| Literature DB >> 29636497 |
Akihiko Gobara1,2, Naoto Yoshimura3, Yuki Yamada4.
Abstract
When two identical objects move toward each other, overlap completely, and continue toward opposite ends of a space, observers might perceive them as streaming through or bouncing off each other. This phenomenon is known as 'stream/bounce perception'. In this study, we investigated the effect of the presentation of emoticons on stream/bounce perception in five experiments. In Experiment 1, we used emoticons representing anger ('('∧')'), a smile ('(^_^)'), and a sober face ('(°_°)', as a control), and observers were asked to judge whether two objects unrelated to the emoticon had streamed through or bounced off each other. The anger emoticon biased perception toward bouncing when compared with the smile or sober face emoticon. In Experiments 2 and 3, we controlled for the valence and arousal of emoticons, and found that arousal influenced stream/bounce perception but valence did not. Experiments 4 and 5 ruled out the possibility of attentional capture and response bias for the emoticon with higher arousal. Taken together, the findings indicate that emoticons with higher arousal evoke a mental image of a 'collision' in observers, thereby eliciting the bounce perception.Entities:
Mesh:
Year: 2018 PMID: 29636497 PMCID: PMC5893621 DOI: 10.1038/s41598-018-23973-4
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.379
Figure 1Schematic illustration of a trial in Experiment 1. Two identical black discs started moving simultaneously to the disappearance of the fixation, moved towards each other, coincided at the centre, and continued to the opposite sides of the screen, after which they vanished. The emoticon cue was presented while the objects moved. The small black arrows represent the motion directions of the black discs. Participants were asked to report their perceptual outcomes via a button-press.
Figure 2The results of Experiment 1. The dark gray circle on the boxplot represents individual data point. The white cross on the boxplot means the average response proportion of perceiving bouncing.
Figure 3The results of Experiment 2. The dark gray circle on the boxplot represents individual data point. The white cross on the boxplot means the average response proportion of perceiving bouncing.
Figure 4The results of Experiment 3. The dark gray circle on the boxplot represents individual data point. The white cross on the boxplot means the average response proportion of perceiving bouncing.