| Literature DB >> 29159683 |
K Argasinski1, M Broom2.
Abstract
In this paper we are concerned with how aggregated outcomes of individual behaviours, during interactions with other individuals (games) or with environmental factors, determine the vital rates constituting the growth rate of the population. This approach needs additional elements, namely the rates of event occurrence (interaction rates). Interaction rates describe the distribution of the interaction events in time, which seriously affects the population dynamics, as is shown in this paper. This leads to the model of a population of individuals playing different games, where focal game affected by the considered trait can be extracted from the general model, and the impact on the dynamics of other events (which is not neutral) can be described by an average background fertility and mortality. This leads to a distinction between two types of background fitness, strategically neutral elements of the focal games (correlated with the focal game events) and the aggregated outcomes of other interactions (independent of the focal game). The new approach is useful for clarification of the biological meaning of concepts such as weak selection. Results are illustrated by a Hawk-Dove example.Entities:
Keywords: Background fitness; Density dependence; Eco evolutionary feedback; Evolutionary game; Interaction rate; Replicator dynamics
Mesh:
Year: 2017 PMID: 29159683 PMCID: PMC5893772 DOI: 10.1007/s12064-017-0257-y
Source DB: PubMed Journal: Theory Biosci ISSN: 1431-7613 Impact factor: 1.919
A list of important symbols
| Symbol | Description |
|---|---|
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| Population size |
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| Fertility payoff function of the |
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| Mortality payoff function of the |
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| Carrying capacity (maximal environmental load) |
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| Frequency of the |
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| Fertility payoff of the |
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| Pre-reproductive survival payoff function of the |
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| Mortality-fertility trade-off function for the |
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| Rate of occurrence (intensity) of the |
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| Rate of occurrence (intensity) of the focal game event |
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| Rate of occurrence of the background event |
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| Interaction rate from Argasinski and Broom ( |
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| Average number of background events between two focal events |
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| Focal game background fertility (payoff based approach) |
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| focal game background post-reproductive mortality (payoff-based approach) |
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| Average background event fertility (dynamics-based approach) |
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| Average background event mortality (dynamics-based approach) |
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| Rate of the average background fertility |
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| Rate of the average background mortality |
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| Hawk–Dove example survival payoff matrix |
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| Hawk–Dove example fertility payoff matrix |
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| Probability of death during a Hawk–Dove contest |
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| Frequency nullcline describing the Nash equilibria |
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| Density nullcline describing the ecological equilibria |
Fig. 1Schematic presentation of the idea underlying the proposed framework. Interaction events occur at some rate and the aggregation of their demographic outcomes (births and deaths) is responsible for changes of the population state
Fig. 2The dynamics of a Hawk–Dove population in our new model with initial conditions and . Model parameters: , , , . In this case the impact of the background fitness components is very weak. The vector field indicated by the arrows shows that the force of attraction towards the density nullcline increases with population size. However, the dynamics does not converge quickly to the nullcline, and this case is far from timescale separation. Note that, the shape of the density nullcline highly depends on the strategic composition of the population. Thus the impact of the focal game on the population size is strong
Fig. 3The dynamics of a Hawk–Dove population in our new model with initial conditions and . Model parameters: , , , . This case has background fitness components 10 times larger than in Fig. 1. The behaviour of the system and the restpoint have changed; however, the vector field depicted by the arrows shows that the system is still far from timescale separation
Fig. 4The dynamics of a Hawk–Dove population in our new model with initial conditions and . Model parameters: , , , . In this case the impact of the background fitness components is very strong and the system is close to the weak selection limit. The stable restpoint is different to the restpoints from Figs. 2 and 3. Here the density nullcline is nearly flat due to the weak impact of the rare focal game events. The vector field described by the shows a strong attraction of the trajectory towards the density nullcline, then the trajectory traces it until it reaches the restpoint, i.e. we have effective timescale separation
Fig. 5Time evolution of the Hawk frequency and population size for the payoff-based and dynamics-based models for the parameters: , , . Levels of intersections indicate the frequency coordinates of the intersections of frequency and density nullclines and , constituting the rest points of the eco-evolutionary dynamics. The frequency predictions are similar but the trajectories of the population sizes differ significantly
Fig. 6Time evolution of the Hawk frequency and population size for the payoff-based and dynamics-based models for the parameters: , , . As in Fig. 5, the frequency trajectories are similar but the predicted population sizes differ dramatically. The payoff-based model predicts a positive population size at the upper intersection. For the dynamics-based approach, the intersection describing the Hawk invasion barrier is in the region of extinction, since the stable population size is negative
Fig. 7Phase diagrams following the evolution of the Hawk frequency and population size for the payoff-based and dynamics-based models for the parameters: , , . The frequency and density nullclines occupy different positions with respect to the same initial point in both cases, and the trajectories obtained are totally different