Literature DB >> 29543183

The Effect of Realistic Appearance of Virtual Characters in Immersive Environments - Does the Character's Personality Play a Role?

Katja Zibrek, Elena Kokkinara, Rachel Mcdonnell.   

Abstract

Virtual characters that appear almost photo-realistic have been shown to induce negative responses from viewers in traditional media, such as film and video games. This effect, described as the uncanny valley, is the reason why realism is often avoided when the aim is to create an appealing virtual character. In Virtual Reality, there have been few attempts to investigate this phenomenon and the implications of rendering virtual characters with high levels of realism on user enjoyment. In this paper, we conducted a large-scale experiment on over one thousand members of the public in order to gather information on how virtual characters are perceived in interactive virtual reality games. We were particularly interested in whether different render styles (realistic, cartoon, etc.) would directly influence appeal, or if a character's personality was the most important indicator of appeal. We used a number of perceptual metrics such as subjective ratings, proximity, and attribution bias in order to test our hypothesis. Our main result shows that affinity towards virtual characters is a complex interaction between the character's appearance and personality, and that realism is in fact a positive choice for virtual characters in virtual reality.

Mesh:

Year:  2018        PMID: 29543183     DOI: 10.1109/TVCG.2018.2794638

Source DB:  PubMed          Journal:  IEEE Trans Vis Comput Graph        ISSN: 1077-2626            Impact factor:   4.579


  5 in total

1.  Designing Empathic Virtual Agents: Manipulating Animation, Voice, Rendering, and Empathy to Create Persuasive Agents.

Authors:  Dhaval Parmar; Stefan Olafsson; Dina Utami; Prasanth Murali; Timothy Bickmore
Journal:  Auton Agent Multi Agent Syst       Date:  2022-02-22       Impact factor: 1.431

2.  The doctor's digital double: how warmth, competence, and animation promote adherence intention.

Authors:  Zhengyan Dai; Karl F MacDorman
Journal:  PeerJ Comput Sci       Date:  2018-11-12

3.  VR Realism Scale-Revalidation of contemporary VR headsets on a Polish sample.

Authors:  Natalia Lipp; Radosław Sterna; Natalia Dużmańska-Misiarczyk; Agnieszka Strojny; Sandra Poeschl-Guenther; Paweł Strojny
Journal:  PLoS One       Date:  2021-12-21       Impact factor: 3.240

4.  Backchannel Behavior Influences the Perceived Personality of Human and Artificial Communication Partners.

Authors:  Peter Blomsma; Gabriel Skantze; Marc Swerts
Journal:  Front Artif Intell       Date:  2022-03-30

5.  The sentiment of a virtual rock concert.

Authors:  Gizem Senel; Domna Banakou; Alejandro Beacco; Ramon Oliva; Jaime Gallego; Mel Slater; Carlos Cabriera
Journal:  Virtual Real       Date:  2022-08-23       Impact factor: 4.697

  5 in total

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