| Literature DB >> 29459201 |
Konstantinos Ioannidis1, Matthias S Treder2, Samuel R Chamberlain1, Franz Kiraly3, Sarah A Redden4, Dan J Stein5, Christine Lochner6, Jon E Grant7.
Abstract
BACKGROUND AND AIMS: Problematic internet use (PIU; otherwise known as Internet Addiction) is a growing problem in modern societies. There is scarce knowledge of the demographic variables and specific internet activities associated with PIU and a limited understanding of how PIU should be conceptualized. Our aim was to identify specific internet activities associated with PIU and explore the moderating role of age and gender in those associations.Entities:
Keywords: Behavioral addiction; Internet addiction; Internet gaming disorder; Lasso; Machine learning; Problematic internet use
Mesh:
Year: 2018 PMID: 29459201 PMCID: PMC5849299 DOI: 10.1016/j.addbeh.2018.02.017
Source DB: PubMed Journal: Addict Behav ISSN: 0306-4603 Impact factor: 3.913
Fig. 1Recruitment flow diagram. Flow diagram describing recruitment and exclusion from main and subgroup analyses; IAT: Internet Addiction test; PI: Padua Inventory-Revised; BIS - Barratt Impulsiveness Scale 11; CHI – Chicago; SA – South Africa (Stellenbosch). (For interpretation of the references to colour in this figure legend, the reader is referred to the web version of this article.)
Fig. 2Exploratory correlation matrix of variables. Pearson correlations between all variables. Positive correlations are indicated in green gradient colour, negative correlations are in red gradient. IAT. Total - Internet Addiction Score; PADUA - PADUA Inventory score; BIS - Barratt Impulsiveness Scale score; RPG - Online Role Playing games. (For interpretation of the references to colour in this figure legend, the reader is referred to the web version of this article.)
Fig. 3Explanatory plots for cross-validated errors and Lasso coefficients. Explanatory plots for cross-validated errors and Lasso coefficients (all participants n = 1749). The first plot (top left) demonstrates the cross-validated root mean squared error (rmse.cv) as a function of number of variables included in the linear regression model. The plot demonstrates that adding more than ~16 variables in the model does not necessarily improve the model in terms of RMSE reduction. The second plot (top right) demonstrates the 10-fold cross-validated mean squared error as a function of (log) lambda (λ) for the lasso regularized model using the full data with interaction terms. The top numbering of the plot indicates the number of predictors (variables) the model is using, going from all predictors (top left corner) to more sparse models (top right corner). This function helps the optimization of Lasso in terms of choosing the best λ. The third plot (bottom left) shows the predictors coefficients scores as a function of log(λ) indicating the shrinkage of coefficients for larger numbers of log(λ). The top numbering of the plot indicates the number of predictors (variables) the model is using, going from all predictors (top left corner) to more sparse models (top right corner). The last plot (bottom right) shows the fraction of deviance explained by the models in relation to the number of predictors used and their coefficients. Each coloured line described a single predictor and its coefficient score. The plot shows that close to the maximum fraction of deviance explained larger coefficients occur indicating likely over-fitting of the model. (For interpretation of the references to colour in this figure legend, the reader is referred to the web version of this article.)
Lasso coefficients for internet activities stratified by age.
| Internet activity | All (n = 1749) | 18 ≤ Age ≤ 25 (n = 1042) | 26 ≤ Age ≤ 55 (n = 592) | Age > 55 (n = 115) |
|---|---|---|---|---|
| General surfing | ||||
| Internet gaming | 0.000 | |||
| RPG | 0.000 | 0.000 | 0.000 | |
| Time wasters | 0.000 | 0.000 | 0.000 | |
| Action multiplayer | 0.000 | 0.000 | 0.000 | 0.000 |
| Shopping | 0.000 | |||
| Auction websites | 0.000 | |||
| Gambling | 0.000 | 0.000 | 0.000 | |
| Social networking | 0.000 | 0.000 | ||
| Sports | 0.000 | 0.000 | 0.000 | 0.000 |
| Pornography | 0.000 | |||
| Messaging | 0.000 | 0.000 | 0.000 | |
| Streaming media | 0.000 | 0.000 | 0.000 | |
| PADUA | ||||
| BIS | ||||
| ADHD Diagnosis | 0.000 | |||
| GAD diagnosis | 0.000 | 0.000 | ||
| Social anxiety diagnosis | 0.000 | 0.000 | 0.000 | |
| OCD diagnosis | 0.000 | 0.000 |
Lasso - least absolute shrinkage and selection operator; RPG - Role Playing games; PADUA: Padua Inventory-Revised Checking; BIS - Barratt Impulsiveness Scale 11; ADHD - Attention Deficit Hyperactivity Disorder; GAD – Generalized Anxiety disorder; OCD – Obsessive-Compulsive disorder. For presentation purposes the significant Lasso coefficients are indicated in bold.
Lasso coefficients for demographics and interaction terms.
| Internet activity | All (n = 1749) | 18 ≤ Age ≤ 25 (n = 1042) | 26 ≤ Age ≤ 55 (n = 592) | Age > 55 (n = 115) |
|---|---|---|---|---|
| Demographic variables | 0.000 | 0.000 | 0.000 | 0.000 |
| Gender × any Internet activity | 0.000 | 0.000 | 0.000 | 0.000 |
| Age × general surfing | 0.000 | – | – | – |
| Age × Internet gaming | 0.000 | – | – | – |
| Age × RPG | – | – | – | |
| Age × time wasters | 0.000 | – | – | – |
| Age × action multiplayer | 0.000 | – | – | – |
| Age × shopping | 0.000 | – | – | – |
| Age × gambling | – | – | – | |
| Age × auction websites | – | – | – | |
| Age × social networking | 0.000 | – | – | – |
| Age × sports | 0.000 | – | – | – |
| Age × pornography | 0.000 | – | – | – |
| Age × messaging | 0.000 | – | – | – |
| Age × streaming media | – | – | – |
Lasso - least absolute shrinkage and selection operator; RPG - Role Playing games; Demographic variables are: Age, Gender, Race, Education, Relationship status and Sexual Orientation. For presentation purposes the significant Lasso coefficients are indicated in bold.
Fig. 4Example exploratory figure of the association between Problematic internet use and streaming media, by age group. This is an example figure showing the relationship between Problematic internet use (PIU) and streaming media grouped by age. The regression lines are linear models with confidence intervals (grey areas). Interestingly, streaming media appears to be less associated with PIU in the young age ≤ 25 as compared to older people >55 (also shown in Lasso analysis in the main paper; Lasso coef Streaming media β: 0.0 for young and β: 1.2 for old, Age × Streaming Media interaction Lasso coef β: 0.35). (For interpretation of the references to colour in this figure legend, the reader is referred to the web version of this article.)