| Literature DB >> 29674986 |
Wendy Doubé1, Paul Carding2, Kieran Flanagan2, Jordy Kaufman3, Hannah Armitage1.
Abstract
Children with speech sound disorders benefit from feedback about the accuracy of sounds they make. Home practice can reinforce feedback received from speech pathologists. Games in mobile device applications could encourage home practice, but those currently available are of limited value because they are unlikely to elaborate "Correct"/"Incorrect" feedback with information that can assist in improving the accuracy of the sound. This protocol proposes a "Wizard of Oz" experiment that aims to provide evidence for the provision of effective multimedia feedback for speech sound development. Children with two common speech sound disorders will play a game on a mobile device and make speech sounds when prompted by the game. A human "Wizard" will provide feedback on the accuracy of the sound but the children will perceive the feedback as coming from the game. Groups of 30 young children will be randomly allocated to one of five conditions: four types of feedback and a control which does not play the game. The results of this experiment will inform not only speech sound therapy, but also other types of language learning, both in general, and in multimedia applications. This experiment is a cost-effective precursor to the development of a mobile application that employs pedagogically and clinically sound processes for speech development in young children.Entities:
Keywords: feedback; mobile application; multimedia learning; phonological disorder; speech sound disorder; video game
Year: 2018 PMID: 29674986 PMCID: PMC5895927 DOI: 10.3389/fpsyg.2018.00444
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Types of feedback commonly used to teach sounds and suitable for multimedia environments, with categories in decreasing order of complexity.
| Intrinsic (Laurillard, | Intrinsic occurs directly in response to a learner action but is not a comment on the action. | |
| Extrinsic (Laurillard, | A comment on a learner response or action. Formative and Verification feedback are Extrinsic. | |
| Formative (Shute, | Contains Information to assist the learner in bridging the gap between their conception and the concepts to be learned. Can be topic contingent or response contingent | |
| Topic contingent (Mason and Bruning, | Elaborative information about the topic being learned. Shute suggests this can reteach the same material whereas Mason and Narciss describe directing learners to search for information themselves. | |
| Response contingent (Shute, | Elaborative information about the learner's response explaining reasons for both incorrect and correct responses. | |
| KP (Narciss et al., | Knowledge about how to Process the task addresses procedural knowledge. It can be either topic or response contingent. | |
| KM (Shute, | Knowledge of Mistakes finds errors or provides hints for finding them. Can be either topic or response contingent. Also known as Bugs/Misconceptions when response contingent. | |
| KC (Narciss et al., | Knowledge of Concepts is topic contingent information about concepts. | |
| Verification (Shute, | Does not contain information other than correct / incorrect. | |
| KCR(Shute, | Knowledge of Correct Response describes correct answer but no other information. | |
| RUC(Shute, | Repeat Until Correct indicates incorrect by presenting the task again and proceeds to the next task when a correct response is received. It provides no other information. Also known as Try Again (Shute) or Answer until Correct (Narciss). | |
| MT (Shute, | Multiple Try proceeds to the next task when a correct response is received or after a predetermined limited number of attempts. | |
| KR (Shute, | Knowledge of Results indicates correct or incorrect but provides no other information. |
Examples of implementation in multimedia for common types of feedback.
| KR/RUC | Memory card game | If the word is not pronounced correctly, |
| Intrinsic | Adventure video game | If the word is not pronounced correctly, the gate remains closed. In minimal pairs, if the child makes the predicted error, the image of a gate could be replaced with an image of a date (the predicted error). If it is correctly pronounced, the gate opens and the next scene appears on the screen. If the word is partially correct, the gate opens partly, in response to the degree of correctness, but the next screen does not appear. |
| KP | 3D Talking head and/or elaborative feedback comments | The talking head demonstrates correct movements. Text or spoken comments such as “Move your tongue further back in your mouth” could be presented either alone or accompanying the talking head. |
Figure 1“Wizard of Oz” setup.
Figure 2The Main menu screen and the Intrinsic feedback menu screen seen by the “Wizard”.
Figure 3Study design.
Rationale for feedback type in experimental conditions.
| 1 | Prevalent in multimedia applications for speech production because it is easy to implement. | KR/MT |
| 2 | Simulates natural settings. Recommended in evidence-based literature for learning with multimedia. Included to explore if learning benefits outweigh development costs. | Intrinsic |
| 3 | Recommended in learning literature. Prevalent in speech pathology sessions for young children with speech sound disorders. | KR/MT + topic contingent KP |
| 4 | Recommended as best practice in evidence-based literature for learning with multimedia. | Intrinsic + topic contingent KP |
Context of presentation and feedback delivery for each group.
| Correct | Incorrect | |||
| 1–4 | Basic cue–the avatar speaks a word and an image of the word is presented. | |||
| 1 | KR/MT | Basic | “That's right. Let's move on to the next word.” | “Try again.” After three attempts, “Not quite but let's try another word.” |
| 2 | Intrinsic | Basic + | The interaction happens in a way that indicates the child's utterance has been understood and the game proceeds to the next interaction. | If the child's utterance is: |
| 3 | KR/MT +KP | As in 1 | As in 1 | As in 1 plus a spoken comment describing correct articulation |
| 4 | Intrinsic +KP | As in 2 | As in 2 | As in 2 plus a spoken comment describing correct articulation |
| 5 | Control group | N/A | N/A | N/A |
Figure 4Session schedule.