Literature DB >> 30060690

Using game technology to teach six elementary school children with autism to take a shower independently.

Ya-Shu Kang1, Yao-Jen Chang2.   

Abstract

OBJECTIVE: This paper contributes to research investigating the effectiveness of video game intervention in shower training of children with autism spectrum disorders. Previous studies have supported the use of video games in special education.
METHODS: We employed the Kinect sensor to gamify shower training. Specifically, a non-concurrent multiple baseline design was adopted to demonstrate the relation between game-based intervention and taking a shower independently. Six children in a special education class at a regular elementary school participated in the experiment.
RESULTS: Data showed that the percentage of correct task steps significantly increased among all six participants; motivation to engage in training was enhanced as well, thus improving task performance during the intervention and maintenance phases.
CONCLUSIONS: Although the game is a promising and highly accepted training tool for school-use, it currently remains error-prone, and the requested demand exceeds the support that can be provided by special education teachers. A more technically robust system, combined with additional attractive games, will likely result in higher participant motivation and superior task performance.

Entities:  

Keywords:  Autism; Kinect; shower training; video game

Mesh:

Year:  2018        PMID: 30060690     DOI: 10.1080/17518423.2018.1501778

Source DB:  PubMed          Journal:  Dev Neurorehabil        ISSN: 1751-8423            Impact factor:   2.308


  3 in total

1.  Video Games for the Treatment of Autism Spectrum Disorder: A Systematic Review.

Authors:  Laura Jiménez-Muñoz; Inmaculada Peñuelas-Calvo; Pilar Calvo-Rivera; Isaac Díaz-Oliván; Manon Moreno; Enrique Baca-García; Alejandro Porras-Segovia
Journal:  J Autism Dev Disord       Date:  2021-03-02

Review 2.  Gaming Technology for Pediatric Neurorehabilitation: A Systematic Review.

Authors:  Marco Iosa; Cristiano Maria Verrelli; Amalia Egle Gentile; Martino Ruggieri; Agata Polizzi
Journal:  Front Pediatr       Date:  2022-01-28       Impact factor: 3.418

3.  Game-Based Learning for Learners With Disabilities-What Is Next? A Systematic Literature Review From the Activity Theory Perspective.

Authors:  Ahmed Tlili; Mouna Denden; Anqi Duan; Natalia Padilla-Zea; Ronghuai Huang; Tianyue Sun; Daniel Burgos
Journal:  Front Psychol       Date:  2022-02-08
  3 in total

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