| Literature DB >> 29867420 |
Alexander Geiger1,2, Axel Cleeremans3, Gary Bente4,5, Kai Vogeley1,2.
Abstract
Learning is a central ability for human development. Many skills we learn, such as language, are learned through observation or imitation in social contexts. Likewise, many skills are learned implicitly, that is, without an explicit intent to learn and without full awareness of the acquired knowledge. Here, we asked whether performance in a motor learning task is modulated by social vs. object cues of varying validity. To address this question, we asked participants to carry out a serial reaction time (SRT) task in which, on each trial, people have to respond as fast and as accurately as possible to the appearance of a stimulus at one of four possible locations. Unbeknownst to participants, the sequence of successive locations was sequentially structured, so that knowledge of the sequence facilitates anticipation of the next stimulus and hence faster motor responses. Crucially, each trial also contained a cue pointing to the next stimulus location. Participants could thus learn based on the cue, or on learning about the sequence of successive locations, or on a combination of both. Results show an interaction between cue type and cue validity for the motor responses: social cues (vs. object cues) led to faster responses in the low validity (LV) condition only. Concerning the extent to which learning was implicit, results show that in the cued blocks only, the highly valid social cue led to implicit learning. In the uncued blocks, participants showed no implicit learning in the highly valid social cue condition, but did in all other combinations of stimulus type and cueing validity. In conclusion, our results suggest that implicit learning is context-dependent and can be influenced by the cue type, e.g., social and object cues.Entities:
Keywords: implicit motor learning; nonverbal communication; serial reaction time task; social cognition; social gaze; social interaction; social/non-social cueing
Year: 2018 PMID: 29867420 PMCID: PMC5960666 DOI: 10.3389/fnhum.2018.00197
Source DB: PubMed Journal: Front Hum Neurosci ISSN: 1662-5161 Impact factor: 3.169
Blocks with S/s were blocks with the training sequence (Seq_1), R represents the first transfer block with another, unknown sequence (Seq_2), r represents the second transfer block with the second unknown sequence (Seq_3).
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| S | S | S | S | S | S | S | S | R | S | s | r | s |
In blocks with capital letters, additional directional cues were given by either the social or object stimulus. In blocks with lower case letters, no additional directional cues were given.
Figure 1Experimental design. (A) Structure of a valid trial with the social stimulus. (B) Structure of an invalid trial with the object stimulus. The distribution of valid and invalid cues was balanced through the experiment for both stimulus types.
Figure 2Main results for the social environment. (A) RT and SE for the two validity conditions throughout the experiment (B) learning effect for cued blocks (S-R-S) with SE (C) learning effect for uncued blocks (s-r-s) with SE; RT, reaction time; SE, Standard error, N.S., non-significant.
Figure 3Main results for the object environment. (A) RT and SE for the two validity conditions throughout the experiment (B) learning effect for cued blocks (S-R-S) with SE (C) learning effect for uncued blocks (s-r-s) with SE; RT, reaction time; SE, Standard error, N.S., non-significant.