| Literature DB >> 27289237 |
Andrew Harris1, Mark D Griffiths2.
Abstract
The increasing sophistication of gambling products afforded by electronic technologies facilitates increased accessibility to gambling, as well as encouraging rapid and continuous play. This poses several challenges from a responsible gambling perspective, in terms of facilitating player self-awareness and self-control. The same technological advancements in gambling that may facilitate a loss of control may also be used to provide responsible gambling tools and solutions to reduce gambling-related harm. Indeed, several harm-minimisation strategies have been devised that aim to facilitate self-awareness and self-control within a gambling session. Such strategies include the use of breaks in play, 'pop-up' messaging, limit setting, and behavioural tracking. The present paper reviews the theoretical argument underpinning the application of specific harm-minimisation tools, as well as providing one of the first critical reviews of the empirical research assessing their efficacy, in terms of influencing gambling cognitions and behaviour.Entities:
Keywords: Behavioural tracking; Breaks in play; Harm-minimisation tools; Limit-setting; Pop-up messaging; Responsible gambling
Mesh:
Year: 2017 PMID: 27289237 PMCID: PMC5323476 DOI: 10.1007/s10899-016-9624-8
Source DB: PubMed Journal: J Gambl Stud ISSN: 1050-5350
Summary of included harm-minimisation studies
| References | Main aims | Sample (n) | HM tool assessed | Main findings |
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| Blaszczynski et al. ( | Assessed the effects of breaks in play of varying lengths in terms of their impact on cravings to continue gambling and subjective negative arousal | 141 university students (78 female) | Breaks in play | Self-reported craving higher in longer break condition. No effect of break on dissociation. Therefore, no evidence for the use of breaks in play as a way to combat dissociation was found. However, there was a significant and positive correlation between feelings of dissociation and cravings to continue play, supporting role of dissociation in continuation of gambling within a session. This effect was mediated by subjective negative arousal |
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| Monaghan and Blaszczynski ( | Comparison of recall for static versus dynamic message formats. | 92 undergraduate students (69 female) | Static messages and pop-up messages | 83 vs. 15.6 % of participants were able to freely recall the message content for the dynamic and static messages respectively. Cued recall was also significantly greater for the dynamic messages (85.1 vs. 24.4 %) |
| Cloutier et al. ( | Comparison of warning messages versus pauses in play in terms of their impact on erroneous cognitions and gambling-related behaviour | 40 undergraduate students (21 male) | Warning messages and breaks in play | Correcting messages, compared to pauses in play, significantly reduced erroneous thinking, but no group level effects were found in terms of the message or pause influencing gambling-related behaviour |
| Floyd et al. ( | Evaluation of warning message’s impact on gambling-related cognitions, gambling-related behaviour, as well as subjective experience during play | 122 undergraduate students (70 female) | Warning messages | Those participants exposed to warning messages reported fewer irrational beliefs about gambling and had significantly more money remaining at the end of the session compared to participants in control condition, suggesting the messaging had some influence on subsequent gambling behaviour. Exposure to warning messages did not negatively impact on enjoyment of play |
| Monaghan and Blaszczynski ( | Evaluated the impact of self-appraisal messaging on self-reported gambling behaviour. Such messages were compared to informative style messaging and control message conditions | Study 1, 127 regular EGM gamblersfrom university sample (male = 97) | Self-appraisal messages and warning messages | Both studies showed that pop-up messages were recalled more effectively than static messages immediately and at two-week follow-up. Pop-up messages reportedly had a significantly greater impact on within-session thoughts and behaviours. Messages encouraging self-appraisal resulted in significantly greater effect on self-reported thoughts and behaviours during both the experimental session and in subsequent EGM play |
| Harris and Parke ( | Experimentally assessed the impact of self-appraisal messaging on actual gambling behaviour and the interaction effect between gambling outcome and messaging efficacy | 30 gamblers (18 male) from university sample reporting gambling within the last 6 months | Self-appraisal messages | Computer-generated self-appraisal messaging significantly reduced the average speed of betting in the loss condition only, demonstrating an interaction effect between computer-generated messaging and gambling outcome. Messages had no impact on amount wagered |
| Stewart and Wohl ( | Assessed the efficacy of monetary reminder pop-up messages in their ability to facilitate adherence to self-set monetary limits, and messaging’s impact on dissociation and craving | 59 university students (43 males; 17 recreational gamblers (no DSM–IV–TR symptoms), 26 sub-threshold pathological gamblers | Monetary limit pop-ups | Participants receiving monetary limit pop-up reminders were significantly more likely to adhere to monetary limits than participants who did not. Dissociation mediated the relationship between gambling symptomatology and adherence to monetary limits, but only among those who did not receive a monetary limit pop-up reminder. Forced stop in play created by the pop-up message did not heighten craving to continue gambling |
| Auer et al. ( | Evaluated the impact of pop-up messages in a natural and ecologically valid setting in terms of messages ability to facilitate gambling session cessation | 800,000 gambling sessions (400,000 prior to pop-up being introduced and 400,000 after pop-up message had been introduced—approx. 50,000 online slot machine gamblers) | Pop-up messages after predetermined number of plays | Found a nine-fold increase in the number of gambling session cessations at the 1000-spin mark when exposed to a pop-up message informing players of the number of plays. However, the percentage of total cessations following the pop-up message at 1000 spins was low (less than 1 %) |
