| Literature DB >> 29449977 |
Henrik Engström1, Magnus Andersson Hagiwara2, Per Backlund1, Mikael Lebram1, Lars Lundberg2,3, Mikael Johannesson1, Anders Sterner2, Hanna Maurin Söderholm4.
Abstract
BACKGROUND: The aim of this paper is to explore how contextualization of a healthcare simulation scenarios impacts immersion, by using a novel objective instrument, the Immersion Score Rating Instrument. This instrument consists of 10 triggers that indicate reduced or enhanced immersion among participants in a simulation scenario. Triggers refer to events such as jumps in time or space (sign of reduced immersion) and natural interaction with the manikin (sign of enhanced immersion) and can be used to calculate an immersion score.Entities:
Keywords: Contextualized; Fidelity; Immersion; Medical simulation
Year: 2016 PMID: 29449977 PMCID: PMC5806259 DOI: 10.1186/s41077-016-0009-y
Source DB: PubMed Journal: Adv Simul (Lond) ISSN: 2059-0628
Experiment condition design per ambulance mission phase
| Mission phase | Basic | Contextualized | Fidelity adjustments |
|---|---|---|---|
| (1) Dispatch, ambulance | Dispatch delivered from the instructor during introduction | Through a realistic two-way communication system | Equipment fidelity, functional task alignment |
| Oral information from the instructor | Full visualization, in a driving simulator, of an actual turnout from the station to the address (4 min). Communication with the dispatch center is possible. | Equipment fidelity, environmental fidelity, functional task alignment | |
| (2) On scene assessment | The instructor informs the team that they are at the scene and that they can start working. Equipment is already in place. | Crew physically relocate themselves and equipment to the patients’ apartment. | Functional task alignment |
| The team enters an apartment (simulated in a lecture room) with physical props and with interiors projected on the walls—which may indicate, e.g., the lifestyle of the patient or give clues about the situation. Ambient sounds and a dog barking behind a half open door were used to further enrich the environment. | Environmental fidelity | ||
| (3) Initial patient assessment | The team interacts with the manikin in a lecture room that represents the home of the patient. | The team interacts with the manikin in the apartment. | Environmental fidelity |
| (4) On-scene treatment | Medicine is delivered by informing the instructor of the action. | Medicine is delivered in a realistic way using RFID tags. | Equipment fidelity |
| Calls to medical control and ECG transmission are handled via the instructor. | Calls to medical control and ECG transmission are handled in a realistic way. | Equipment fidelity, functional task alignment | |
| (5) Scene departure and transport | The manikin is loaded to the stretcher. The team stays in place but verbalize/report to the instructor that they load the patient into the ambulance. | The manikin is loaded to the stretcher, brought out of the apartment, and then loaded into the ambulance/driving simulator. | Equipment fidelity, environmental fidelity, functional task alignment |
| Driving is not a part of the simulation but the team may discuss the case and inform the instructor of what they would have done during transport. | The simulated trip to the emergency department takes 7 min during which additional treatment is carried out in the ambulance. | Equipment fidelity, environmental fidelity, functional task alignment | |
| (6) Patient handover to emergency department | The team reports to the attending emergency physician. | The team reports to the attending emergency physician. |
The rightmost column indicates which fidelity dimensions that have been affected by the contextualization
Fig. 1The dimensions of fidelity
Fig. 2Flowchart, randomized controlled crossover design
Trigger definitions and directions (i.e., if they indicate reduced or enhanced immersion)
| Trigger# | Definition | Direction |
|---|---|---|
| T1 | Destructive interaction between participants and persons outside the scenario | Negative |
| T2 | A participant expresses that the expected equipment is missing or not functioning normally. | Negative |
| T3 | Disturbing jumps in time and/or space | Negative |
| T4 | All or part of the operations are pretended. | Negative |
| T5 | Unnatural interaction with the patient and/or another person in the scenario | Negative |
| T6 | Uncertainty in what is expected or can be done in the simulated scenario | Negative |
| T7 | Technology that would not be part of a natural context disturbs the participants. | Negative |
| T8 | Natural responses to stimuli in the scenario | Positive |
| T9 | Natural interaction with the simulator | Positive |
| T10 | Natural interaction and/or verbal communication with another person in the scenario | Positive |
Fig. 3Video analysis interface (showing video from phase 1, ambulance en route)
Fig. 4The ISRI score (contextualized vs. basic) for the whole scenario (n = 12). The difference is significant at p < .001
Fig. 5The ISRI score (contextualized vs. basic) for each phase of the scenario (n = 12)
Fig. 6The ISRI score per phase split into the individual triggers. The sum of the 10 trigger values constitutes the immersion score shown in Fig. 5. Each trigger value is the mean of all teams (n = 12)