| Literature DB >> 29197412 |
Mario Widmer1,2,3, Jeremia P Held4,5, Frieder Wittmann6, Olivier Lambercy6, Kai Lutz4,5, Andreas R Luft4,5.
Abstract
BACKGROUND: Fifty percent of all stroke survivors remain with functional impairments of their upper limb. While there is a need to improve the effectiveness of rehabilitative training, so far no new training approach has proven to be clearly superior to conventional therapy. As training with rewarding feedback has been shown to improve motor learning in humans, it is hypothesized that rehabilitative arm training could be enhanced by rewarding feedback. In this paper, we propose a trial protocol investigating rewards in the form of performance feedback and monetary gains as ways to improve effectiveness of rehabilitative training.Entities:
Keywords: Arm; Feedback; Rehabilitation; Reward; Stroke; Upper extremity; Virtual reality
Mesh:
Year: 2017 PMID: 29197412 PMCID: PMC5712159 DOI: 10.1186/s13063-017-2328-2
Source DB: PubMed Journal: Trials ISSN: 1745-6215 Impact factor: 2.279
Fig. 5Standard Protocol Items: Recommendation for Interventional Trials (SPIRIT) Figure. The schedule of enrollment, interventions and assessments
Fig. 1Flow diagram illustrating the trial design and sequence
Fig. 2a Healthy subject using the ArmeoSenso training system. b Arm workspace assessment: gray cubic voxels arranged in the transverse plane reflecting 10 cm × 10 cm active workspace relative to the patient’s trunk
Fig. 3a ArmeoSenso-Reward: “METEORS” therapy game. The hand of the virtual arm is used to catch the falling meteors before they crash onto the planet. If caught, the meteor explodes and a score appears. If missed, the planet gets damaged (note the impact crater). The current score (= PUNKTE) is displayed on the upper left (white font color) and compared to the patient’ all-time record (= REKORD; red font color, upper left). The green bar on the upper right indicates resting time. If completely black, the patient has to rest for 4 s before new meteors are spawned. During rest, the bar fills with green. The yellow bar on the left indicates how much playtime is left in the ongoing round (maximum 150 s). b Control game. The virtual hand is a green decagon that can be used to touch the pill-shaped, single-colored targets dropping in from the top of the screen, which then disappear with a delay of 1 s without producing a score. The green bar on the upper right fills up whenever the patient assumes the resting position
Fig. 4ArmeoSenso-Reward feedback screens. a “PLANETEN GERETTET”: planet saved. This screen is presented after each completed round. The number of meteors caught (“GEFANGEN”, top) and meteors hitting the planet (“EINGESCHLAGEN”, bottom) is indicated on the left. The monetary reward (“GEWINN”) for the current round (“DIESE RUNDE”, top), the current day (“HEUTE”, middle) and the total amount of money gathered over the course of the study (“TOTAL”, bottom) are displayed on the right. Note that a maximum of 1 Swiss Franc (CHF) can be won per round. b Hall of fame (“RUHMESHALLE”) with the patient’s top 10 scores. If the current score is in the top 10, it is highlighted in red