| Literature DB >> 35635744 |
Matías E Rodríguez-Rivas1,2, Adolfo J Cangas2, Laura A Cariola3, Jorge J Varela1, Sara Valdebenito4.
Abstract
BACKGROUND: Stigma toward people with mental illness presents serious consequences for the impacted individuals, such as social exclusion and increased difficulties in the recovery process. Recently, several interventions have been developed to mitigate public stigma, based on the use of innovative technologies, such as virtual reality and video games.Entities:
Keywords: e-contact; internet intervention; mental illness; meta-analysis; serious games; simulation intervention; stigma; technology-based; virtual reality
Year: 2022 PMID: 35635744 PMCID: PMC9153904 DOI: 10.2196/35099
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 3.364
Figure 2Risk of bias graph: review of authors' judgments about each risk-of-bias item presented as percentages across all included studies.
Figure 1Flowchart of the systematic review process.
Characteristics of selected studies (n=9).
| Experimental intervention | Control group | Sample size | Population | Mean age (SD) | Female, % | Public stigma scale | Outcome public stigma scale (EGa and CGb) | Study |
| e-Contact with a person diagnosed with schizophrenia through an online chat. | Group without intervention. | 133 | UGSc | 18.8 (1.5) | 64.7 |
AQ-ERd |
EG: Decreasing stigma in the factors Fear ( | [ |
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SS-8e |
EG: Decreasing stigma in the factor Stereotypes ( |
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PDDf |
EG: No statistically significant difference in the social distance among EG and CG ( |
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| e-Contact with a person diagnosed with schizophrenia by videoconferencing. | Cardiovascular health-related activity. | 40 | UGS | 20.6 (1.3) | 80.0 |
AQ-Eg |
EG: Decreasing total stigma level ( | [ |
|
QSASh |
EG: Decreasing total stigma level ( |
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| Audiovisual simulation of hallucination symptoms. | Group without intervention. | 244 | UGS | 18.62 (1.0) | 62.7 |
PDD |
EG: No immediate significant change and 1 week later was documented for any of 2 stigma factors evaluated ( | [ |
| A serious videogame called Stigma-Stop. | A video game unrelated to mental health. | 552 | HSSi | 15.78 (2.65) | 50.0 |
QSAS |
EG: Decreasing total stigma level ( | [ |
| A serious videogame called Stigma-Stop. | A video game unrelated to mental health. | 530 | UGS and HSS | 18.51 (4.34) | 61.5 |
QSAS |
EG: University students had decreasing total stigma level ( | [ |
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EG: High-school students had reductions in total stigma level ( |
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| A videogame that uses avatars with mental illnesses. | Group watched gameplay footage. | 207 | UGS | 20.42 (not reported) | 66.7 |
SDS-6j |
EG: Structural equation model analysis for both measures show a decrease in Social Distance (B=–0.21; | [ |
|
MIS-9k |
EG: The structural model did not show a significance difference in the reduction of Stereotypes (B=–.09; |
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| A serious videogame called Stigma-Stop. | Group attendance at routine class. | 118 | UGS | 21.17 (5.8) | 81.1 |
AQ-E |
EG: Videogame intervention had a significant effect on decreasing the level of Anger ( | [ |
| Virtual reality implemented by video recording. | Group without intervention. | 114 | UGS | 24.0 (6.6) | 58 |
SPS-6l |
Structural equation modeling analyses that included all participants who positively evaluated the protagonist of the video game showed significantly increased social proximity (B=0.41; | [ |
| Virtual reality by immersive animated story. | Virtual reality exoplanet video. | 206 | UGS | 21.76 (5.04) | 55.3 |
PSA-21m |
EG: Decreased total stigma for the virtual reality immersive intervention ( | [ |
aEG: experimental group.
bCG: control group.
cUGS: undergraduate student.
dAQ-ER: Attribution Questionnaire, Emotional Response factors.
eSS-8: 8-item Stigmatization Scale.
fPDD: Perceived Devaluation and Discrimination Scale.
gAQ-E: Attribution Questionnaire, Spanish version.
hQSAS: Questionnaire on Student Attitudes toward Schizophrenia.
iHSS: high-school student.
jSDS-6: 6-item Social Distance Scale.
kMIS-9: 9-item Mental Illness Stereotypes.
lSPS-6: Social Proximity to persons with schizophrenia Scale.
mPSA-21: 21-item Public Stigma and Acceptance Scale.
Figure 3Forest plot comparison of the effect on public stigma (standardized means difference) for the innovation-based intervention and control groups.