| Literature DB >> 30104371 |
Ethan Bernstein1, Jesse Shore2, David Lazer3,4.
Abstract
People influence each other when they interact to solve problems. Such social influence introduces both benefits (higher average solution quality due to exploitation of existing answers through social learning) and costs (lower maximum solution quality due to a reduction in individual exploration for novel answers) relative to independent problem solving. In contrast to prior work, which has focused on how the presence and network structure of social influence affect performance, here we investigate the effects of time. We show that when social influence is intermittent it provides the benefits of constant social influence without the costs. Human subjects solved the canonical traveling salesperson problem in groups of three, randomized into treatments with constant social influence, intermittent social influence, or no social influence. Groups in the intermittent social-influence treatment found the optimum solution frequently (like groups without influence) but had a high mean performance (like groups with constant influence); they learned from each other, while maintaining a high level of exploration. Solutions improved most on rounds with social influence after a period of separation. We also show that storing subjects' best solutions so that they could be reloaded and possibly modified in subsequent rounds-a ubiquitous feature of personal productivity software-is similar to constant social influence: It increases mean performance but decreases exploration.Entities:
Keywords: collective intelligence; social influence; social networks
Mesh:
Year: 2018 PMID: 30104371 PMCID: PMC6126746 DOI: 10.1073/pnas.1802407115
Source DB: PubMed Journal: Proc Natl Acad Sci U S A ISSN: 0027-8424 Impact factor: 11.205
Effects of treatment on performance
| Dependent variable: | ||||
| Parameter | Optimum found logistic (1) | Best solution OLS (2) | No. of unique solutions Poisson (3) | Mean solution OLS (4) |
| CT | ||||
| NT | ||||
| CT with storage | ||||
| IT with storage | ||||
| NT with storage | ||||
| Problem 2 | ||||
| Problem 3 | ||||
| Problem 4 | ||||
| Problem 5 | ||||
| Log(prob. order) | ||||
| Best pretest | ||||
| Own pretest | ||||
| Round | ||||
| Constant | ||||
| Observations | ||||
Columns 1–3: unit of observation is a whole trial; column 4: unit of observation is a single solution. For columns 2 and 4, the dependent variable is solution distance [measured as log(1+ difference from optimal distance)], so lower numbers correspond to better performance.*P < 0.05; **P < 0.01; ***P < 0.001
Fig. 1.Mean number of solution links matching solution links of other players by round. The maximum value this could take is 75, when all 25 links of all three players are the same. Error bars are 95% confidence intervals of the mean.
Fig. 2.Fitted values for improvement in solution distance, by round, from model specifications selected and fit by least absolute shrinkage and selection operator (LASSO) regression (31). (Left) Improvement for leading players (subject–round pairs in which there was no better solution in the triad in the previous or focal rounds). (Right) Improvement for lagging players (subject–round pairs in which there was a superior solution in the triad in the previous round).
Fig. 3.Possibility of leaders learning from others’ solutions by treatment: fitted values (LASSO) for number of correct legs in leading players’ solutions versus number of correct legs in other players’ solutions that are not present in the focal leading player’s solution. Labels indicate round numbers.
Fig. 4.Evolution of leading players’ solutions: fitted values (LASSO) for number of solution legs newly matching neighbors’ solutions from the previous rounds (from either copying or independent convergence on the same answers) versus legs not present in any solutions from the last round.
Rounds in range of optimum solution
| Treatment | In-range rounds | Rate of improvement |
| CT, storage off | 0.185 | 0.029 |
| IT, storage off | 0.106 | 0.089 |
| NT, storage off | 0.080 | 0.071 |
| CT, storage on | 0.216 | 0.022 |
| IT, storage on | 0.178 | 0.022 |
| NT, storage on | 0.110 | 0.043 |
Fig. 5.An example TSP from the experiment with the optimal solution filled in. To the left is a timer (showing 32 s remaining) along with the reset and submit buttons. The last leg of the journey (from city J to city A) was filled in automatically by the computer to create a closed loop.