| Literature DB >> 29910326 |
Nathan Winder1, Mark Russell2, Robert J Naughton3, Liam D Harper4.
Abstract
The influence of a match including extra-time (ET) on subsequent 90 min match performance and recovery has not been investigated. Four professional soccer players played in three competitive matches in a 7-day period: matches one (MD1) and three (MD3) lasted 90 min and match 2 (MD2) lasted 120 min (i.e., included ET). Physical (total and high-intensity (HI) distance covered, accelerations and decelerations, and mechanical load) and technical performances (pass and dribble accuracy) were analyzed throughout match-play. Subjective measures of recovery and countermovement jump (CMJ) height were made 36⁻42 h post-match. Post-MD2, there were very or most likely harmful effects of ET on CMJ height (-6 ± 9%), muscle soreness (+18 ± 12%), and fatigue (+27 ± 4%) scores, and overall wellness score (-13 ± 5%) compared to post-MD1. Furthermore, there were very likely harmful effects on muscle soreness (+13 ± 14%), wellness scores (-8 ± 10%), and CMJ height (-6 ± 9%) post-MD3 vs. post-MD1. There was a possibly harmful effect of ET on HI distance covered during MD3, along with reductions in pass (-9.3%) and dribble (-12.4%) accuracy. An ET match negatively impacted recovery 36 h post-match. Furthermore, in some players, indices of performance in a 90 min match played 64 h following ET were compromised, with subsequent recovery also adversely affected.Entities:
Keywords: accelerometry; fatigue; football
Year: 2018 PMID: 29910326 PMCID: PMC5969194 DOI: 10.3390/sports6010022
Source DB: PubMed Journal: Sports (Basel) ISSN: 2075-4663
Figure 1Schematic illustrating the study design. MD = match-day. T = training. Thresholds for accelerations and decelerations are >2 m·s−2 and <−2 m·s−2, respectively. Mechanical load derived from the manufacturer (PlayerLoadTM; Catapult Innovations, Melbourne, Australia).
Comparison of recovery and performance variables between match-day 1 (MD1) and match-day 2 (MD2; required extra-time (ET)). ES = effect size. CMJ = countermovement jump. HI = high-intensity. Mechanical load derived from the manufacturer (PlayerLoadTM; Catapult Innovations, Melbourne, Australia).
| MD1 | MD2 | Mean Difference (±90% CL) | Qualitative Inference | ES | |
|---|---|---|---|---|---|
| Mood | 3 ± 1 | 3 ± 1 | 0 | N.A. | 0 |
| Fatigue | 4 ± 1 | 5 ± 1 | 1 ± 1 | Most Likely Harmful | 2 |
| Sleep | 3 ± 1 | 3 ± 1 | 0 | N.A. | 0 |
| Muscle Soreness | 4 ± 1 | 5 ± 1 | 1 ± 1 | Very Likely Harmful | 0.9 |
| Wellness Score | 50 ± 6 | 44 ± 7 | −6 ± 5 | Most Likely Harmful | −0.8 |
| CMJ Height (cm) | 48.5 ± 2.3 | 45.8 ± 4.4 | −2.7 ± 5.4 | Very Likely Harmful | −0.6 |
| Distance covered (m·min−1) | 104.0 ± 6.6 | 111.5 ± 7.3 | 7.5 ± 2.4 | Most Likely Increased | 1.1 |
| HI Distance (m·min−1) | 4.9 ± 1.4 | 6.6 ± 0.8 | 1.7 ± 1.2 | Most Likely Increased | 1.3 |
| Accelerations per min | 2.4 ± 0.4 | 3.0 ± 0.4 | 0.6 ± 0.9 | Very Likely Increased | 1.6 |
| Decelerations per min | 1.0 ± 0.2 | 1.4 ± 0.3 | 0.4 ± 0.3 | Most Likely Increased | 2.4 |
| Mechanical Load per min (AU) | 10.3 ± 1.4 | 11.3 ± 1.5 | 1.1 ± 0.2 | Most Likely Increased | 0.7 |
| Distance covered (km) | 10.4 ± 0.6 | 15.4 ± 0.9 | 4.9 ± 0.7 | Most Likely Increased | 7.5 |
| HI distance (m) | 438 ± 122 | 791 ± 99 | 353 ± 100 | Most Likely Increased | 2.9 |
| Number of accelerations | 216 ± 32 | 358 ± 52 | 139 ± 96 | Most Likely Increased | 4.4 |
| Number of decelerations | 89 ± 16 | 169 ± 38 | 80 ± 37 | Most Likely Increased | 5.1 |
| Mechanical Load (AU) | 922 ± 128 | 1357 ± 181 | 430 ± 70 | Most Likely Increased | 3.4 |
| Pass accuracy (%) | 88 ± 4 | 87 ± 8 | N.A. | N.A. | 0.3 |
| Dribble accuracy (%) | 70 ± 12 | 78 ± 12 | N.A. | N.A. | 0.7 |
Comparison of recovery and performance variables between match-day 1 (MD1) and match-day 3 (MD3). CMJ = countermovement jump. HI = high-intensity. ES = effect size.