| Celio and Lisman ( | Assessed the impact of a stand-alone personalised normative feedback intervention on student gambling behaviour | 136 undergraduate students (75 male) reporting gambling in last 30 days | Personalised normative feedback | After 1 week, those participants receiving PNF showed a marked decreased perception of other students’ gambling, as well as demonstrated lower levels of risk-taking in two analogue measures of gambling |
| Auer and Griffiths ( | Evaluated efficacy of personalised normative feedback using a real world sample in a real online gambling environment. Also compared normative feedback to more simplistic pop-up messages | 1.6 million gambling sessions analysed (800,000 evaluating the simple pop-up message and 800,000 evaluating the enhanced pop-up message—approx. 70,000 online slot machine gamblers) | Personalised normative feedback | Positive increase in session cessation for the more sophisticated message containing normative feedback. Only a very small percentage of sessions reached 1000 spins, meaning it is likely these pop-up messages were only given the most intense (within-session) gamblers |
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| Broda et al. ( | Examined the effects of enforced betting limits on gambling behaviour and analysed the behaviour of those gamblers who typically exceed limits in comparison to those who adhere to monetary limits | 47,000 subscribed users of the online gambling company | Limit-setting | Only 0.3 % of gamblers exceeded deposit limits at least once. Those gamblers who did were shown to have a higher than average number of daily bets and higher average bet sizes, compared to those who did not exceed limits. Indication that exceeding limits may be indicative of the most intense gambling sub-group |
| Wohl et al. ( | Assessed efficacy of animation-based educational video designed to facilitate adherence to pre-set limits in terms of reducing the exceeding of limits | 242 non-problem gamblers (119 male) | Animation-based education Vvdeo | Participants exposed to animation video reported a significant reduction in erroneous cognitions, an effect that was retained at 24-hour and 30-day follow-up. Exposure to the video also resulted in participants being more likely to strongly endorse ‘low risk’ gambling practices, including the use of limit-setting, but this effect was not retained at the 30-day follow up |
| Wohl et al. ( | Examined if there was an interaction effect between the use of educational videos dispelling erroneous cognitions and promoting safe-play, including the use of limit, and pop-up messaging reminding participants when they had reached their pre-set limit | 72 young adults (51 female) with recreational gambling experience | Animation-based educational video and pop-up messages | Participants exposed to the educational animation video adhered to pre-set limits more than those in a control video condition. Those exposed to monetary limit pop-ups also showed greater adherence to pre-set limits. These two main effects were qualified by an interaction effect, with results showing that of the participants who were not given a pop-up reminder, the ones who were exposed to the educational animation video stayed within their pre-set monetary limits more than those in a control condition |
| Auer and Griffiths ( | Examined the impact of limit-setting on theoretical loss among high intensity gamblers, across a variety of gambling activities, in a real-world online setting | Random sample of 100,000 players in online gambling environment | Time and Monetary Limits | Setting limits had significant and positive effect on theoretical loss for all sub-groups of gamblers. Casino gamblers showed the biggest significant change in theoretical loss following the setting of limits |
| Wohl et al. ( | Designed new and enhanced monetary limit-setting tool using HCI and PSD principles, and compared this to older, more simple iterations of such tools in terms of their ability to facilitate limit adherence | 56 current electronic gaming machine gamblers (37 female) | Monetary Limit-Setting | Those exposed to the HCI/PSD tool were significantly more likely to adhere to their pre-set limits compared to the standard monetary limit tool |
| Kim et al. ( | Assessed the impact of prompts encouraging the setting of time-based limits on both the uptake of setting such limits, and the impact this had on session duration | 43 non-problem/low risk gamblers recruited from university sample (26 female) | Time limit-setting | Participants who were prompted to set a time limit did so with a 100 % compliance rate compared to one out of 23 for those participants not prompted. Those prompted to set a limit prior to engaging in play gambled for significantly less time than those who were not prompted |
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| Auer and Griffiths ( | Assessed the effectives of the behavioural feedback system | 16,231 online gamblers | Behaviour Tracking and Personal Feedback | Online gamblers receiving personalized feedback spent significantly less time and money gambling compared to controls that did not receive personalized feedback |
| Wood and Wohl ( | Assessed the efficacy of the | 779 online gamblers (694 male) | Behaviour Tracking and Personal Feedback | At-risk players who used the feedback tool significantly reduced the amount of money deposited and wagered compared to players not utilising the tool, an effect that was obtained for both the week following enrolment and at 24-weeks later. Those gamblers who received behavioural feedback showed a significant reduction in deposited amounts compared to the control group, but this did not apply to at-risk or problematic gamblers |
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| Sharpe et al. ( | Tested the effects of several modifications to gaming machines, including a restriction on note acceptors to a maximum of a $20 note | 779 participants of varying problem gambling severity | Lower denomination note acceptor | Gaming machines with modified note acceptors had no impact on any aspect of gambling behaviour compared to control machines |
| Hansen and Rossow ( | Explored the impact of prohibition of note acceptors on slot machine players in terms of its impact on gambling behaviour and problem gambling measures (SOGS-RA and Lie/Bet) in adolescent-aged gamblers | Approx. 60,000 adolescent gamblers | Note acceptor prohibition | Following prohibition, slot machine gambling frequency was reduced by 20 %, the proportion of ‘frequent’ slot machine gamblers was reduced by 26 %, and overall gambling frequency was reduced by 10 %. In addition, the proportion of problem gamblers was reduced by 20 % |