| Literature DB >> 29535396 |
Linda Gerencsér1,2, Nóra Bunford3,4, Alexandra Moesta5, Ádám Miklósi3,6.
Abstract
Although there is ample data indicating that reward processing plays an important role in human psychopathologies and pharmaco- and psychotherapy treatment response, the corresponding animal-model research needs to be extended to models whose motivational and social dispositions are better generalizable than those of the traditional models. Accordingly, our aim was to develop and assess the reliability and validity of an owner-report rating scale of reward responsiveness in domestic dogs (N = 2149) and then to examine individual differences in reward responsiveness. Responsiveness was categorisable by reward type (ball/toy and food) and exhibited individual variability manifesting in age- and breed-related differences. Rating scale scores were associated with behavioural observation of reward processing, indicating evidence of convergent validity. Ball/toy and food reward responsiveness were associated with owner-rated hyperactivity-impulsivity' inattention and with differences in training, indicating evidence of concurrent validity. Extreme (vs. average) reward responsiveness was also predicted by dogs' hyperactivity-impulsivity and inattention' and extreme responsiveness was associated with increased likelihood of physical health and/or social problems. These findings are informative with regard to the dog as an animal model for various human behavioural and cognitive functions' and also for the dog in its own right as they are relevant to training and welfare.Entities:
Mesh:
Year: 2018 PMID: 29535396 PMCID: PMC5849691 DOI: 10.1038/s41598-018-22605-1
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.379
CRRS items loading on one of the two factors as identified by the CFA.
| Factor 1 | Factor 2 |
|---|---|
| (b/t1) Is pushy when wants to play with ball/toy | (f1) Is pushy when wants to get food |
| (b/t2) Initiates play with ball/toy even with unfamiliar people | (f2) Goes to unfamiliar people to beg for food |
| (b/t3) Runs eagerly after the thrown ball/object | (f3) Wolfs down the food |
| (b/t4) Is responsive if cannot play balls/play with other objects at the usual place and/or time | (f4) Is responsive if does not receive food at the usual time |
| (b/t5) Initiates play with ball/other objects | |
| (b/t6) Is so focused on playing with ball/objects that hardly notices what is happening around | (f6) Is so focused on eating that hardly notices what is happening around |
| (b/t7) Gets excited if he/she can play balls/fetch objects | (f7) Gets excited if he/she can get food |
| (b/t8) Quits playing with ball/other objects on his/her own (R) a | (f8) Leaves leftover food after the usual feeding (R) a |
| (b/t9) Can be motivated by ball/toy to do/tolerate things he/she does not like otherwise | |
| (b/t10) Is tireless with playing with ball/objects | (f10) Has a voracious appetite |
| (b/t11) Is easily distracted from playing ball/fetching objects (R) a | |
| (b/t12) Does not indicate that he/she would like to play with ball/toys (R) a | |
| (b/t13) Only plays ball/fetches objects when is in a playful mood (R) a | (f13) Only shows interest in the food when is really hungry (R) a |
| (b/t14) Readily plays with any object | (f14) Readily eats anything |
| Interpretation | |
| Ball/toy responsiveness (B/TR, α = 0.897) | Food responsiveness (FR, α = 0.846) |
Note. R = reversed item. All retained items had a standardized factor loading estimate ≥0.40.
Associations between behavioural measures and the corresponding CRSS factors.
| Behavioural paradigm | Short description of measured behaviour | Correlation (Pearson’s | |
|---|---|---|---|
| Food responsiveness | Food reward attainable | Latency to approach and eat the food ( | −0.410 ( |
| Time spent near location of food consumption (%) | 0.198 ( | ||
| Time spent manipulating the apparatus at location of food consumption (%) | 0.210 ( | ||
| Return frequency to location of food consumption ( | 0.495 ( | ||
| Food reward unattainable | Latency to approach the food containing apparatus ( | 0.155 ( | |
| Time spent focusing on the unattainable food (%) | 0.562 ( | ||
| Time spent manipulating the food containing apparatus (%) | 0.392 ( | ||
| Time spent near the food containing apparatus (%) | 0.237 ( | ||
| Return frequency to the food containing apparatus ( | 0.261 ( | ||
| Correlation (Pearson’s | |||
| Ball/toy responsiveness | Ball/toy reward attainable | Latency to approach and touch the ball/toy ( | 0.086 ( |
| Time spent near the ball/toy (%) | 0.374 ( | ||
| Time spent manipulating the ball/toy (%) | 0.413 ( | ||
| Return frequency to the ball/toy ( | 0.281 ( | ||
| Ball/toy reward unattainable | Latency to approach the ball/toy containing apparatus ( | −0.428 ( | |
| Time spent focusing on the unattainable ball/toy (%) | 0.694 ( | ||
| Time spent manipulating the ball/toy containing apparatus (%) | 0.393 ( | ||
| Time spent near the ball/toy containing apparatus (%) | 0.602 ( | ||
| Return frequency to the ball/toy containing apparatus ( | 0.546 ( |
Note. an = 30. *Significant result (following Benjamini-Hochberg correction for multiple comparisons).
