Literature DB >> 29353440

Healthy lifestyle promotion in primary schools through the board game Kaledo: a pilot cluster randomized trial.

Emanuela Viggiano1,2, Alessandro Viggiano3, Anna Di Costanzo4, Adela Viggiano3, Andrea Viggiano5, Eleonora Andreozzi3, Vincenzo Romano6, Claudia Vicidomini7, Daniela Di Tuoro3, Giuliana Gargano8, Lucia Incarnato3, Celeste Fevola3, Pietro Volta3, Caterina Tolomeo3, Giuseppina Scianni3, Caterina Santangelo3, Maria Apicella3, Roberta Battista3, Maddalena Raia3, Ilaria Valentino3, Marianna Palumbo3, Giovanni Messina3,9, Antonietta Messina3, Marcellino Monda3, Bruno De Luca3, Salvatore Amaro3.   

Abstract

The board game Kaledo was proven to be effective in improving nutrition knowledge and in modifying dietary behavior in students attending middle and high school. The present pilot study aims to reproduce these results in younger students (7-11 years old) attending primary school. A total of 1313 children from ten schools were recruited to participate in the present study. Participants were randomized into two groups: (1) the treatment group which consisted of playing Kaledo over 20 sessions and (2) the no intervention group. Anthropometric measures were carried out for both groups at baseline (prior to any treatment) and at two follow-up post-assessments (8 and 18 months). All the participants completed a questionnaire concerning physical activity and a 1-week food diary at each assessment. The primary outcomes were (i) BMI z-score, (ii) scores on physical activity, and (iii) scores on a dietary questionnaire. BMI z-score was significantly lower in the treated group compared to the control group at 8 months. Frequency and duration of self-reported physical activity were also significantly augmented in the treated group compared to the control group at both post-assessments. Moreover, a significant increase in the consumption of healthy food and a significant decrease in junk food intake were observed in the treated group.
CONCLUSION: The present results confirm the efficacy of Kaledo in younger students in primary schools, and it can be used as a useful nutritional tool for obesity prevention programs in children. What is Known: • Kaledo is a new educational board game to improve nutrition knowledge and to promote a healthy lifestyle. • In two cluster randomized trials conducted in Campania region (Italy), we showed that Kaledo could improve nutrition knowledge and dietary behavior and have a positive effect on the BMI z-score in children with age ranging from 9 to 14 years old attending school. • Kaledo may be used as an effective tool for obesity prevention programs in middle and high school students. What is New: • Investigating the effects of Kaledo on younger primary school children (7-11 year olds), Kaledo could be an effective tool in obesity prevention programs for children as young as 7 years old.

Entities:  

Keywords:  Kaledo; Nutrition; Obesity; Physical activity

Mesh:

Year:  2018        PMID: 29353440     DOI: 10.1007/s00431-018-3091-4

Source DB:  PubMed          Journal:  Eur J Pediatr        ISSN: 0340-6199            Impact factor:   3.183


  11 in total

1.  Kalèdo, a new educational board-game, gives nutritional rudiments and encourages healthy eating in children: a pilot cluster randomized trial.

Authors:  Salvatore Amaro; Alessandro Viggiano; Anna Di Costanzo; Ida Madeo; Andrea Viggiano; Maria Ena Baccari; Elena Marchitelli; Maddalena Raia; Emanuela Viggiano; Sunil Deepak; Marcellino Monda; Bruno De Luca
Journal:  Eur J Pediatr       Date:  2006-05-30       Impact factor: 3.183

2.  Educational video game for juvenile diabetes: results of a controlled trial.

Authors:  S J Brown; D A Lieberman; B A Germeny; Y C Fan; D M Wilson; D J Pasta
Journal:  Med Inform (Lond)       Date:  1997 Jan-Mar

3.  Kaledo, a board game for nutrition education of children and adolescents at school: cluster randomized controlled trial of healthy lifestyle promotion.

Authors:  Alessandro Viggiano; Emanuela Viggiano; Anna Di Costanzo; Andrea Viggiano; Eleonora Andreozzi; Vincenzo Romano; Ines Rianna; Claudia Vicidomini; Giuliana Gargano; Lucia Incarnato; Celeste Fevola; Pietro Volta; Caterina Tolomeo; Giuseppina Scianni; Caterina Santangelo; Roberta Battista; Marcellino Monda; Adela Viggiano; Bruno De Luca; Salvatore Amaro
Journal:  Eur J Pediatr       Date:  2014-07-22       Impact factor: 3.183

4.  The reliability and validity of the physical activity questions in the WHO health behaviour in schoolchildren (HBSC) survey: a population study.