| MD1 | MD3 | Mean Difference (±90% CL) | Qualitative Inference | ES | |
|---|---|---|---|---|---|
| Mood | 3 ± 1 | 3 ± 1 | 0 | N.A. | 0 |
| Fatigue | 4 ± 1 | 4 ± 1 | 0 | N.A. | 0 |
| Sleep | 3 ± 1 | 3 ± 1 | 0 | N.A. | 0 |
| Muscle Soreness | 4 ± 1 | 5 ± 1 | 1 ± 1 | Very Likely Harmful | −0.5 |
| Wellness Score | 50 ± 6 | 46 ± 9 | −4 ± 4 | Very Likely Harmful | 0.7 |
| CMJ Height (cm) | 48.5 ± 2.3 | 45.9 ± 5.1 | −2.6 ± 4.8 | Very Likely Harmful | 1.1 |
| Distance covered (m·min−1) | 104.0 ± 6.6 | 99.5 ± 12.6 | −4.6 ± 20 | Unclear | 0.7 |
| HI Distance (m·min−1) | 4.9 ± 1.4 | 4.2 ± 0.6 | −0.6 ± 1.6 | Possibly Decreased | 0.5 |
| Accelerations per min | 2.4 ± 0.4 | 2.3 ± 0.4 | −0.1 ± 0.9 | Unclear | 0.2 |
| Decelerations per min | 1.0 ± 0.2 | 1.1 ± 0.3 | 0.1 ± 0.2 | Unclear | −0.4 |
| Mechanical Load per min (AU) | 10.3 ± 1.4 | 10.9 ± 2.7 | 0.7 ± 3.4 | Unclear | −0.5 |
| Pass accuracy (%) | 88.4 ± 4.9 | 78.7 ± 13.9 | N.A. | N.A. | 2 |
| Dribble accuracy (%) | 81.0 ± 26.8 | 68.6 ± 36.2 | N.A. | N.A. | 0.5 |
Individual responses in recovery and performance variables between match-day 1 (MD1) and match-day 2 (MD2). Mechanical load derived from the manufacturer (PlayerLoadTM; Catapult Innovations, Melbourne, Australia).
| Player 1 | Player 2 | Player 3 | Player 4 | ||
|---|---|---|---|---|---|
| Mood | MD1 | 4 | 2 | 3 | 3 |
| MD2 | 4 | 3 | 2 | 3 | |
| Fatigue | MD1 | 4 | 3 | 4 | 4 |
| MD2 | 5 | 4 | 5 | 5 | |
| Sleep | MD1 | 4 | 3 | 2 | 3 |
| MD2 | 4 | 2 | 3 | 3 | |
| Muscle Soreness | MD1 | 4 | 4 | 5 | 4 |
| MD2 | 5 | 4 | 6 | 5 | |
| Wellness Score | MD1 | 43 | 57 | 50 | 50 |
| MD2 | 36 | 54 | 43 | 43 | |
| CMJ Height (cm) | MD1 | 50.7 | 50.3 | 46.5 | 46.6 |
| MD2 | 43.0 | 50.0 | 41.2 | 49.0 | |
| Distance covered (m·min−1) | MD1 | 98.6 | 98.1 | 111.0 | 108.3 |
| MD2 | 120.2 | 120.0 | 133.5 | 135.5 | |
| HI Distance (m·min−1) | MD1 | 3.3 | 4.9 | 4.7 | 6.6 |
| MD2 | 6.5 | 5.9 | 6.2 | 7.8 | |
| Accelerations per min | MD1 | 2.6 | 2.7 | 1.9 | 2.5 |
| MD2 | 2.9 | 2.4 | 3.5 | 3.2 | |
| Decelerations per min | MD1 | 0.8 | 0.9 | 1.0 | 1.2 |
| MD2 | 1.4 | 1.0 | 1.6 | 1.7 | |
| Mechanical Load per min (AU) | MD1 | 9.8 | 8.6 | 12.0 | 10.6 |
| MD2 | 11.1 | 9.4 | 13.0 | 11.8 | |
Individual responses in recovery and performance variables between match-day 1 (MD1) and match-day 3 (MD3). Mechanical load derived from the manufacturer (PlayerLoadTM; Catapult Innovations, Melbourne, Australia).
| Player 1 | Player 2 | Player 3 | Player 4 | ||
|---|---|---|---|---|---|
| Mood | MD1 | 4 | 2 | 3 | 3 |
| MD3 | 4 | 2 | 3 | 4 | |
| Fatigue | MD1 | 4 | 3 | 4 | 4 |
| MD3 | 4 | 3 | 4 | 5 | |
| Sleep | MD1 | 4 | 3 | 2 | 3 |
| MD3 | 4 | 3 | 2 | 3 | |
| Muscle Soreness | MD1 | 4 | 4 | 5 | 4 |
| MD3 | 5 | 4 | 5 | 5 | |
| Wellness Score | MD1 | 43 | 57 | 50 | 50 |
| MD3 | 49 | 57 | 50 | 39 | |
| CMJ Height (cm) | MD1 | 50.7 | 50.3 | 46.5 | 46.6 |
| MD3 | 46.2 | 51.5 | 39.0 | 46.9 | |
| Distance covered (m·min−1) | MD1 | 98.6 | 98.1 | 111.0 | 108.3 |
| MD3 | 105.4 | 101.2 | 81.3 | 109.9 | |
| HI Distance (m·min−1) | MD1 | 3.3 | 4.9 | 4.7 | 6.6 |
| MD3 | 4.0 | 3.5 | 5.0 | 4.4 | |
| Accelerations per min | MD1 | 2.6 | 2.7 | 1.9 | 2.5 |
| MD3 | 2 | 1.9 | 2.8 | 2.6 | |
| Decelerations per min | MD1 | 0.8 | 0.9 | 1.0 | 1.2 |
| MD3 | 0.9 | 0.8 | 1.3 | 1.2 | |
| Mechanical Load per min (AU) | MD1 | 9.8 | 8.6 | 12.0 | 10.6 |
| MD3 | 10.5 | 9.1 | 9.2 | 10.9 | |