Figure 1Estimated Marginal Means of Ball/toy (a) and Food (b) responsiveness and Hyperactivity at Levels of Increase in motivation (IM). (a) Greater Hyperactivity in combination with greater Ball/toy responsiveness are associated with greater Increases in motivation. (b) Greater Hyperactivity in combination with greater Food responsiveness are not associated with greater Increases in motivation. The different lines stand for the three different levels of IM; dashed with triangles: mean, solid with rectangles: mean + 1 SD, dashed with circles: mean − 1 SD.
Figure 2Estimated Marginal Means of Ball/toy (a) and Food (b) responsiveness at levels of Training method. (a) A negative relationship between Inattention and Ball/toy responsiveness was seen in all dogs but the strength of this relationship varied depending on Training method. The strongest negative association between Inattention and Ball/toy responsiveness was observed in dogs who were rewarded by ball/toy or social reinforcement (as shown in red – ‘play &/or social rew’), then in dogs rewarded by food and ball/toy (as shown in green – ‘food & play rew’), and the weakest in dogs rewarded by food only (as shown in blue – ‘food rew’). (b) There were no differences in the direction or magnitude of association between Inattention and Food responsiveness given the type of reward dogs received during training (i.e. training method). As for training method types, ball/toy or social reinforcement is shown in red (play &/or social rew), reinforcement by food and ball/toy is shown in green (food & play rew), and reinforcement by food reward only is shown in blue (food rew).
Figure 3Estimated Marginal Means of Ball/toy (a) and Food (b) responsiveness and Reward frequency at Levels of Increase in motivation (IM). (a) At increasing levels of IM, greater Reward frequency (RF) corresponded to greater Ball/toy responsiveness. (b) At increasing levels of IM, greater RF contributed to lower Food responsiveness. The different lines stand for the three different levels of IM; dashed with triangles: mean, solid with rectangles: mean + 1 SD, dashed with circles: mean – 1 SD.
Figure 4Differences in Toy/object attachment between dogs average and extreme on Ball/toy and/or Food responsiveness. Dogs high on Ball/toy and low on Food responsiveness (HTR) had higher scores than dogs in the other groups, except for dogs high on both Ball/toy and Food responsiveness (HTFR) or dogs average on Ball/toy and Food responsiveness (ATFR, i.e., average on reward responsiveness) on Toy/object attachment. Dogs high on both Ball/toy and Food responsiveness (HTFR) scored higher than dogs average on reward responsiveness (ATFR). The error bars represent +/− 2 SE.
Figure 6Differences in social problems due to excessive food (a) and ball/toy (b) reward pursuing between dogs average and extreme on Food and/or Ball/toy responsiveness. (a) Dogs high on Ball/toy and low on Food responsiveness (HTR) were rated lower than both dogs low on Ball/toy and high on Food responsiveness (HFR) and dogs high on both Ball/toy and Food responsiveness (HTFR) on social problems due to excessive food reward pursuing. The HFR group did not differ from the HTFR group but was rated higher than dogs average on reward responsiveness (ATFR), and the HTFR group was rated also higher than the average group on social problems due to excessive food reward pursuing. (b) Dogs high on Ball/toy and low on Food responsiveness (HTR) received higher scores than both dogs low on Ball/toy and high on Food responsiveness (HFR) and dogs average on reward responsiveness (ATFR) but did not differ from dogs high on both Ball/toy and Food responsiveness (HTFR). The HTFR group were rated higher than average dogs on social problems due to excessive ball/toy reward pursuing. The error bars represent +/−2 SE.
Figure 5Differences in health problems due to excessive food (a) and ball/toy (b) reward pursuing between dogs average and extreme on Ball/toy and/or Food responsiveness. (a) Dogs low on both Ball/toy and Food responsiveness (LTFR) were rated lower than dogs low on Ball/toy and high on Food responsiveness (HFR) and dogs high on both Ball/toy and Food responsiveness (HTFR) on health problems due to excessive food reward pursuing. The HFR group was rated as having more eating-related health problems than dogs high on Ball/toy and low on Food responsiveness (HTR), while there was no difference between dogs low on Ball/toy and high on Food responsiveness (HFR) and dogs high on both Ball/toy and Food responsiveness (HTFR) or dogs average on reward responsiveness (ATFR) on health problems due to excessive food reward pursuing. (b) Dogs high on Ball/toy and low on Food responsiveness (HTR) were rated higher than dogs low on Ball/toy and high on Food responsiveness (HFR), HTR dogs did not differ from dogs high on both Ball/toy and Food responsiveness (HTFR), while the latter were rated higher than dogs average on reward responsiveness (ATFR) on health problems due to excessive ball/toy reward pursuing. The error bars represent +/−2 SE.