Literature DB >> 29394102

Virtual Sprouts: A Virtual Gardening Pilot Intervention Increases Self-Efficacy to Cook and Eat Fruits and Vegetables in Minority Youth.

Brooke M Bell1, Lauren Martinez1, Marientina Gotsis2, H Chad Lane3, Jaimie N Davis4, Luz Antunez-Castillo5, Gisele Ragusa6, Donna Spruijt-Metz5.   

Abstract

OBJECTIVE: To examine the effect of the Virtual Sprouts intervention, an interactive multiplatform mobile gardening game, on dietary intake and psychosocial determinants of dietary behavior in minority youth.
MATERIALS AND METHODS: In this quasi-experimental pilot intervention, 180 third-, fourth-, and fifth-grade students in Los Angeles Unified School District participated in a 3-week program that included three Virtual Sprouts gaming sessions, three in-school lessons, and three in-home activities, using a nutrition- and gardening-focused curriculum. Pre- and postintervention questionnaires were used to assess psychosocial determinants of dietary behavior, including knowledge about and self-efficacy to eat fruits and vegetables (FV). Data were collected on FV, whole grains, fiber, total sugar, added sugar, and energy from sugary beverages through the Block Kids Food Screener ("last week" version) for Ages 2-17. Repeated measures analysis of covariance models was used for continuous outcomes, controlling for age, sex, ethnicity, school, and free school lunch.
RESULTS: After the intervention, the intervention group (n = 116) compared with the control group (n = 64) had a significantly improved self-efficacy to eat FV score (+1.6% vs. -10.3%, P = 0.01), and an improved self-efficacy to cook FV score (+2.9% vs. -5.0%, P = 0.05). There were no significant differences in dietary intake or self-efficacy to garden scores between intervention and control groups.
CONCLUSION: The results from this 3-week pilot study suggest that an interactive mobile game with a nutrition- and gardening-focused curriculum can improve psychosocial determinants of dietary behavior in minority youth.

Entities:  

Keywords:  Augmented reality; Human computer interaction; Mobile gardening game; Nutrition; Pedagogical agent; Self-efficacy

Mesh:

Year:  2018        PMID: 29394102      PMCID: PMC5905860          DOI: 10.1089/g4h.2017.0102

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  26 in total

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6.  LA sprouts randomized controlled nutrition, cooking and gardening programme reduces obesity and metabolic risk in Hispanic/Latino youth.

Authors:  N M Gatto; L C Martinez; D Spruijt-Metz; J N Davis
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Review 7.  Sustenance and sustainability: maximizing the impact of school gardens on health outcomes.

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8.  Predictors of fruit and vegetable intake in young adulthood.

Authors:  Nicole Larson; Melissa N Laska; Mary Story; Dianne Neumark-Sztainer
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9.  Two-year follow-up of an obesity prevention initiative in children: the APPLE project.

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Review 10.  Tracking of childhood overweight into adulthood: a systematic review of the literature.

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4.  Impact of Pediatric Mobile Game Play on Healthy Eating Behavior: Randomized Controlled Trial.

Authors:  Yi-Chin Kato-Lin; Uttara Bharath Kumar; Bhargav Sri Prakash; Bhairavi Prakash; Vasini Varadan; Sanjeeta Agnihotri; Nrutya Subramanyam; Pradeep Krishnatray; Rema Padman
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