Literature DB >> 32482376

Virtual reality hand therapy: A new tool for nonopioid analgesia for acute procedural pain, hand rehabilitation, and VR embodiment therapy for phantom limb pain.

Hunter G Hoffman1, David A Boe2, Eric Rombokas2, Christelle Khadra3, Sylvie LeMay3, Walter J Meyer4, Sam Patterson5, Ann Ballesteros6, Stephen W Pitt7.   

Abstract

INTRODUCTION: Affordable virtual reality (VR) technology is now widely available. Billions of dollars are currently being invested into improving and mass producing VR and augmented reality products. PURPOSE OF THE STUDY: The purpose of the present study is to explore the potential of immersive VR to make physical therapy/occupational therapy less painful, more fun, and to help motivate patients to cooperate with their hand therapist. DISCUSSION: The following topics are covered: a) psychological influences on pain perception, b) the logic of how VR analgesia works, c) evidence for reduction of acute procedural pain during hand therapy, d) recent major advances in VR technology, and e) future directions-immersive VR embodiment therapy for phantom limb (chronic) pain.
CONCLUSION: VR hand therapy has potential for a wide range of patient populations needing hand therapy, including acute pain and potentially chronic pain patients. Being in VR helps reduce the patients' pain, making it less painful for patients to move their hand/fingers during hand therapy, and gamified VR can help motivate the patient to perform therapeutic hand exercises, and make hand therapy more fun. In addition, VR camera-based hand tracking technology may be used to help therapists monitor how well patients are doing their hand therapy exercises, and to quantify whether adherence to treatment increases long-term functionality. Additional research and development into using VR as a tool for hand therapist is recommended for both acute pain and persistent pain patient populations.
Copyright © 2020 Hanley & Belfus. Published by Elsevier Inc. All rights reserved.

Entities:  

Keywords:  Acute pain; Hand therapy; Immersive virtual reality; Pain distraction phantom limb pain; Persistent pain

Mesh:

Year:  2020        PMID: 32482376      PMCID: PMC7719341          DOI: 10.1016/j.jht.2020.04.001

Source DB:  PubMed          Journal:  J Hand Ther        ISSN: 0894-1130            Impact factor:   1.950


  76 in total

1.  The tragedy of needless pain.

Authors:  R Melzack
Journal:  Sci Am       Date:  1990-02       Impact factor: 2.142

2.  Prolonged exposure and virtual reality-enhanced imaginal exposure for PTSD following a terrorist bulldozer attack: a case study.

Authors:  Sara A Freedman; Hunter G Hoffman; Azucena Garcia-Palacios; Patrice L Tamar Weiss; Sara Avitzour; Naomi Josman
Journal:  Cyberpsychol Behav Soc Netw       Date:  2010-02

3.  Virtual Reality Improves the Patient Experience during Wide-Awake Local Anesthesia No Tourniquet Hand Surgery: A Single-Blind, Randomized, Prospective Study.

Authors:  Ediana Hoxhallari; Ian J Behr; Jonathan S Bradshaw; Michael S Morkos; Pam S Haan; Maureen C Schaefer; James H W Clarkson
Journal:  Plast Reconstr Surg       Date:  2019-08       Impact factor: 4.730

Review 4.  Targeting cortical representations in the treatment of chronic pain: a review.

Authors:  G Lorimer Moseley; Herta Flor
Journal:  Neurorehabil Neural Repair       Date:  2012-02-13       Impact factor: 3.919

Review 5.  Remembering the pain of childhood: applying a developmental perspective to the study of pain memories.

Authors:  Melanie Noel; Tonya M Palermo; Christine T Chambers; Anna Taddio; Christiane Hermann
Journal:  Pain       Date:  2015-01       Impact factor: 6.961

6.  D-cycloserine augmentation of exposure therapy for post-traumatic stress disorder: a pilot randomized clinical trial.

Authors:  JoAnn Difede; Judith Cukor; Katarzyna Wyka; Megan Olden; Hunter Hoffman; Francis S Lee; Margaret Altemus
Journal:  Neuropsychopharmacology       Date:  2013-11-12       Impact factor: 7.853

Review 7.  [Mirror therapy for phantom limb pain--a systematic review].

Authors:  Stefan Seidel; Gregor Kasprian; Thomas Sycha; Eduard Auff
Journal:  Wien Klin Wochenschr       Date:  2009       Impact factor: 1.704

8.  Evaluation of a Mindfulness-Based Intervention With and Without Virtual Reality Dialectical Behavior Therapy® Mindfulness Skills Training for the Treatment of Generalized Anxiety Disorder in Primary Care: A Pilot Study.

Authors:  María V Navarro-Haro; Marta Modrego-Alarcón; Hunter G Hoffman; Alba López-Montoyo; Mayte Navarro-Gil; Jesús Montero-Marin; Azucena García-Palacios; Luis Borao; Javier García-Campayo
Journal:  Front Psychol       Date:  2019-01-28

9.  Immersive Virtual Reality as an Adjunctive Non-opioid Analgesic for Pre-dominantly Latin American Children With Large Severe Burn Wounds During Burn Wound Cleaning in the Intensive Care Unit: A Pilot Study.

Authors:  Hunter G Hoffman; Robert A Rodriguez; Miriam Gonzalez; Mary Bernardy; Raquel Peña; Wanda Beck; David R Patterson; Walter J Meyer
Journal:  Front Hum Neurosci       Date:  2019-08-08       Impact factor: 3.169

Review 10.  A systematic review on self-management education campaigns for back pain.

Authors:  Loveness A Nkhata; Yolandi Brink; Dawn Ernstzen; Quinnette A Louw
Journal:  S Afr J Physiother       Date:  2019-08-13
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  4 in total

1.  A comparison of interactive immersive virtual reality and still nature pictures as distraction-based analgesia in burn wound care.

Authors:  David R Patterson; Sydney Drever; Maryam Soltani; Sam R Sharar; Shelley Wiechman; Walter J Meyer; Hunter G Hoffman
Journal:  Burns       Date:  2022-02-10       Impact factor: 2.609

2.  Virtual Reality Analgesia for Children With Large Severe Burn Wounds During Burn Wound Debridement.

Authors:  Hunter G Hoffman; David R Patterson; Robert A Rodriguez; Raquel Peña; Wanda Beck; Walter J Meyer
Journal:  Front Virtual Real       Date:  2020-12-10

3.  Interacting with virtual objects via embodied avatar hands reduces pain intensity and diverts attention.

Authors:  Hunter G Hoffman
Journal:  Sci Rep       Date:  2021-05-21       Impact factor: 4.379

4.  An Exploratory Study on the Effectiveness of Virtual Reality Analgesia for Children and Adolescents with Kidney Diseases Undergoing Venipuncture.

Authors:  Barbara Atzori; Laura Vagnoli; Daniela Graziani; Hunter G Hoffman; Mariana Sampaio; Wadee Alhalabi; Andrea Messeri; Rosapia Lauro-Grotto
Journal:  Int J Environ Res Public Health       Date:  2022-02-17       Impact factor: 3.390

  4 in total

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