| Literature DB >> 28489067 |
Anna Cristina Åberg1,2, Kjartan Halvorsen3, Ingrid From4, Åsa Bergman Bruhn5, Lars Oestreicher6, Anita Melander-Wikman7.
Abstract
The eBalance project is based on the idea that serious exergames-i.e., computer gaming systems with an interface that requires physical exertion to play-that are well adapted to users, can become a substantial part of a solution to recognized problems of insufficient engagement in fall-prevention exercise and the high levels of fall-related injuries among older people. This project is carried out as a collaboration between eight older people who have an interest in balance training and met the inclusion criteria of independence in personal activities of daily living, access to and basic knowledge of a computer, four staff working with the rehabilitation of older adults, and an interdisciplinary group of six research coordinators covering the areas of geriatric care and rehabilitation, as well as information technology and computer science. This paper describes the study protocol of the project's initial phase which aims to develop a working partnership with potential users of fall-prevention exergames, including its conceptual underpinnings. The qualitative methodology was inspired by an ethnographical approach implying combining methods that allowed the design to evolve through the study based on the participants' reflections. A participatory and appreciative action and reflection (PAAR) approach, accompanied by inquiries inspired by the Normalization Process Theory (NPT) was used in interactive workshops, including exergame testing, and between workshop activities. Data were collected through audio recordings, photos, and different types of written documentation. The findings provide a description of the methodology thus developed and applied. They display a methodology that can be useful for the design and development of care service and innovations for older persons where user participation is in focus.Entities:
Keywords: action research; co-learning; implementation; reflective practise; user participation
Mesh:
Year: 2017 PMID: 28489067 PMCID: PMC5451963 DOI: 10.3390/ijerph14050512
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Overview of participants including their motives for participation.
| Senior Citizens | Women/Men | Motives for Participation * ( |
|---|---|---|
| 7/1 | Experience of balance problems due to dizziness, Parkinson’s disease, or stroke (5) | |
| Experience of previous falls (2) | ||
| Long history of exercising (1) | ||
| Important with exercise support as the County Council has reduced resources (1) | ||
| 4/0 | Area of interest (2) | |
| Can be useful in regular work (1) | ||
| Development of own knowledge (1) | ||
| 4/2 | Research interests: | |
| Physical activity and health of older people (1) | ||
| Geriatric care and rehabilitation (2) | ||
| Balance, dizziness, and balance exercise (2) | ||
| Human-computer interaction (1) | ||
| Movement analysis (2) |
* Answers from 6 Seniors Citizens, all 4 Rehabilitation Staff, and all 6 Research Coordinators. Some motives were given from more than one participant.
Figure 1An example of a serious exergame in play using a Wii Balance Board (WBB).
Figure 2Participatory and appreciative action and reflection (PAAR) as a process [28], including the four supportive processes: (I) Developing an appreciative gaze, (II) Reframing lived experiences, (III) Building practical wisdom, and (IV) Demonstrating Achievement. Process (1) Developing an appreciative gaze, implying a start with appreciation of our own and others’ gifts, and open-minded considerations of what is happening in meetings and interactions, to support human flourishing and well-being in current thinking and practise. Process (2) Reframing lived experience is an important and often difficult process, aspiring to build a better future from aspects of the positive present. Its essence is about viewing problems or challenges in a creative way to seek new approaches. Process (3) Building practical wisdom is about seeking to generate new practical and meaningful insights and improved actions, and not only to produce refinement of what is already known. A central feature of this process is knowledge sharing and the generation of collective wisdom, to create something that is greater than any individual could build alone. Process (4) Demonstrating achievement and moving forward concerns the practical consequences of positive collective wisdom and action. The essence is about seeking future actions inspired by what the participants experience as valuable, celebrating, and sustaining.
Overview of the recruitment process of the participating user groups; Senior Citizens and Rehabilitation Staff, respectively.
| Interaction | Senior Citizens | Rehabilitation Staff | |
|---|---|---|---|
| Asked if interested in participation at a Senior Health Convention. Contact details collected. All showing interest in participation invited to an information meeting. | Cooperation contract with the head of the community care of older people. Information to managers of rehabilitation, which asked for participation interest and approved participation during working hours. Invitation to an information meeting for all Staff showing interest in participation. | ||
| Information about the study for Seniors at the local health centre, including the opportunity to sign the list of interest for participation. | Information about the study for Staff at the local health centre, including the opportunity to sign the list of interest for participation. | ||
| Study information for Seniors distributed at the information meeting, including a question for participation and contact details of the study coordinator. | Study information for Staff distributed at the information meeting, including a question for participation and contact details of the study coordinator. | ||
| Opportunity to sign the list of interest, including giving motive for participation, at the information meeting or later through contact with the study coordinator. | Opportunity to sign the list of interest, including giving motive for participation, at the information meeting or later through contact with the study coordinator. | ||
| All 8 who met the inclusion criteria * were invited to participate. | All 4 who met the inclusion criteria ** were invited to participate. | ||
| Informed consent according to the Swedish regulations of ethical vetting of research on humans was given at the first workshop. | |||
* Inclusion criteria for Seniors = Independence in personal activities of daily living, access to and basic knowledge of a computer; ** Inclusion criteria for Staff = Currently working with the rehabilitation of older people.
Overview of the user-interactions by workshops 1–5 (grey shading), between workshop home works 1–3 and the shared report, and related co-learning initiatives.
| Interaction | Duration | Theme | Activity | PAAR-Type Reflective Inquiry |
|---|---|---|---|---|
| 1 day | Project Interaction | Development of an appreciative gaze | ||
| Meaningful activities in daily life? | Appreciative knowledge-sharing to generate shared understanding and meaning, and co-learning | |||
| 2 h | Fall-prevention and IT-based support | Reframing study aims to generate shared understanding and meaning around them | ||
| 2 h | Balance exercise and IT-support | Knowledge-sharing to re-frame lived experiences and provide a basis for co-learning | ||
| 5 days | Views on IT-based support for balance exercise? | Knowledge sharing to generate shared understanding and meaning and co-learning as a base for building practical wisdom | ||
| 1 day | User-needs and design requests | Generate shared understanding and meaning around the study aims | ||
| 3 weeks | Views on project interaction? | Appreciative knowledge sharing for building practical wisdom and demonstrating achievement | ||
| 2.5 h | What we have learned | Building practical wisdom to demonstrate achievements | ||
| Our interactive work and what we together achieved | Demonstrating achievements as basis for moving forward |
* Wii and Prime Sense respectively; ** NPT based questions: see Appendix A; NPT: normalization process theory; PAAR: participatory and appreciative action and reflection; WS: work shop; IT: information technology.