Literature DB >> 17201603

Why are adolescents addicted to online gaming? An interview study in Taiwan.

Chin-Sheng Wan1, Wen-Bin Chiou.   

Abstract

The purpose of this study was twofold: to investigate the conscious and unconscious psychological motivations of online game addicts, and to further discuss the relationship between surface and source motivations. Ten Taiwanese adolescents with online game addiction were selected for in-depth interviews. Through sentence completion test and semi-structured interviews, data were collected and analyzed from the following four realms: (1) surface motivations, (2) source motivations, (3) self-conception, and (4) interpersonal relationships in real life. After content analysis, five categories with distinct themes were formed: (1) addicts' psychological needs and motivations; (2) online games as the everyday focus of the addicts; (3) the interplay of real self and virtual self; (4) online games as the compensatory or extensive satisfaction for addicts' needs; and (5) addicts' self-reflections. The implications of the present study are discussed.

Mesh:

Year:  2006        PMID: 17201603     DOI: 10.1089/cpb.2006.9.762

Source DB:  PubMed          Journal:  Cyberpsychol Behav        ISSN: 1094-9313


  31 in total

1.  Video-gaming among high school students: health correlates, gender differences, and problematic gaming.

Authors:  Rani A Desai; Suchitra Krishnan-Sarin; Dana Cavallo; Marc N Potenza
Journal:  Pediatrics       Date:  2010-11-15       Impact factor: 7.124

2.  Problematic Internet use, well-being, self-esteem and self-control: Data from a high-school survey in China.

Authors:  Songli Mei; Yvonne H C Yau; Jingxin Chai; Jinhua Guo; Marc N Potenza
Journal:  Addict Behav       Date:  2016-05-12       Impact factor: 3.913

3.  Impulsivity and Alexithymia in Virtual Worlds: A Study on Players of World of Warcraft.

Authors:  Noemi Rosa Maganuco; Antonino Costanzo; Laura Rosa Midolo; Gianluca Santoro; Adriano Schimmenti
Journal:  Clin Neuropsychiatry       Date:  2019-06

Review 4.  The screens culture: impact on ADHD.

Authors:  Margaret D Weiss; Susan Baer; Blake A Allan; Kelly Saran; Heidi Schibuk
Journal:  Atten Defic Hyperact Disord       Date:  2011-09-24

5.  The development of the Problematic Online Gaming Questionnaire (POGQ).

Authors:  Zsolt Demetrovics; Róbert Urbán; Katalin Nagygyörgy; Judit Farkas; Mark D Griffiths; Orsolya Pápay; Gyöngyi Kökönyei; Katalin Felvinczi; Attila Oláh
Journal:  PLoS One       Date:  2012-05-10       Impact factor: 3.240

Review 6.  Internet gaming addiction: current perspectives.

Authors:  Daria J Kuss
Journal:  Psychol Res Behav Manag       Date:  2013-11-14

7.  The association between online gaming, social phobia, and depression: an internet survey.

Authors:  Han-Ting Wei; Mu-Hong Chen; Po-Cheng Huang; Ya-Mei Bai
Journal:  BMC Psychiatry       Date:  2012-07-28       Impact factor: 3.630

8.  Comparing the social skills of students addicted to computer games with normal students.

Authors:  Eshrat Zamani; Ali Kheradmand; Maliheh Cheshmi; Ahmad Abedi; Nasim Hedayati
Journal:  Addict Health       Date:  2010 Summer-Autumn

Review 9.  Impact of Multiplayer Online Role-Playing Games upon the Psychosocial Well-Being of Adolescents and Young Adults: Reviewing the Evidence.

Authors:  Jonathan Scott; Alison P Porter-Armstrong
Journal:  Psychiatry J       Date:  2013-03-28

10.  Prevalence and correlates of video and internet gaming addiction among Hong Kong adolescents: a pilot study.

Authors:  Chong-Wen Wang; Cecilia L W Chan; Kwok-Kei Mak; Sai-Yin Ho; Paul W C Wong; Rainbow T H Ho
Journal:  ScientificWorldJournal       Date:  2014-06-16
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