Literature DB >> 28598701

A double-blind randomized pilot trial comparing computerized cognitive exercises to Tetris in adolescents with attention-deficit/hyperactivity disorder.

Aida Bikic1,2, Torben Østergaard Christensen3, James F Leckman4, Niels Bilenberg1,5, Søren Dalsgaard1,6,7.   

Abstract

BACKGROUND: The purpose of this trial was to examine the feasibility and efficacy of computerized cognitive exercises from Scientific Brain Training (SBT), compared to the computer game Tetris as an active placebo, in a pilot study of adolescents with attention-deficit/hyperactivity disorder (ADHD).
METHOD: Eighteen adolescents with ADHD were randomized to treatment or control intervention for 7 weeks. Outcome measures were cognitive test, symptom, and motivation questionnaires.
RESULTS: SBT and Tetris were feasible as home-based interventions, and participants' compliance was high, but participants perceived both interventions as not very interesting or helpful. There were no significant group differences on cognitive and ADHD-symptom measures after intervention. Pre-post intra-group measurement showed that the SBT had a significant beneficial effect on sustained attention, while the active placebo had significant beneficial effects on working memory, both with large effect sizes.
CONCLUSION: Although no significant differences were found between groups on any measure, there were significant intra-group changes for each group.

Entities:  

Keywords:  ADHD; CANTAB; Tetris; cognitive training; working memory training

Mesh:

Year:  2017        PMID: 28598701     DOI: 10.1080/08039488.2017.1328070

Source DB:  PubMed          Journal:  Nord J Psychiatry        ISSN: 0803-9488            Impact factor:   2.202


  6 in total

1.  Serious Video Games: Angels or Demons in Patients With Attention-Deficit Hyperactivity Disorder? A Quasi-Systematic Review.

Authors:  María Rodrigo-Yanguas; Carlos González-Tardón; Marcos Bella-Fernández; Hilario Blasco-Fontecilla
Journal:  Front Psychiatry       Date:  2022-04-27       Impact factor: 5.435

2.  Interdisciplinary Tensions When Developing Digital Interventions Supporting Individuals With ADHD.

Authors:  Franceli L Cibrian; Elissa Monteiro; Sabrina E B Schuck; Michele Nelson; Gillian R Hayes; Kimberley D Lakes
Journal:  Front Digit Health       Date:  2022-05-12

3.  Effectiveness of Computerized Cognitive Training Programs (CCTP) with Game-like Features in Children with or without Neuropsychological Disorders: a Meta-Analytic Investigation.

Authors:  Viola Oldrati; Claudia Corti; Geraldina Poggi; Renato Borgatti; Cosimo Urgesi; Alessandra Bardoni
Journal:  Neuropsychol Rev       Date:  2020-02-28       Impact factor: 7.444

4.  Attention and executive functions computer training for attention-deficit/hyperactivity disorder (ADHD): results from a randomized, controlled trial.

Authors:  Aida Bikic; James F Leckman; Torben Ø Christensen; Niels Bilenberg; Søren Dalsgaard
Journal:  Eur Child Adolesc Psychiatry       Date:  2018-04-11       Impact factor: 4.785

Review 5.  Video games for the assessment and treatment of attention-deficit/hyperactivity disorder: a systematic review.

Authors:  Inmaculada Peñuelas-Calvo; Lin Ke Jiang-Lin; Braulio Girela-Serrano; David Delgado-Gomez; Rocio Navarro-Jimenez; Enrique Baca-Garcia; Alejandro Porras-Segovia
Journal:  Eur Child Adolesc Psychiatry       Date:  2020-05-18       Impact factor: 4.785

6.  Using Mixed Methods to Identify the Primary Mental Health Problems and Needs of Children, Adolescents, and Their Caregivers during the Coronavirus (COVID-19) Pandemic.

Authors:  Olivia Fitzpatrick; Amani Carson; John R Weisz
Journal:  Child Psychiatry Hum Dev       Date:  2020-10-27
  6 in total

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