Literature DB >> 23672446

Let the games begin: a preliminary study using attention process training-3 and Lumosity™ brain games to remediate attention deficits following traumatic brain injury.

Samantha Zickefoose1, Karen Hux, Jessica Brown, Katrina Wulf.   

Abstract

PRIMARY
OBJECTIVE: Computer-based treatments for attention problems have become increasingly popular and available. The researchers sought to determine whether improved performance by survivors of severe traumatic brain injury (TBI) on two computer-based treatments generalized to improvements on comparable, untrained tasks and ecologically-plausible attention tasks comprising a standardized assessment. RESEARCH
DESIGN: The researchers used an -A-B-A-C-A treatment design repeated across four adult survivors of severe TBI. METHODS AND PROCEDURES: Participants engaged in 8 weeks of intervention using both Attention Process Training-3 (APT-3) and Lumosity™ (2010) Brain Games. Two participants received APT-3 treatment first, while the other two received Lumosity™ treatment first. All participants received both treatments throughout the course of two, 1-month intervention phases. MAIN OUTCOMES AND
RESULTS: Individual growth curve analyses showed participants made significant improvements in progressing through both interventions. However, limited generalization occurred: one participant demonstrated significantly improved performance on one of five probe measures and one other participant showed improved performance on some sub-tests of the Test of Everyday Attention; no other significant generalization results emerged. These findings call into question the assumption that intervention using either APT-3 or Lumosity™ will prompt generalization beyond the actual tasks performed during treatment.

Entities:  

Mesh:

Year:  2013        PMID: 23672446     DOI: 10.3109/02699052.2013.775484

Source DB:  PubMed          Journal:  Brain Inj        ISSN: 0269-9052            Impact factor:   2.311


  16 in total

Review 1.  Computer-Based Cognitive Rehabilitation Interventions for Traumatic Brain Injury: A Critical Review of the Literature.

Authors:  Joseph Fetta; Angela Starkweather; Jessica M Gill
Journal:  J Neurosci Nurs       Date:  2017-08       Impact factor: 1.230

Review 2.  The Effects of Video Games on Cognition and Brain Structure: Potential Implications for Neuropsychiatric Disorders.

Authors:  Tahireh A Shams; George Foussias; John A Zawadzki; Victoria S Marshe; Ishraq Siddiqui; Daniel J Müller; Albert H C Wong
Journal:  Curr Psychiatry Rep       Date:  2015-09       Impact factor: 5.285

3.  Effectiveness of Computerized Cognitive Training Programs (CCTP) with Game-like Features in Children with or without Neuropsychological Disorders: a Meta-Analytic Investigation.

Authors:  Viola Oldrati; Claudia Corti; Geraldina Poggi; Renato Borgatti; Cosimo Urgesi; Alessandra Bardoni
Journal:  Neuropsychol Rev       Date:  2020-02-28       Impact factor: 7.444

Review 4.  Computerized Cognitive Rehabilitation of Attention and Executive Function in Acquired Brain Injury: A Systematic Review.

Authors:  Yelena Bogdanova; Megan K Yee; Vivian T Ho; Keith D Cicerone
Journal:  J Head Trauma Rehabil       Date:  2016 Nov/Dec       Impact factor: 2.710

Review 5.  Stroke Rehabilitation Using Virtual Environments.

Authors:  Michael J Fu; Jayme S Knutson; John Chae
Journal:  Phys Med Rehabil Clin N Am       Date:  2015-08-01       Impact factor: 1.784

6.  A rehabilitation tool designed for intensive web-based cognitive training: description and usability study.

Authors:  Vítor Tedim Cruz; Joana Pais; Virgílio Bento; Cátia Mateus; Márcio Colunas; Ivânia Alves; Paula Coutinho; Nelson Pacheco Rocha
Journal:  JMIR Res Protoc       Date:  2013-12-13

7.  Effectiveness of an impairment-based individualized rehabilitation program using an iPad-based software platform.

Authors:  Carrie A Des Roches; Isabel Balachandran; Elsa M Ascenso; Yorghos Tripodis; Swathi Kiran
Journal:  Front Hum Neurosci       Date:  2015-01-05       Impact factor: 3.169

8.  Digital Gaming for Improving the Functioning of People With Traumatic Brain Injury: Protocol of a Feasibility Study.

Authors:  Maritta Välimäki; Jyrki Korkeila; Kaisa Kauppi; Johanna K Kaakinen; Suvi Holm; Jukka Vahlo; Olli Tenovuo; Heikki Hämäläinen; Jaana Sarajuuri; Pekka Rantanen; Tage Orenius; Aki Koponen
Journal:  JMIR Res Protoc       Date:  2016-02-09

Review 9.  Computer-Based Cognitive Training for Executive Functions after Stroke: A Systematic Review.

Authors:  Renate M van de Ven; Jaap M J Murre; Dick J Veltman; Ben A Schmand
Journal:  Front Hum Neurosci       Date:  2016-04-20       Impact factor: 3.169

10.  Intradialytic Cognitive and Exercise Training May Preserve Cognitive Function.

Authors:  Mara A McAdams-DeMarco; Jonathan Konel; Fatima Warsame; Hao Ying; Marlís González Fernández; Michelle C Carlson; Derek M Fine; Lawrence J Appel; Dorry L Segev
Journal:  Kidney Int Rep       Date:  2017-08-19
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