| Literature DB >> 29712626 |
Lisa Hightow-Weidman1,2, Kathryn Muessig2, Kelly Knudtson1, Mala Srivatsa3, Ellena Lawrence3, Sara LeGrand4, Anna Hotten5, Sybil Hosek6.
Abstract
BACKGROUND: HIV disproportionately impacts young men who have sex with men (YMSM) who experience disparities across the HIV care continuum. Addressing antiretroviral therapy (ART) adherence among YMSM is an urgent public health priority. Technology-based interventions-particularly mobile health platforms-can provide tailored adherence interventions and allow YMSM to engage and connect with others.Entities:
Keywords: YMSM; antiretroviral adherence; gamification; smartphone app; social networking
Year: 2018 PMID: 29712626 PMCID: PMC5952121 DOI: 10.2196/publichealth.8923
Source DB: PubMed Journal: JMIR Public Health Surveill ISSN: 2369-2960
AllyQuest intervention components and scientific rationale.
| Feature description | Scientific rationale | |
| Privacy features: | Anonymity and privacy recognized as important for YMSMa electronic health. Found in work done by our team and others [ | |
| App progression meter: | Game-based elements (eg, levels and competition) influence intervention engagement and impact [ | |
| Social prompts: (eg, How do you remember your medication?) kick-off daily discussions to foster community, peer sharing, model successful behaviors, and provide reinforcement. | Social support and connection with others are important features for apps for HIV-positive YMSM [ | |
| Medication reminder system: discreet personalized reminders and habit building solutions to promote ARTb adherence. | Medication reminders improve adherence, but may not be sufficient [ | |
| Tailored adherence strategies: upon initial set-up, participants enter medication details, including the number of times/day and preferred time of day taken and any food restrictions. The app uses this information to provide suggestions on adherence strategies (eg, Take when I brush my teeth). Participants who are having adherence difficulties will received tailored feedback on new strategies and adherence tips. | Dynamic tailoring and unique feedback based on frequent assessments effectively promotes behavior change for many conditions, including HIV prevention and ART adherence [ | |
| Daily quest: actionable routine tasks help users set goals and build knowledge or skills. | Rated highly by usability and pilot participants. Gamification increases intervention engagement and impact [ | |
| Brain games: quizzes and interactive exercises help users check knowledge and skill | ||
| Multimedia: presentation of information that includes HIV-related, safer-sex, relationships and general health and wellness. Users prompted with a reflection question after each article to apply the material to their lives. Visual shows progress toward completing each section. | Formative work of our team and others has identified that HIV+ YMSM desire information on both HIV-related issues and general health and wellness [ | |
| “Choose-your-own adventure” narratives feature HIV+ YMSM navigating common situations that impact care engagement and ART adherence (eg, unstable housing, substance use, and disclosure). Play through story paths allows the user to face hard choices that impact health, practice problem solving, and succeed or fail in a safe space. | Narrative communication through role modeling has been identified as facilitating health behavior change [ | |
aYMSM: young men who have sex with men.
bART: antiretroviral therapy.
Figure 1Profile page.
Figure 6Narrative story.
Demographics AllyQuest pilot study participants, N=20.
| Variable | Statistics | |
| Age (years), mean (SD) | 21.8 (1.55) | |
| Black | 17 (85) | |
| White | 1 (5) | |
| Hispanic or Latino | 1 (5) | |
| American Indian or Alaskan native | 1 (5) | |
| Completed high school | 12 (60) | |
| Some college | 3 (15) | |
| Did not complete high school | 5 (25) | |
| Gay | 19 (95) | |
| Bisexual | 1 (5) | |
| Currently employed | 13 (65) | |
| Yes | 5 (25) | |
| Yes | 20 (100) | |
| Yes | 19 (95) | |
Figure 7Days and log-ins among participants in AllyQuest pilot trial.
AllyQuest pilot study outcomes (n=17); 5-point Likert scale (1=strongly disagree-5=strongly agree).
| Survey item | Mean (SD) | Median (Q1, Q3) | Minimum, maximum |
| Would use this app frequently | 4.41 (1.18) | 5.00 (4.00, 5.00) | 1.00, 5.00 |
| App was easy to use | 4.76 (0.56) | 5.00 (5.00, 5.00) | 3.00, 5.00 |
| Felt very confident using the app | 4.47 (1.01) | 5.00 (4.00, 5.00) | 2.00, 5.00 |
| App is accurate | 4.53 (1.01) | 5.00 (4.00, 5.00) | 1.00, 5.00 |
| App is dependable | 4.53 (0.62) | 5.00 (4.00, 5.00) | 3.00, 5.00 |
| Interaction with app is consistent | 4.18 (0.95) | 4.00 (4.00, 5.00) | 2.00, 5.00 |
| Found app unnecessarily complex | 1.65 (0.86) | 1.00 (1.00, 2.00) | 1.00, 3.00 |
| Would need technical assistance to use app | 1.71 (1.16) | 1.00 (1.00, 2.00) | 1.00, 5.00 |
| App features are well integrated | 4.53 (0.80) | 5.00 (4.00, 5.00) | 2.00, 5.00 |
| Most people could learn to use app quickly | 4.65 (0.61) | 5.00 (4.00, 5.00) | 3.00, 5.00 |
| Found app cumbersome to use | 2.76 (1.64) | 3.00 (1.00, 4.00) | 1.00, 5.00 |
| After versus before: connected to others with HIV | 4.12 (0.70) | 4.00 (4.00, 5.00) | 3.00, 5.00 |
| After versus before: ability to manage HIV | 4.47 (0.72) | 5.00 (4.00, 5.00) | 3.00, 5.00 |
| After versus before: ability to reliably take ARTa | 4.59 (0.71) | 5.00 (4.00, 5.00) | 3.00, 5.00 |
| After versus before: knowledgeable about HIV | 4.29 (0.77) | 4.00 (4.00, 5.00) | 3.00, 5.00 |
aART: antiretroviral therapy.
Correlations between app usage and HIV self-management outcomes, n=17. Outcome compared with before participating in the study.
| App analytics | Connected to others with HIV, rho ( | Knowledgeable about condition, rho ( | Ability to manage condition, rho ( | Ability to reliably take medication, rho ( |
| Days logged in | .31 (.22) | .53 (.03) | .33 (.19) | .49 (.05) |
| Days logged medication | .34 (.20) | .42 (.10) | .19 (.48) | .41 (.11) |
| Total time on app | .13 (.61) | .42 (.09) | .04 (.86) | .15 (.58) |
| Articles read | .01 (.98) | .29 (.28) | −.10 (.72) | −.07 (.78) |
| Social wall posts | .34 (.18) | .48 (.52) | .40 (.12) | .35 (.17) |
| Daily quests | .32 (.22) | .43 (.88) | .12 (.63) | .36 (.16) |