Authors:  M L Booth; A D Okely; T Chey; A Bauman
Journal:  Br J Sports Med       Date:  2001-08       Impact factor: 13.800

5.  Promoting health in schools through a board game.

Authors:  W J Bartfay; E Bartfay
Journal:  West J Nurs Res       Date:  1994-08       Impact factor: 1.967

6.  Italian cross-sectional growth charts for height, weight and BMI (2 to 20 yr).

Authors:  E Cacciari; S Milani; A Balsamo; E Spada; G Bona; L Cavallo; F Cerutti; L Gargantini; N Greggio; G Tonini; A Cicognani
Journal:  J Endocrinol Invest       Date:  2006 Jul-Aug       Impact factor: 4.256

7.  Treatment of child and adolescent obesity: reports from pediatricians, pediatric nurse practitioners, and registered dietitians.

Authors:  Sarah E Barlow; Frederick L Trowbridge; William J Klish; William H Dietz
Journal:  Pediatrics       Date:  2002-07       Impact factor: 7.124

8.  Squire's Quest! Dietary outcome evaluation of a multimedia game.

Authors:  Tom Baranowski; Janice Baranowski; Karen W Cullen; Tara Marsh; Noemi Islam; Issa Zakeri; Lauren Honess-Morreale; Carl deMoor
Journal:  Am J Prev Med       Date:  2003-01       Impact factor: 5.043

9.  Game-based learning as a vehicle to teach first aid content: a randomized experiment.

Authors:  Nathalie Charlier; Bieke De Fraine
Journal:  J Sch Health       Date:  2013-07       Impact factor: 2.118

10.  A novel school-based intervention to improve nutrition knowledge in children: cluster randomised controlled trial.

Authors:  Rajalakshmi R Lakshman; Stephen J Sharp; Ken K Ong; Nita G Forouhi
Journal:  BMC Public Health       Date:  2010-03-10       Impact factor: 3.295

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  10 in total

1.  Examination of a board game approach to children's involvement in family-based weight management vs. traditional family-based behavioral counseling in primary care.

Authors:  Merve Sen; Arzu Uzuner; Mehmet Akman; Aliye Tugba Bahadir; Nazire Oncul Borekci; Emanuela Viggiano
Journal:  Eur J Pediatr       Date:  2018-05-29       Impact factor: 3.183

2.  Effect of a community-based childhood obesity intervention program on changes in anthropometric variables, incidence of obesity, and lifestyle choices in Spanish children aged 8 to 10 years.

Authors:  Santiago Felipe Gómez; Rafael Casas Esteve; Isaac Subirana; Lluis Serra-Majem; Marta Fletas Torrent; Clara Homs; Rowaedh Ahmed Bawaked; Lidia Estrada; Montserrat Fíto; Helmut Schröder
Journal:  Eur J Pediatr       Date:  2018-07-19       Impact factor: 3.183

3.  A digital movement in the world of inactive children: favourable outcomes of playing active video games in a pilot randomized trial.

Authors:  Dilsad Coknaz; Ayse Dilsad Mirzeoglu; Halil Ibrahim Atasoy; Seval Alkoy; Hakki Coknaz; Kemal Goral
Journal:  Eur J Pediatr       Date:  2019-08-30       Impact factor: 3.183

4.  Anthropometric outcomes of a motivational interviewing school-based randomized trial involving adolescents with overweight.

Authors:  Silvia Freira; Marina Serra Lemos; Helena Fonseca; Geoffrey Williams; Marta Ribeiro; Fernanda Pena; Maria do Céu Machado
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5.  Unhealthy eating habits and participation in organized leisure-time activities in Czech adolescents.

Authors:  Jaroslava Voráčová; Petr Badura; Zdenek Hamrik; Jana Holubčíková; Erik Sigmund
Journal:  Eur J Pediatr       Date:  2018-07-16       Impact factor: 3.183

Review 6.  The effectiveness of intervention with board games: a systematic review.

Authors:  Shota Noda; Kentaro Shirotsuki; Mutsuhiro Nakao
Journal:  Biopsychosoc Med       Date:  2019-10-21

Review 7.  Tabletop Board Game Elements and Gamification Interventions for Health Behavior Change: Realist Review and Proposal of a Game Design Framework.

Authors:  Daniel S Epstein; Adam Zemski; Joanne Enticott; Christopher Barton
Journal:  JMIR Serious Games       Date:  2021-03-31       Impact factor: 4.143

8.  An Exploratory Digital Board Game Approach to the Review and Reinforcement of Complex Medical Subjects Like Anatomical Education: Cross-sectional and Mixed Methods Study.

Authors:  Jun Wen Tan; Kian Bee Ng; Sreenivasulu Reddy Mogali
Journal:  JMIR Serious Games       Date:  2022-01-10       Impact factor: 4.143

9.  Serious games and eating behaviors: A systematic review of the last 5 years (2018-2022).

Authors:  Pierpaolo Limone; Giovanni Messina; Giusi Antonia Toto
Journal:  Front Nutr       Date:  2022-09-08

10.  Promoting Healthy Eating among Young People-A Review of the Evidence of the Impact of School-Based Interventions.

Authors:  Abina Chaudhary; František Sudzina; Bent Egberg Mikkelsen
Journal:  Nutrients       Date:  2020-09-22       Impact factor: 5.717

  10 in total

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