Glenn Albright1, Craig Bryan2, Cyrille Adam3, Jeremiah McMillan4, Kristen Shockley5. 1. 1 Glenn Albright, PhD, Baruch College, City University of New York, One Bernard Baruch Way, New York, NY, USA. 2. 2 Craig Bryan, PsyD, University of Utah, Salt Lake City, UT, USA. 3. 3 Cyrille Adam, EdM, Teachers College, Columbia University, New York, NY, USA. 4. 4 Jeremiah McMillan, BA, University of Georgia, Athens, GA, USA. 5. 5 Kristen Shockley, PhD, University of Georgia, Athens, GA, USA.
Abstract
BACKGROUND: Primary health care professionals are in an excellent position to identify, screen, and conduct brief interventions for patients with mental health and substance use disorders. However, discomfort in initiating conversations about behavioral health, time concerns, lack of knowledge about screening tools, and treatment resources are barriers. OBJECTIVE: This study examines the impact of an online simulation where users practice role-playing with emotionally responsive virtual patients to learn motivational interviewing strategies to better manage screening, brief interventions, and referral conversations. DESIGN: Baseline data were collected from 227 participants who were then randomly assigned into the treatment or wait-list control groups. Treatment group participants then completed the simulation, postsimulation survey, and 3-month follow-up survey. RESULTS: Results showed significant increases in knowledge/skill to identify and engage in collaborative decision making with patients. CONCLUSIONS: Results strongly suggest that role-play simulation experiences can be an effective means of teaching screening and brief intervention.
RCT Entities:
BACKGROUND: Primary health care professionals are in an excellent position to identify, screen, and conduct brief interventions for patients with mental health and substance use disorders. However, discomfort in initiating conversations about behavioral health, time concerns, lack of knowledge about screening tools, and treatment resources are barriers. OBJECTIVE: This study examines the impact of an online simulation where users practice role-playing with emotionally responsive virtual patients to learn motivational interviewing strategies to better manage screening, brief interventions, and referral conversations. DESIGN: Baseline data were collected from 227 participants who were then randomly assigned into the treatment or wait-list control groups. Treatment group participants then completed the simulation, postsimulation survey, and 3-month follow-up survey. RESULTS: Results showed significant increases in knowledge/skill to identify and engage in collaborative decision making with patients. CONCLUSIONS: Results strongly suggest that role-play simulation experiences can be an effective means of teaching screening and brief intervention.
Entities:
Keywords:
mental health; primary care; screening; simulations; substance use
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