| Literature DB >> 29560561 |
Lian Zhang1, Zachary Warren2, Amy Swanson3, Amy Weitlauf3, Nilanjan Sarkar4.
Abstract
Collaborative virtual environments (CVEs), which allow naturalistic communication between two or more individuals in a shared virtual environment, hold promise as a tool for measuring and promoting social communication between peers. In this work, a CVE platform and a set of CVE-based collaborative games are designed for children with autism spectrum disorder (ASD). Two groups (7 ASD/TD pairs; 7 TD/TD pairs) participated in a pilot study to establish system feasibility and tolerability. We also designed a methodology for capturing meaningful metrics of social communication. Based on these metrics, we found improved game performance and trends in communication of these participants over time. Although preliminary, these results provide important insights on CVE-based interaction for ASD intervention.Entities:
Keywords: Autism spectrum disorders; Collaborative virtual environment; Peer-mediated learning; Social computing
Mesh:
Year: 2018 PMID: 29560561 PMCID: PMC6041154 DOI: 10.1007/s10803-018-3544-7
Source DB: PubMed Journal: J Autism Dev Disord ISSN: 0162-3257