| Literature DB >> 29449992 |
Peter Dieckmann1, Ronnie Glavin2, Rikke Malene Hartvigsen Grønholm Jepsen1, Ralf Krage3.
Abstract
Acquiring the concepts of non-technical skills (NTS) beyond a superficial level is a challenge for healthcare professionals and simulation faculty. Current simulation-based approaches to teach NTS are challenged when learners have to master NTS concepts, clinically challenging situations, and simulation as a complex technique. The combination of all three aspects might overwhelm learners. To facilitate the deeper comprehension of NTS concepts, we describe an innovative video-based game, the Non-Technical Skills (NTS) Bingo. Participants get NTS Bingo cards that show five NTS elements each. While observing (non-medical) video clips, they try to find examples for the elements on their cards, typically observable behaviours that match a given element. After the video, participants "defend" their solution in a discussion with the game leader and other players. This discussion and the reflection aim to deepen the processing of the NTS concepts. We provide practical guidance for the conduct of NTS Bingo, including a selection of usable video clips and tips for the facilitated discussion after a clip. We use NTS in anaesthesia as example and provide guidance on how to adapt NTS Bingo to other disciplines. NTS Bingo is based on theoretical considerations on concept learning, which we describe to support the rationale for its conduct.Entities:
Keywords: Cognitive psychology; Concept learning; Gaming; Non-technical skills
Year: 2016 PMID: 29449992 PMCID: PMC5806249 DOI: 10.1186/s41077-016-0024-z
Source DB: PubMed Journal: Adv Simul (Lond) ISSN: 2059-0628
Fig. 1ANTSdk overview
Creating your own set of NTS Bingo cards
| 1) Decide how many different cards you want to create, for example 50. |
A collection of possible video clips to be used in NTS Bingo
| Categories | Elements | Examples for suitable video clips | Examples of observations that can be used to illustrate an ANTSdk element |
|---|---|---|---|
| Situation awareness | Gathering information | Showing difficulties in collecting all the necessary information, because of information overload or an unfavourable ratio of signal to noise. | Master and Commander: Showing the shadow of the enemy ship in the fog, only a simple telescope to collect the information. |
| Recognizing and understanding contexts | Showing that very similar data (sounds) might mean very different things (information) in different contexts. | The new ambulance: The “same” sound from the defibrillator and the parking support system needs to be interpreted very differently. | |
| Anticipating and thinking ahead | Any clip that has a surprise in it, any development that does not follow the convention. | Master and Commander: The role of intuition and gut feeling, shortly before the first canon is fired. | |
| Demonstrating self-awareness | Clips that depict some kind of self insight or the lack of it. | Scenes from “Inside Out” depicting inner dialogue that one might have while acting. | |
| Decision making | Identifying options | Clips that depict the challenge of choosing between many options, options that have advantages and disadvantages at the same time or showing the “cost” of deciding in terms of the risk that is necessary to achieve goals. | The new ambulance: Not identifying the correct options when hearing the beeping sound with the second patient. |
| Choosing, communicating and implementing decisions | Scenes that depict how decisions are communicated to the others in the team. | Master and Commander: The ship’s crew put pressure on the two young officers to communicate a clear decision—impressively so, by using only non-verbal cues. | |
| Reassessing decisions | Discussions of decisions taken. Review of the anticipated results in the light of the real results. | Landing John Wayne Style: There is little doubt in this scene that one of the characters disagrees with a decision. | |
| Team work | Exchanging information | Clips that show difficulties in exchanging the relevant information between persons involved. | The second largest vessel: It is interesting to analyse the answer by the lighthouse keeper, merely reacting to the sentences of the captain, without exchanging the most important part of the information, namely that he is in the not-moveable lighthouse. |
| Assessing competencies | Clips that show a direct or indirect assessment of others and what kind of implications the outcome of the assessment has. | Master and Commander: The crew quietly judges the two young officers discussing how to proceed. | |
| Coordinating activities | Clips that show how persons relate their activities to each other. | The second largest vessel: All involved need to find out, how they can avoid a collision. | |
| Supporting others | Verbal and non-verbal support of people in the group. | The Shirtless Dancing Guy: The lone nut is supported to be a leader by the first follower. | |
| Leadership | Planning and preparing | Scenes that depict the planning of an event and what can be done in case the plan fails. | Apollo 13: “Flight” leads the discussion of how to get the damaged space capsule home again. |
| Prioritizing | Clips showing conflicting options or options that cannot be implemented at the same time, because of limited resources. | Apollo 13: The team on the ground discusses which electrical system should be prioritized to get the remaining power in the capsule. | |
| Identifying and utilizing resources | Scenes in which people or equipment is used in a useful, maybe unconventional way. | Apollo 13: The team on the ground looks at the material available in the capsule in a new light, identifying how t they can best use these resources that they already have… | |
| Using authority and assertiveness | Scenes that show leaders setting the direction of action. | Landing John Wayne Style: It might be over the top, but shows the use of authority. | |
| Providing and maintaining standards | Clips that show a great skill in doing a task, but where it is questionable, whether the task should have been performed in this way at all. | The new ambulance: The ambulance gets so skilled in what they do that they fail to challenge their automatic responses. | |
| • Master and Commander [ | |||
ANTSdk categories and ANTSdk elements are taken from Jepsen and colleagues [6]. In the third column, we describe possible clips in overarching terms to help in finding further examples. For the examples in the fourth column, we assume that readers have already seen the video clips
Examples for questions to stimulate the discussion during a NTS Bingo “defence”
| • Where did you see positive and negative examples for the ANTSdk element that we are discussing? |
Overview of a NTS Bingo workshop of 75-min duration
| 05 min | Set the scene for the workshop with introduction of the faculty and explaining the basic idea of the conduct |
| 10 min | Review of the ANTSdk framework |
| 10 min | Common example—show a video clip and discuss in plenary, what participants saw in the clip. Model how you would react to the “defence” of the example. Supplement the discussion with own examples and non-examples. Clarify questions |
| 10 min | First Bingo round: seeing the video and doing the “defence” |
| 09 min | Second Bingo round: seeing the video and doing the “defence” |
| 09 min | Third Bingo round: seeing the video and doing the “defence” |
| 08 min | Fourth Bingo round: seeing the video and doing the “defence” |
| 05 min | Fifth Bingo round: seeing the video and doing the “defence” |
| 09 min | Concluding discussion |