| Literature DB >> 29059227 |
Kate Glen1, Roger Eston2, Tobias Loetscher1, Gaynor Parfitt2.
Abstract
Strategies to encourage exercise have led to research on cycle ergometer 'exergaming', as a means of enhancing exercise enjoyment. This research has typically prescribed the exercise intensity and used one exercise mode. The aim of this study was to compare self-selected exercise intensity on a cycle ergometer with and without exergaming modes activated. A total of 20 participants aged between 18-40 years (M = 24.2 ± 5.9) completed a sub-maximal exercise test. Participants returned two days later to complete one 45 minute session of self-selected exercise with 15 minutes in each of 'control' (standard ergometer), 'track', and 'game' modes, with order randomized. Heart rate, work rate, perceived exertion, and affective valence were recorded during exercise. Dissociation and enjoyment were recorded in the rest interval between each mode. Participants exercised above ventilatory threshold (VT) in all three modes (track, M = 9.5 ± 12%; game, M = 6.2 ± 12%; and control, M = 4.4 ± 14% above VT) and at higher work rates (P < 0.05) exergaming (track, M = 94.5 ± 27.9; game, M = 96.2 ± 32.8 watts) than control (M = 86.6 ± 26.5 watts). Despite exercising at a higher intensity, participants perceived exercise during the exergaming modes to be most pleasant (P < 0.01), with greater enjoyment (P < 0.01) and dissociation (P < 0.01) in the game than track mode, and both modes higher on these variables than the control mode. Findings support the use of exergaming as a strategy to encourage individuals to exercise, with participants choosing to work harder physiologically, but reporting more positive psychological responses during and following the exercise.Entities:
Mesh:
Year: 2017 PMID: 29059227 PMCID: PMC5653295 DOI: 10.1371/journal.pone.0186526
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Means and standard deviations of participant characteristics.
| Female | Male | Total | ||||
|---|---|---|---|---|---|---|
| 22.5 | 2.5 | 30.8 | 10.8 | 24.2 | 5.9 | |
| 164.8 | 8.1 | 178.0 | 5.7 | 167.4 | 9.3 | |
| 68.9 | 14.2 | 86.1 | 11.21 | 72.4 | 15.1 | |
| 24.6 | 4.5 | 26.5 | 3.3 | 25.0 | 4.3 | |
| 92.5 | 13.8 | 79.7 | 2.2 | 89.9 | 13.3 | |
| 135.3 | 10.2 | 122.2 | 16.2 | 132.4 | 12.5 | |
| 1.6 | 1.8 | 2.3 | 1.0 | 1.8 | 1.7 | |
| 36.9 | 9.2 | 33.9 | 4.8 | 36.3 | 8.5 | |
Note. n = sample size
Means and SD for mode main effects.
| Dependent variable | Control Mode | Track Mode | Game Mode |
|---|---|---|---|
| 86.6 ± 26.5 | 94.5 ± 27.9 | 96.2 ± 32.8 | |
| 4.4 ± 14 | 9.5 ± 12 | 6.2 ± 12 | |
| 12.4 ± 1.9 | 13.1 ± 1.4 | 13.2 ± 1.2 | |
| 1.8 0.6 | 2.1 0.6 | 2.50 0.6 | |
| 73.5 ± 21.6 | 92.2 ± 18.9 | 104.3 ± 9.0 | |
| 39.5 ± 27.3 | 59.10 ± 27.1 | 74.9 ± 22.9 |
Note.
** mode main effect p < 0.01
* mode main effect p < 0.05
a = significantly different than track and game modes
b = track significantly different to game mode
Fig 1Mean %HR relative to HR at VT for the time main effect.
Error bars indicate the standard error of the mean. * significant increase in %HR across time; ¤ different to %HR at 12 min.
Fig 2Mean RPE for the time main effect.
Error bars indicate the standard error of the mean. * significant increase in RPE across time; ¤ different to RPE at 9 min.