| Literature DB >> 34916547 |
Nicolò Dozio1, Federica Marcolin2, Giulia Wally Scurati3, Francesca Nonis2, Luca Ulrich2, Enrico Vezzetti2, Francesco Ferrise3.
Abstract
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective databases available as it happens for pictures, videos, and sounds. In this paper, we describe the validation of ten affective interactive Virtual Environments (VEs) designed to be used in Virtual Reality. These environments are related to five emotions. The testing phase included using two different experimental setups to deliver the overall experience. The setup did not include any immersive VR technology, because of the ongoing COVID-19 pandemic, but the VEs were designed to run on stereoscopic visual displays. We collected measures related to the participants' emotional experience based on six discrete emotional categories plus neutrality and we included an assessment of the sense of presence related to the different experiences. The results showed how the scenarios can be differentiated according to the emotion aroused. Finally, the comparison between the two experimental setups demonstrated high reliability of the experience and strong adaptability of the scenarios to different contexts of use.Entities:
Mesh:
Year: 2021 PMID: 34916547 PMCID: PMC8677807 DOI: 10.1038/s41598-021-03380-y
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.379
Figure 1Details of the affective VR environments used to elicit Happiness, Sadness, Anger, Fear, Disgust, and Neutrality.
Figure 2Participants’ mean rates for the 7 emotional labels in the two experimental setups.
Exp. 1—comparison of each label in the condition with the highest rating and all other conditions.
| VS | Baseline | Neutral | Happy | Sad | Angry | Scary | Disgusting | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Neutral/neutrality | − 0.807 | 0.42 | − 3.162 | 0.002 | − 4.566 | <0.001 | − 4.717 | <0.001 | − 5.062 | <0.001 | − 4.344 | <0.001 | ||
| Happy/happiness | − 0.692 | 0.489 | −4.217 | <0.001 | − 5.563 | <0.001 | − 5.715 | <0.001 | − 5.480 | <0.001 | − 5.469 | <0.001 | ||
| Happy/surprise | − 3.222 | 0.001 | − 3.616 | <0.001 | − 4.797 | <0.001 | − 2.290 | 0.022 | − 1.002 | 0.316 | − 3.474 | 0.001 | ||
| Sad/sadness | − 5.468 | <0.001 | − 5.647 | <0.001 | − 5.647 | <0.001 | − 5.647 | <0.001 | − 5.489 | <0.001 | − 5.393 | <0.001 | ||
| Angry/anger | − 5.836 | <0.001 | − 5.597 | <0.001 | − 5.844 | <0.001 | − 5.779 | <0.001 | − 5.580 | <0.001 | − 5.532 | <0.001 | ||
| Scary/fear | − 5.804 | <0.001 | − 5.907 | <0.001 | − 5.907 | <0.001 | − 5.907 | <0.001 | − 5.443 | <0.001 | − 5.751 | <0.001 | ||
| Disgusting/disgust | − 5.876 | <0.001 | − 5.779 | <0.001 | − 5.843 | <0.001 | − 5.907 | <0.001 | − 5.730 | <0.001 | − 5.519 | <0.001 | ||
Exp. 2—comparison of each label in the condition with the highest rating and all other conditions.
| VS | Baseline | Neutral | Happy | Sad | Angry | Scary | Disgusting | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Neutral/neutrality | − 0.943 | 0.345 | − 2.810 | 0.005 | − 1.429 | 0.153 | − 1.582 | 0.114 | − 2.552 | 0.011 | − 1.289 | 0.197 | ||
| Happy/happiness | − 2.845 | 0.004 | − 3.392 | 0.001 | − 4.544 | <0.001 | − 4.383 | <0.001 | − 4.471 | <0.001 | − 4.459 | <0.001 | ||
| Happy/surprise | − 4.004 | <0.001 | − 3.418 | <0.001 | − 4.203 | <0.001 | − 3.499 | <0.001 | − 2.775 | 0.006 | − 4.230 | <0.001 | ||
| Sad/sadness | − 3.608 | <0.001 | − 4.386 | <0.001 | − 4.203 | <0.001 | − 3.813 | <0.001 | − 3.863 | <0.001 | − 3.318 | 0.001 | ||
| Angry/anger | − 3.634 | <0.001 | − 4.244 | <0.001 | − 4.375 | <0.001 | − 3.378 | 0.001 | − 3.149 | 0.002 | − 3.652 | <0.001 | ||
| Scary/fear | − 3.846 | <0.001 | − 4.461 | <0.001 | − 4.545 | <0.001 | − 4.258 | <0.001 | − 4.295 | <0.001 | − 4.214 | <0.001 | ||
| Disgusting/disgust | − 4.172 | <0.001 | − 4.547 | <0.001 | − 4.545 | <0.001 | − 4.495 | <0.001 | − 4.545 | <0.001 | − 4.321 | <0.001 | ||
Figure 3Exp. 1—presence mean rates for each experimental condition.
Figure 4Comparison between the emotional rates in Exp. 1 and Exp. 2.