| Literature DB >> 28529494 |
Jianping Hu1, Shuangju Zhen2, Chengfu Yu3, Qiuyan Zhang4, Wei Zhang2.
Abstract
Based on the Dual Systems Model (Somerville et al., 2010; Steinberg, 2010a) and the biosocial-affect model (Romer and Hennessy, 2007) of adolescent sensation seeking and problem behaviors, the present study examined how (affective associations with online games as a mediator) and when (impulsivity as a moderator) did sensation seeking influence online gaming addiction in adolescence. A total of 375 Chinese male adolescents (mean age = 16.02 years, SD = 0.85) from southern China completed anonymous questionnaires regarding sensation seeking, positive affective associations with online games, impulsivity, and online gaming addiction. Our findings revealed that sensation seeking, positive affective associations with online games and impulsivity were each significantly and positively associated with online gaming addiction in adolescents. Positive affective associations mediated the relationship between sensation seeking and online gaming addiction. Further, impulsivity moderated the relationship between positive affective associations and online gaming addiction, such that the association between positive affective association and online gaming addiction was stronger for high than for low impulsivity adolescents. These findings underscore the importance of integrating the biosocial-affect model and the Dual Systems Model to understand how and when sensation seeking impacts adolescent online gaming addiction.Entities:
Keywords: adolescence; impulsivity; online gaming addiction; positive affective associations; sensation seeking
Year: 2017 PMID: 28529494 PMCID: PMC5418345 DOI: 10.3389/fpsyg.2017.00699
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Means and standard deviations of the major variables along with their correlations.
| Variables | Range | 1 | 2 | 3 | 4 | 5 | ||
|---|---|---|---|---|---|---|---|---|
| (1) Sensation seeking | 1~6 | 3.19 | 0.98 | — | ||||
| (2) Positive affective associations | 1~6 | 3.64 | 1.07 | 0.199∗∗ | — | |||
| (3) Impulsivity | 1~4 | 2.22 | 0.34 | 0.147∗∗ | 0.087 | — | ||
| (4) Core symptoms | 1~4 | 1.92 | 0.58 | 0.152∗∗ | 0.463∗∗ | 0.312∗∗ | — | |
| (5) Negative outcomes | 1~4 | 1.95 | 0.57 | 0.105∗ | 0.386∗∗ | 0.272∗∗ | 0.823∗∗ | — |
Testing the mediation effect of sensation seeking on online gaming addiction in adolescence.
| Model 1 (criterion online gaming addiction) | Model 2 (criterion positive affective associations) | Model 3 (criterion online gaming addiction) | ||||
|---|---|---|---|---|---|---|
| Predictors | ||||||
| Sensation seeking | 0.152 | 2.963∗∗ | 0.199 | 3.918∗∗∗ | 0.062 | 1.328 |
| Positive affective associations | 0.450 | 9.624∗∗∗ | ||||
| 0.023 | 0.040 | 0.218 | ||||
| 8.780∗∗ | 15.354∗∗∗ | 51.78∗∗∗ | ||||
Testing the moderated mediation effects of sensation seeking on online gaming addiction in adolescence.
| Model 1 (criterion online gaming addiction) | Model 2 (criterion affective associations) | Model 3 (criterion online gaming addiction) | ||||
|---|---|---|---|---|---|---|
| Predictors | ||||||
| Sensation seeking | 0.105 | 2.120∗ | 0.184 | 3.605∗∗∗ | 0.038 | 0.841 |
| Impulsivity | 0.290 | 5.826∗∗∗ | 0.048 | 0.938 | 0.282 | 6.346∗∗∗ |
| Sensation seeking × Impulsivity | -0.057 | -1.147 | -0.105 | -2.064∗ | -0.035 | -0.778 |
| Positive affective associations | 0.422 | 9.402∗∗∗ | ||||
| Positive affective associations × Impulsivity | 0.125 | 2.787∗∗ | ||||
| 0.112 | 0.054 | 0.304 | ||||
| 15.557∗∗∗ | 7.036∗∗∗ | 32.181∗∗∗ | ||||