Literature DB >> 28431740

Getting a grip on reality: Grasping movements directed to real objects and images rely on dissociable neural representations.

Erez Freud1, Scott N Macdonald2, Juan Chen3, Derek J Quinlan4, Melvyn A Goodale5, Jody C Culham6.   

Abstract

In the current era of touchscreen technology, humans commonly execute visually guided actions directed to two-dimensional (2D) images of objects. Although real, three-dimensional (3D), objects and images of the same objects share high degree of visual similarity, they differ fundamentally in the actions that can be performed on them. Indeed, previous behavioral studies have suggested that simulated grasping of images relies on different representations than actual grasping of real 3D objects. Yet the neural underpinnings of this phenomena have not been investigated. Here we used functional magnetic resonance imaging (fMRI) to investigate how brain activation patterns differed for grasping and reaching actions directed toward real 3D objects compared to images. Multivoxel Pattern Analysis (MVPA) revealed that the left anterior intraparietal sulcus (aIPS), a key region for visually guided grasping, discriminates between both the format in which objects were presented (real/image) and the motor task performed on them (grasping/reaching). Interestingly, during action planning, the representations of real 3D objects versus images differed more for grasping movements than reaching movements, likely because grasping real 3D objects involves fine-grained planning and anticipation of the consequences of a real interaction. Importantly, this dissociation was evident in the planning phase, before movement initiation, and was not found in any other regions, including motor and somatosensory cortices. This suggests that the dissociable representations in the left aIPS were not based on haptic, motor or proprioceptive feedback. Together, these findings provide novel evidence that actions, particularly grasping, are affected by the realness of the target objects during planning, perhaps because real targets require a more elaborate forward model based on visual cues to predict the consequences of real manipulation.
Copyright © 2017 Elsevier Ltd. All rights reserved.

Entities:  

Keywords:  Grasping vs reaching; Real objects; Visuomotor control; aIPS

Mesh:

Year:  2017        PMID: 28431740     DOI: 10.1016/j.cortex.2017.02.020

Source DB:  PubMed          Journal:  Cortex        ISSN: 0010-9452            Impact factor:   4.027


  24 in total

1.  Grasping performance depends upon the richness of hand feedback.

Authors:  Prajith Sivakumar; Derek J Quinlan; Kevin M Stubbs; Jody C Culham
Journal:  Exp Brain Res       Date:  2021-01-05       Impact factor: 1.972

2.  Weber's law in 2D and 3D grasping.

Authors:  Aviad Ozana; Tzvi Ganel
Journal:  Psychol Res       Date:  2017-09-04

3.  Grasping trajectories in a virtual environment adhere to Weber's law.

Authors:  Aviad Ozana; Sigal Berman; Tzvi Ganel
Journal:  Exp Brain Res       Date:  2018-04-16       Impact factor: 1.972

4.  Unraveling the spatiotemporal brain dynamics during a simulated reach-to-eat task.

Authors:  Ching-Fu Chen; Kenneth Kreutz-Delgado; Martin I Sereno; Ruey-Song Huang
Journal:  Neuroimage       Date:  2018-10-10       Impact factor: 6.556

5.  Methods for Presenting Real-world Objects Under Controlled Laboratory Conditions.

Authors:  Carissa A Romero; Jacqueline C Snow
Journal:  J Vis Exp       Date:  2019-06-21       Impact factor: 1.355

6.  Distinct visuo-motor brain dynamics for real-world objects versus planar images.

Authors:  Francesco Marini; Katherine A Breeding; Jacqueline C Snow
Journal:  Neuroimage       Date:  2019-02-15       Impact factor: 6.556

7.  Task- and domain-specific modulation of functional connectivity in the ventral and dorsal object-processing pathways.

Authors:  Frank E Garcea; Quanjing Chen; Roger Vargas; Darren A Narayan; Bradford Z Mahon
Journal:  Brain Struct Funct       Date:  2018-03-13       Impact factor: 3.270

8.  Human string-pulling with and without a string: movement, sensory control, and memory.

Authors:  Surjeet Singh; Alexei Mandziak; Kalob Barr; Ashley A Blackwell; Majid H Mohajerani; Douglas G Wallace; Ian Q Whishaw
Journal:  Exp Brain Res       Date:  2019-11-16       Impact factor: 1.972

9.  Manipulation of physical 3-D and virtual 2-D stimuli: comparing digit placement and fixation position.

Authors:  Ryan W Langridge; Jonathan J Marotta
Journal:  Exp Brain Res       Date:  2021-04-16       Impact factor: 1.972

Review 10.  Towards a unified perspective of object shape and motion processing in human dorsal cortex.

Authors:  Gennady Erlikhman; Gideon P Caplovitz; Gennadiy Gurariy; Jared Medina; Jacqueline C Snow
Journal:  Conscious Cogn       Date:  2018-05-18
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