque with evoked EMG : Application to spinal cord injured patients.

Authors:  Zhan Li; David Guiraud; David Andreu; Mourad Benoussaad; Charles Fattal; Mitsuhiro Hayashibe
Journal:  J Neuroeng Rehabil       Date:  2016-06-22       Impact factor: 4.262

9.  Rehabilitation-Oriented Serious Game Development and Evaluation Guidelines for Musculoskeletal Disorders.

Authors:  Mohamad Idriss; Halim Tannous; Dan Istrate; Anaick Perrochon; Jean-Yves Salle; Marie-Christine Ho Ba Tho; Tien-Tuan Dao
Journal:  JMIR Serious Games       Date:  2017-07-04       Impact factor: 4.143

10.  PROGame: A process framework for serious game development for motor rehabilitation therapy.

Authors:  Esperança Amengual Alcover; Antoni Jaume-I-Capó; Biel Moyà-Alcover
Journal:  PLoS One       Date:  2018-05-16       Impact factor: 3.240

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