Literature DB >> 28176450

What Has the Study of Digital Games Contributed to the Science of Expert Behavior?

Neil Charness1.   

Abstract

I review the historical context for modeling skilled performance in games. Using Newell's (1990) concept of time bands for explaining cognitive behavior, I categorize the current papers in terms of time scales, type of data, and analysis methodologies. I discuss strengths and weaknesses of these approaches for describing skill acquisition and why the study of digital games can address the challenges of replication and generalizability. Cognitive science needs to pay closer attention to population representativeness to enhance generalizability of findings, and to the social band of explanation, in order to explain why so few individuals reach expert levels of performance.
Copyright © 2017 Cognitive Science Society, Inc.

Entities:  

Keywords:  Expertise; Generalizability; Information processing theory; Replication; Representativeness; Time band; Time scale

Mesh:

Year:  2017        PMID: 28176450      PMCID: PMC5409862          DOI: 10.1111/tops.12259

Source DB:  PubMed          Journal:  Top Cogn Sci        ISSN: 1756-8757


  21 in total

1.  The power law repealed: the case for an exponential law of practice.

Authors:  A Heathcote; S Brown; D J Mewhort
Journal:  Psychon Bull Rev       Date:  2000-06

2.  Is age really cruel to experts? Compensatory effects of activity.

Authors:  Nemanja Vaci; Bartosz Gula; Merim Bilalić
Journal:  Psychol Aging       Date:  2015-11-02

3.  The attentional cost of receiving a cell phone notification.

Authors:  Cary Stothart; Ainsley Mitchum; Courtney Yehnert
Journal:  J Exp Psychol Hum Percept Perform       Date:  2015-06-29       Impact factor: 3.332

4.  Video Gaming as Practical Accomplishment: Ethnomethodology, Conversation Analysis, and Play.

Authors:  Stuart Reeves; Christian Greiffenhagen; Eric Laurier
Journal:  Top Cogn Sci       Date:  2016-11-30

5.  Plateaus, Dips, and Leaps: Where to Look for Inventions and Discoveries During Skilled Performance.

Authors:  Wayne D Gray; John K Lindstedt
Journal:  Cogn Sci       Date:  2016-10-20

6.  Using Video Game Telemetry Data to Research Motor Chunking, Action Latencies, and Complex Cognitive-Motor Skill Learning.

Authors:  Joseph J Thompson; C M McColeman; Ekaterina R Stepanova; Mark R Blair
Journal:  Top Cogn Sci       Date:  2017-02-07

7.  Meta-analysis of age and skill effects on recalling chess positions and selecting the best move.

Authors:  Jerad H Moxley; Neil Charness
Journal:  Psychon Bull Rev       Date:  2013-10

8.  Phases of learning: How skill acquisition impacts cognitive processing.

Authors:  Caitlin Tenison; Jon M Fincham; John R Anderson
Journal:  Cogn Psychol       Date:  2016-03-25       Impact factor: 3.468

9.  Aging and skilled problem solving.

Authors:  N Charness
Journal:  J Exp Psychol Gen       Date:  1981-03

Review 10.  Do "Brain-Training" Programs Work?

Authors:  Daniel J Simons; Walter R Boot; Neil Charness; Susan E Gathercole; Christopher F Chabris; David Z Hambrick; Elizabeth A L Stine-Morrow
Journal:  Psychol Sci Public Interest       Date:  2016-10
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  1 in total

1.  Mind the gap: Distributed practice enhances performance in a MOBA game.

Authors:  Ozan Vardal; Valerio Bonometti; Anders Drachen; Alex Wade; Tom Stafford
Journal:  PLoS One       Date:  2022-10-14       Impact factor: 3.752

  1 in total

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